HELP BALANCE - MaGLX2(Post-game Collab)

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7NameSam
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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby 7NameSam » Tue Jun 02, 2015 3:00 pm

Horikawa Otane wrote: Very likely! Find the post where I posted my level section and you'll find a link to a version of LunaLua with the NPC.spawn function!
Uhhh...?
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Help?
yoshis at the crag girl

Horikawa Otane
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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby Horikawa Otane » Tue Jun 02, 2015 8:17 pm

7NameSam wrote:
Horikawa Otane wrote: Very likely! Find the post where I posted my level section and you'll find a link to a version of LunaLua with the NPC.spawn function!
Uhhh...?
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Help?
Don't worry about it, it isn't a virus.

Go to "Downloads" and say "Recover malicious file"

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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby 7NameSam » Tue Jun 02, 2015 9:51 pm

The level works now,
Image
But what am I supposed to do here?
yoshis at the crag girl

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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby Enjl » Wed Jun 03, 2015 8:14 am

7NameSam wrote:The level works now,
image
But what am I supposed to do here?
You need to wait for Murphmario to start checking this thread again so he uploads all the balances he made to the level. After that Darkonius will link sections 13 an 14 together.
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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby TLtimelord » Wed Jun 03, 2015 2:13 pm

Emral wrote:
7NameSam wrote:The level works now,
image
But what am I supposed to do here?
You need to wait for Murphmario to start checking this thread again so he uploads all the balances he made to the level. After that Darkonius will link sections 13 an 14 together.
Somehow, I don't think that's going to happen.

Even though I'm not apart of this in any way, it would be wise to try and get Darkonius to do a little extra if he has to and if he's willing to.
The wall on which the prophets wrote
Is cracking at the seams
Upon the instruments of death
The sunlight brightly gleams
When every man is torn apart
With nightmares and with dreams
Will no one lay the laurel wreath
When silence drowns the screams

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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby Enjl » Wed Jun 03, 2015 2:51 pm

TNTtimelord wrote:
Emral wrote:
7NameSam wrote:The level works now,
image
But what am I supposed to do here?
You need to wait for Murphmario to start checking this thread again so he uploads all the balances he made to the level. After that Darkonius will link sections 13 an 14 together.
Somehow, I don't think that's going to happen.

Even though I'm not apart of this in any way, it would be wise to try and get Darkonius to do a little extra if he has to and if he's willing to.
Hm you might be right. I need to balance a little bit which Murphmario missed either way so I can re-create what he made in the end. I'll try to contact Darkonius if he doesn't read this before I get the chance to.
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Murphmario
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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby Murphmario » Wed Jun 03, 2015 4:26 pm

Here it is!
http://www.mediafire.com/download/zrggy ... _Fixed.zip

What's new:
-Fixed the Hammer Bros.'s rude speech.
-Re-implemented Darkonius's section.
-Added player blocks after the Bomberman section so players can switch back to Mario, Luigi, Toad, or Link. I didn't put a Peach one there due to the Bomberman playable replacing Peach.

Old stuff:
-Moved the pipe over in section 1
-Replaced the leaf brick in section 1 area 2 to a ? block with a leaf in it
-Increased the lava height in section 4
-Removed the spiny in section 6
-Increased the time it takes for the generator to fire in section 8
-Changed the spinies in section 8 to Galoombas, as the spinies turned into Doritos when killed
-Added an empty area around the thwomp in section 9
-Inserted shortcut warp in section 9 that takes you to the end of the level
-Provided a Mushroom during Ludwig's fight
-Added a midpoint at section 11
-Fixed some grammar issues in section 11
-Made the veggies respawn in section 11
-Made the door in section 13 accessible
-Made the door in section 13 take you to where the pipe in section 14 used to be
-Added spikes to the Tiki-Buzz graphic
-Replaced the pipe in section 14 with a mushroom
-Added a pipe at section 16
-Put blocks above the fake stars at section 16, as you can tail-spin them into going up, thus making the level impossible
-Facedesked at the people who made entire sections
-Got really confused about section 15
-Removed Herobrine

What needs done:
-Make the blocks above the stars in Section 16 solid to Npcs, but not to players
-Fix the fireball graphics at section 10
-Make the door in section 5 appear faster
-Make the door in section 15 lower faster
-Update Terraria to version 1.3.
Last edited by Murphmario on Wed Jun 03, 2015 6:05 pm, edited 2 times in total.
Now taking graphics requests:
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Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby Enjl » Wed Jun 03, 2015 5:00 pm

Fixed Section 13 music

http://www.mediafire.com/download/mczst ... +Fixed.zip

Time to find someone who can make the name popups?
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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby Imaynotbehere4long » Wed Jun 03, 2015 5:18 pm

Murphmario wrote:What needs done:
-Make the blocks over the fake stars invisible and Npc-solid, but not player-solid.
Don't worry, I went ahead and did that. Just keep in mind that this doesn't include Emral's music fix since I started before Emral uploaded the music fix.

http://www.mediafire.com/download/l0at3 ... xed_v2.zip
I've decided to cancel SMBXville Under Seige. After my 1st Senior year of college, I realized I wouldn't have enough time to devote to finishing my four-level episode. Apologies to those who cared.
My favorite quote on the entire forum:
Spoiler: show
mechamind wrote:
AeroMatter wrote:People who think "autistic" is an adjective and not a verb.
You autistic some people so much with that statement.
My SMBX portfolio:
Spoiler: show
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(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby Enjl » Wed Jun 03, 2015 5:29 pm

Imaynotbehere4long wrote:
Murphmario wrote:What needs done:
-Make the blocks over the fake stars invisible and Npc-solid, but not player-solid.
Don't worry, I went ahead and did that. Just keep in mind that this doesn't include Emral's music fix since I started before Emral uploaded the music fix.

