Hooray, I did it! I finished my awaited, third SMBX episode. It's a tribute to SMW. It's all SMW styled. The episode takes place in Dinosaur Land from Super Mario World. The level design is by me, Wind and deadfish.
Bowser and the Koopalings have kidnapped princess Peach and trapped her in the Valley of Bowser. The Koopalings have stolen the Yoshi eggs yet again and they've rebuilt their castles around Dinosaur Land. It's up to the Mario Brothers to save the eggs and the princess. The road to the secret entrance of the Valley of Bowser is full of dangers, such as fortresses and their bosses, Reznor, Magikoopa and Big Boo, who you will have to fight.
Worlds and bosses:
W1 - Yoshi's Island (Larry Koopa)
W2 - Donut Plains (Morton Koopa Jr.)
W3 - Vanilla Dome Underground (Wendy O. Koopa)
W4 - Vanilla Dome Overworld + Twin Bridges + Cookie Mountain (Iggy Koopa)
W5 - Forest of Illusion (Roy Koopa)
W6 - Chocolate Island (Lemmy Koopa)
W7 - Ice Cream Island (Ludwig von Koopa)
W8 - Valley of Bowser (Bowser Koopa)
W9 - Special Zone (???)
Warp Zone (rooms with Yoshis that are unlockable with stars)
I can't possibly remember all the things I did after the release of beta 5, but here's something.
18 new levels.
Added BGOs to caves, water levels, castles and cloud areas.
New features: steep slopes, Monty Moles jumping out of the ground, go-through slopes, Sumo Bros. and many more!
I included save2.sav and save3.sav in the download. Save2 has the game completed until Ice Cream Island. Save3 is a complete save file. This is because all old save files are likely to be corrupted as the world map has changed drastically from beta 5.
I'm not posting a patch this time, as there are many changes from beta 5 and the patch wouldn't be very much smaller than the full download afterall. However, if game breaking bugs are found from the final release, I will be posting bug fix patches.
If you have a 32-bit computer, I recommend you remove the player graphics (luigi-1-7, luigi-1-7m, mario-1-7, mario-1-7m) from the episode folder to prevent crashes.
Super Mario World sound pack
If you want to have an even stronger SMW feeling, I recommend to you my SMW sound pack! It has 99% of the sound effects and fanfares changed to SMW ones. This version has the volume lowered down to the volume of the original SMBX sound effects, and I even added a few sound effects replacing the Super Metroid sound effects.
Ill try it out, I love what you did with the world, It looks alot nicer, I like how its the old Dinosaur island, The classic we all know and love, But slightly updated and touched, I love it when people do that, its like stepping into my childhood once again
'If you cant learn to do something well, learn to enjoy doing it badly."
may I ask every time I see a new user posting its always a month or later old thread
I dunno, something inspirational is supposed to go here so here I go:
Realize the difference between criticism and hate.
Criticism is direct feedback about the level that helps and tells you what you could do better and/or what you could expand upon.
Hate is direct insults towards you/your level that tell you nothing other than how bad you are.
AKA: Don't cry at every responce you get, just ignore hate and respond to criticism.
I am going to try this out!
It looks fun to me so far
i'll just remove the death sprites of mario and luigi since they sometimes give me the creeps
and just possibly replace mario(and luigi's If possible)'s Small sprite with Those sprites from red yoshi's Graphics pack
Radishl wrote:Cant get passed the timed block run, at the first checkpoint on Porcu Puffer's attack. The time goes wayyyy too fast along with the puffer's distracting you, and forcing you to pause or get hit.
This episode's been out for quite a while now, are you sure you've checked everything? I highly doubt anything is impossible/outrageously difficult.
its ya girl pseudo and im back on a provisional basis
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