SMB3 expanded GFX-pack v2.0 (download works again)

Share and discuss custom SMBX graphics.
User avatar
h2643
Ludwig von Koopa
Ludwig von Koopa
Posts: 2896
Joined: Sat Dec 21, 2013 7:23 am
Flair: Украинец
Current Project: RL
Chat Username: h/hnumbers

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby h2643 » Tue Apr 26, 2016 11:41 am

Suckerman7 GM wrote:
Sednaiur wrote:When you use the PGE-editor, you may place them inside the level or project-folder together with the graphics, so they will show up in the "Custom"-tab of the tileset itembox in the PGE-editor.
They are practically pre-definedtilesets for PGE, so one has not the trouble of finding all tiles and build a tileset-arrangement in PGE themselves.]
Another question BTW, so if I make a level with your GFX in PGE and play it in original SMBX, will those graphics be messed up again?
No.

User avatar
RhysOwens
Lakitu
Lakitu
Posts: 423
Joined: Fri Apr 22, 2016 2:53 am

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby RhysOwens » Sun May 01, 2016 1:57 pm

h2643 wrote:
Suckerman7 GM wrote:
Sednaiur wrote:When you use the PGE-editor, you may place them inside the level or project-folder together with the graphics, so they will show up in the "Custom"-tab of the tileset itembox in the PGE-editor.
They are practically pre-definedtilesets for PGE, so one has not the trouble of finding all tiles and build a tileset-arrangement in PGE themselves.]
Another question BTW, so if I make a level with your GFX in PGE and play it in original SMBX, will those graphics be messed up again?
No.
Well I saved my level in PGE and played it in SMBX and the custom tiles have the wrong kind of collision.

User avatar
underFlo
Mario
Mario
Posts: 4481
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Current Project: actually nothing i lied to you
Chat Username: underFlo
Contact:

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby underFlo » Sun May 01, 2016 2:10 pm

The problem is probably that you're saving the level in SMBX, which is what's messing it up.
im a girl yo

LTIan
Spiny
Spiny
Posts: 49
Joined: Sun Jan 12, 2014 10:44 pm

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby LTIan » Sun May 08, 2016 10:39 pm

Does this GFX Pack include 16-bit version stuff from Super Mario Maker?

User avatar
h2643
Ludwig von Koopa
Ludwig von Koopa
Posts: 2896
Joined: Sat Dec 21, 2013 7:23 am
Flair: Украинец
Current Project: RL
Chat Username: h/hnumbers

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby h2643 » Mon May 09, 2016 5:35 am

LTIan wrote:Does this GFX Pack include 16-bit version stuff from Super Mario Maker?
That stuff was released by Valtteri many months ago.

LTIan
Spiny
Spiny
Posts: 49
Joined: Sun Jan 12, 2014 10:44 pm

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby LTIan » Mon May 09, 2016 11:36 am

Well... could there be a chance that they could be added in the next update?

Westretroman
Nipper Plant
Nipper Plant
Posts: 702
Joined: Tue Mar 29, 2016 6:50 pm

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby Westretroman » Mon May 30, 2016 12:17 am

YE, I'll use these graphics.

loop13
Eerie
Eerie
Posts: 979
Joined: Sun Apr 17, 2016 5:56 pm
Flair: I mainly play Celeste nowadays
Current Project: failing English IV
Chat Username: loop13uh

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby loop13 » Tue Jun 14, 2016 7:49 am

It looks great, but it could use custom flat grass tiles that prevent cutoff with pipes, like the extra desert tile.
Hello, I make a lot of typos
specific people know my whereabouts though

my wifi is as useful as a brick

im more active on discord

:idea: I'm not (completely) dead; I rarely talk because I usually have nothin to say; I'll talk when I actually have a comment I want to make, or if someone asks me somethin...

nostalgia is a beautiful thing, isn't it?

anything before 2020 is most likely me being a weirdo or an idiot.

User avatar
_r2d2292_
Shy Guy
Shy Guy
Posts: 5
Joined: Mon Jun 13, 2016 11:31 am
Current Project: Mario's Adventure: The Seven Stars
Chat Username: r2d2292

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby _r2d2292_ » Fri Jun 17, 2016 12:32 am

As always, you post another amazing GFX pack. Keep up the good work.
If celery is 90% water, is the Ocean 10% celery?

MasterRoboto2
Fighter Fly
Fighter Fly
Posts: 62
Joined: Mon May 09, 2016 10:54 pm
Current Project: Boss Invasion 2

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby MasterRoboto2 » Mon Jun 20, 2016 1:50 pm

I Really love your pack, I would use this for my next episode, but why the pipe maze and desert tiles don't exist???

User avatar
4matsy
Rex
Rex
Posts: 81
Joined: Fri Jan 10, 2014 11:42 pm

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby 4matsy » Mon Jun 20, 2016 6:16 pm

MasterRoboto2 wrote:I Really love your pack, I would use this for my next episode, but why the pipe maze and desert tiles don't exist???
There aren't enough tile slots to fit them in with the current batch of world map tiles in vanilla SMBX, and the SMBXpanded tile slots weren't known about when he originally made the pack.

He'll probably update the pack with them (or maybe something else that's more useful? There aren't too many new slots...) at a later date. Just gotta be patient. ~_^
:D

User avatar
IsaacDavid
Cheep-Cheep
Cheep-Cheep
Posts: 19
Joined: Sat Jul 23, 2016 7:56 am
Current Project: Mario & Luigi : The Super Star adventure!

