Event Triggers Question

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RPG_Magician
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Event Triggers Question

Postby RPG_Magician » Fri Dec 09, 2016 3:57 am

A question regarding event triggers.

How do I get multiple objectives to trigger an event once they've all been activated?

An example would be Collecting All Coins would trigger appearance of an exit. Can someone link me to an answer?

Currently using SMBX 2.0 Beta 3
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Alucard648
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Re: Event Triggers Question

Postby Alucard648 » Fri Dec 09, 2016 7:14 am

RPG_Magician wrote:A question regarding event triggers.

How do I get multiple objectives to trigger an event once they've all been activated?

An example would be Collecting All Coins would trigger appearance of an exit. Can someone link me to an answer?

Currently using SMBX 2.0 Beta 3
For coins, you could assign them to new layer and set "Layer Empty" event trigger slot. It must be set to ALL NPC`s and blocks on that layer to work.

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Re: Event Triggers Question

Postby Imaynotbehere4long » Fri Dec 09, 2016 1:09 pm

Alucard648 wrote:and blocks
Actually, only NPCs should be on that layer since there's no way to collect or kill a block (I'm not even sure if it would work with blocks that turn into coins during the effects of a P-Switch).
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Re: Event Triggers Question

Postby RPG_Magician » Fri Dec 09, 2016 6:51 pm

Thank you, I managed to get it to work.
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Alucard648
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Re: Event Triggers Question

Postby Alucard648 » Sat Dec 10, 2016 1:25 am

Imaynotbehere4long wrote:
Alucard648 wrote:and blocks
Actually, only NPCs should be on that layer since there's no way to collect or kill a block (I'm not even sure if it would work with blocks that turn into coins during the effects of a P-Switch).
You forgot breakable blocks, like SMB3/SMB1 brick blocks.


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