http://www.mediafire.com/download/l0at3 ... xed_v2.zip
All I did was replace the file 17 KiKill with a new one. It can be done in seconds.
(I don't feel like uploading all of the level again so here's the file I replaced it with http://www.mediafire.com/listen/9k48pw6 ... KiKill.mp3 )
If nothing happens for a few days and I'm bored enough I might end up doing it all again myself though.
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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby Murphmario » Wed Jun 03, 2015 6:10 pm

Imaynotbehere4long wrote:
Murphmario wrote:What needs done:
-Make the blocks over the fake stars invisible and Npc-solid, but not player-solid.
Don't worry, I went ahead and did that. Just keep in mind that this doesn't include Emral's music fix since I started before Emral uploaded the music fix.

http://www.mediafire.com/download/l0at3 ... xed_v2.zip
The blocks you used are solid to the player even if they can't see them (not counting when being a statue.) They should be replaced with Npcs that fit the description instead. Even then, you did not bother putting all of the blocks.

Also, Emral, why are you trying to replace music with itself? I might be misunderstanding you, but still.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby Enjl » Wed Jun 03, 2015 6:12 pm

Murphmario wrote:
The blocks you used are solid to the player even if they can't see them (not counting when being a statue.) They should be replaced with Npcs that fit the description instead. Even then, you did not bother putting all of the blocks.

Also, Emral, why are you trying to replace music with itself? I might be misunderstanding you, but still.
It's a higher pitch to avoid copyright strikes on raocow's channel when he LP's that section.
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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby Darkonius Mavakar » Wed Jun 03, 2015 6:44 pm

I've been away for a while, so uh, did you guys manage to fix my level?
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My latest SMBX episode
http://www.supermariobrosx.org/forums/v ... =36&t=1805

Please stop stealing all the assets made for Delightful Adventure specifically, thanks.

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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby Imaynotbehere4long » Thu Jun 04, 2015 1:55 pm

Murphmario wrote:The blocks you used are solid to the player even if they can't see them (not counting when being a statue.) They should be replaced with Npcs that fit the description instead.
What? I did use NPCs that fit the description I made; did you accidentally overwrite the level I uploaded with the one Emral uploaded?

--EDIT--

Also, I still think the checkpoint should be on the left side of Section 9, not Section 11. Having to go through 9 sections and a boss rush is a bit much in my opinion; plus, aside from my section, there isn't really that much after the boss rush to warrant a checkpoint.
I've decided to cancel SMBXville Under Seige. After my 1st Senior year of college, I realized I wouldn't have enough time to devote to finishing my four-level episode. Apologies to those who cared.
My favorite quote on the entire forum:
Spoiler: show
mechamind wrote:
AeroMatter wrote:People who think "autistic" is an adjective and not a verb.
You autistic some people so much with that statement.
My SMBX portfolio:
Spoiler: show
Image
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby FallingSnow » Thu Jun 11, 2015 5:03 pm

If anyone has made any changes. Please respond to this post with a link.
If no changes have been made, I will be making the suggested adjustments soon.

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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby 7NameSam » Thu Jun 11, 2015 6:06 pm

The Spiny egg shooter in the toast section should shoot a little bit less often
yoshis at the crag girl

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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby Imaynotbehere4long » Fri Jun 12, 2015 1:09 pm

FallingSnow wrote:If anyone has made any changes. Please respond to this post with a link.
If no changes have been made, I will be making the suggested adjustments soon.
Did you get my change where I replaced the blocks in my section with NPCs the player can't collide with? If not, here it is again (just be aware that it doesn't contain Emral's music fix):

http://www.mediafire.com/download/l0at3 ... xed_v2.zip
I've decided to cancel SMBXville Under Seige. After my 1st Senior year of college, I realized I wouldn't have enough time to devote to finishing my four-level episode. Apologies to those who cared.
My favorite quote on the entire forum:
Spoiler: show
mechamind wrote:
AeroMatter wrote:People who think "autistic" is an adjective and not a verb.
You autistic some people so much with that statement.
My SMBX portfolio:
Spoiler: show
Image
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby FallingSnow » Fri Jun 12, 2015 5:52 pm

Imaynotbehere4long wrote:
FallingSnow wrote:If anyone has made any changes. Please respond to this post with a link.
If no changes have been made, I will be making the suggested adjustments soon.
Did you get my change where I replaced the blocks in my section with NPCs the player can't collide with? If not, here it is again (just be aware that it doesn't contain Emral's music fix):

http://www.mediafire.com/download/l0at3 ... xed_v2.zip
Downloading this now. If someone could relink emral's music fix and any other changes, that'd be great!

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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby Enjl » Fri Jun 12, 2015 8:05 pm

FallingSnow wrote:
Imaynotbehere4long wrote:
FallingSnow wrote:If anyone has made any changes. Please respond to this post with a link.
If no changes have been made, I will be making the suggested adjustments soon.
Did you get my change where I replaced the blocks in my section with NPCs the player can't collide with? If not, here it is again (just be aware that it doesn't contain Emral's music fix):

http://www.mediafire.com/download/l0at3 ... xed_v2.zip
Downloading this now. If someone could relink emral's music fix and any other changes, that'd be great!
All I did was replace 17 KiKill with a new version with a higher pitch.
http://www.mediafire.com/listen/9k48pw6 ... KiKill.mp3
Just replace the current file with what I just linked. It's to avoid copyright strikes and youtube muting the audio altogether when raocow LPs it.
Ideas are useless if you can't make them real.
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All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Postby FallingSnow » Fri Jun 12, 2015 10:40 pm

Will do; thank you!


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