(1.4.4) How to Change a Specific NPC's sound effects?

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Flarestripe
Koopa Troopa
Koopa Troopa
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(1.4.4) How to Change a Specific NPC's sound effects?

Postby Flarestripe » Thu Aug 13, 2020 10:46 pm

I'm trying to make it where any time any Bob-Omb (the Mario 3 walking kind, not when it's in the "detonating" phase) is jumped on, it plays a specific sound file. However, I don't want it to effect ANY OTHER npc's "jumped on" sound effect.
<Basically, make it where only Bob-ombs play a specific sound when jumped on>
Is this possible at all?

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