Is there any way to make a level non-replayable?

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captaincronch
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Is there any way to make a level non-replayable?

Postby captaincronch » Sat Mar 09, 2019 1:32 am

For instance, if I want to make bonus levels or toad houses unavailable after the first use.

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Re: Is there any way to make a level non-replayable?

Postby Eri7 » Sat Mar 09, 2019 4:44 am

This is possible in 38A but idk about 2.0.

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Re: Is there any way to make a level non-replayable?

Postby PixelPest » Sat Mar 09, 2019 11:06 am

Requires a bit of scripting to do this in SMBX2

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Re: Is there any way to make a level non-replayable?

Postby captaincronch » Thu Mar 14, 2019 1:20 pm

Just to avoid making another whole thread, I thought I would just add to this one. But I was wondering if there’s a way to warp the player to another location on the world map after finishing a level? Maybe I’m just missing how to do it. I’m making a game SMB3 style and would like to be transported to another point on the world after beating the airship levels in order to start the next world after completing the first.


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