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby IsaacDavid » Sat Jul 23, 2016 11:07 am

Hey man , how put that on PGE Editor


Image
Image

I support!

Spoiler: show
Image
Image
ImageImage


PixelPest
Link
Link
Posts: 7116
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Current Project: Boom Boom Evolution
Chat Username: PixelPest
Contact:

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby PixelPest » Sat Jul 23, 2016 11:19 am

IsaacDavid wrote:Hey man , how put that on PGE Editor


Image
Same way as normal

loop13
Eerie
Eerie
Posts: 979
Joined: Sun Apr 17, 2016 5:56 pm
Flair: I mainly play Celeste nowadays
Current Project: failing English IV
Chat Username: loop13uh

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby loop13 » Sun Nov 20, 2016 10:31 pm

Sorry for the bump, but I have suggestions for the next update.
Firstly, can you please expand on the wood tilesets more?
Secondly, can you fix the Flamethrower Block's framestyle? I say this because it doesn't turn like it is supposed to. :geek:
I know he is on vacation for the next four weeks, but I wanted to point that out.
Hello, I make a lot of typos
specific people know my whereabouts though

my wifi is as useful as a brick

im more active on discord

:idea: I'm not (completely) dead; I rarely talk because I usually have nothin to say; I'll talk when I actually have a comment I want to make, or if someone asks me somethin...

nostalgia is a beautiful thing, isn't it?

anything before 2020 is most likely me being a weirdo or an idiot.

User avatar
Enderfan
Bit
Bit
Posts: 147
Joined: Mon Nov 21, 2016 4:51 am
Flair: ★The Master of Dimensions★
Current Project: Who knows? I don't have access to a pc with SMBX atm...

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby Enderfan » Tue Dec 06, 2016 4:23 am

The Mask of the buster Beetle is missing! Could you add morton replacing smb Bowser with spiked balls instead of Fire?
Well, looks like there's nothing to see here.
Just turn around and pretend you didn't waste those precious seconds of your life.

User avatar
Sednaiur
Volcano Lotus
Volcano Lotus
Posts: 561
Joined: Fri Dec 20, 2013 2:16 pm
Current Project: Lowser's Conquest "Relowserd"

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby Sednaiur » Thu Dec 22, 2016 3:33 pm

Jayce 777 wrote:Sorry for the bump, but I have suggestions for the next update.
Firstly, can you please expand on the wood tilesets more?
Secondly, can you fix the Flamethrower Block's framestyle? I say this because it doesn't turn like it is supposed to. :geek:
I know he is on vacation for the next four weeks, but I wanted to point that out.
Please tell me about what wood tilesets you are talking about. Do you mean the normal/ice/giant wood tilesets or about the "extra" wood blocks?
Also, thank you for noticing me about that flamethrower-error, which just got fixed. I have no idea why I did put a framestyle=0 onto that thing and how I could not notice that error. ^^
LemmyKoopa123 wrote:The Mask of the buster Beetle is missing! Could you add morton replacing smb Bowser with spiked balls instead of Fire?
About the missing mask, I checked in my pack, but the mask is there as it should. And about your request, I can see about it once I finished my project. It is not a bad idea, after all. :-)

Image

愛している、ビアンカ!

Lua-rank:Image

Spoiler: show

loop13
Eerie
Eerie
Posts: 979
Joined: Sun Apr 17, 2016 5:56 pm
Flair: I mainly play Celeste nowadays
Current Project: failing English IV
Chat Username: loop13uh

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby loop13 » Thu Dec 22, 2016 5:47 pm

Welcome back! Yeah, I am talking about the normal sized wood tilesets.
Thanks in advance.
Hello, I make a lot of typos
specific people know my whereabouts though

my wifi is as useful as a brick

im more active on discord

:idea: I'm not (completely) dead; I rarely talk because I usually have nothin to say; I'll talk when I actually have a comment I want to make, or if someone asks me somethin...

nostalgia is a beautiful thing, isn't it?

anything before 2020 is most likely me being a weirdo or an idiot.

User avatar
AutisticToad
Shy Guy
Shy Guy
Posts: 9
Joined: Thu Jan 12, 2017 8:46 pm
Chat Username: AutisticToad

Re: SMB3 expanded GFX-pack v1.0

Postby AutisticToad » Sun Jan 22, 2017 3:15 pm

Chip Potato wrote:Oh my god, it's here. It's here and it's beautiful. Let's just hope the community doesn't implode on itself from all this awesome.
Its starting...
Image
You don't get to be the champion of the Pokémon league without knowing how to spam full restores!
-Lance, Pokémon Golder
I support: show
Imageporn

User avatar
Eri7
Banned
Posts: 1772
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Current Project: Producer of the Novaverse
Chat Username: Eri7
Contact:

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby Eri7 » Sun Mar 05, 2017 10:34 am

Very gud , top quality graphics !

Tuckster7
Cheep-Cheep
Cheep-Cheep
Posts: 16
Joined: Mon Mar 13, 2017 1:17 pm
Chat Username: Tuckster7

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby Tuckster7 » Mon Mar 13, 2017 5:56 pm

:ugeek: amazing. i might try it


Return to “Graphics”

Who is online

Users browsing this forum: Google [Bot] and 16 guests