SMB3 expanded GFX-pack v2.0 (download works again)

Share and discuss custom SMBX graphics.
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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby xXTEMFLAKESXx » Sat Feb 13, 2016 9:06 am

Sednaiur wrote: Image
DAMN SON! WHERE'D BOWSER FIND DAT SHIP?
Secrets are in spoilers!
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Howdy! I'm Flowey The Flower! I'm here to tell you that Undertale has a lot of secrets! ;) Image
Spoiler: show
like undertale? try this on roblox! http://www.roblox.com/games/335976609/B ... =110312688
like pokemon? battle with others on roblox! http://www.roblox.com/games/115390858/P ... =110312688
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pick a number
1:
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2:
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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Sednaiur » Mon Feb 15, 2016 6:12 pm

Sluigi123 wrote:
FanofSMBX wrote:
Nikuman Yoshimoto wrote:You can add this npcs and themes in the next version of the pack:
Firebars
False Bowser
SMA4 Sandy Underground in SMB3 SNES Pallete
NOTE: THIS IS NOT A TYPE OF REQUEST, THIS IS A SUGGESTION
Luckily for you those things were already made.
https://www.sendspace.com/file/ne7xmt
Needs more NPCs and Themes. Kappa
Other then that, All of your GFX packs are spot on! I'm a bit surprised that you can get them done that fast. XD
In the moment I cannot really do anything, but there is more planned, of course. But in the moment I am just too busy with designing and updating graphics for my project, build and update levels for the same, and also building levels for "The Invasion 3" (I finished 2 levels past week). And this is all just for the SMBX-side of my free time, as there is more to my life than just SMBX. ;-)
PixelPest wrote:The point of this pack Sluigi123, is to extend the tilesets already in the game by adding more blocks to them, not creating new themes.
Mostly, but like with SMB1 and SMB2, this pack also will contain some completly custom tilesets and NPCs in the future. But that still needs to wait a long time.
DJ_yoshiok wrote:
Sednaiur wrote: Image
DAMN SON! WHERE'D BOWSER FIND DAT SHIP?
He rightout stole it out of my barn - I planned to go onto a little "vacation" with it, over Bowser's domain. ;-P

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby MECHDRAGON777 » Mon Feb 15, 2016 6:31 pm

I am going to try to use some of these tilesets in my episode...

ImageImageImage

Image

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby xXTEMFLAKESXx » Thu Feb 18, 2016 7:24 am

Sednaiur wrote:He rightout stole it out of my barn - I planned to go onto a little "vacation" with it, over Bowser's domain. ;-P
*ring bowser* BOWSER, GIVE SEDNAIUR HIS SHIP BACK!

there i think you got it back now ;)
Secrets are in spoilers!
Spoiler: show
Howdy! I'm Flowey The Flower! I'm here to tell you that Undertale has a lot of secrets! ;) Image
Spoiler: show
like undertale? try this on roblox! http://www.roblox.com/games/335976609/B ... =110312688
like pokemon? battle with others on roblox! http://www.roblox.com/games/115390858/P ... =110312688
want to play games DanTDM plays? well here is his profile! http://www.roblox.com/users/86623883/pr ... =110312688
pick a number
1:
Spoiler: show
2:
Spoiler: show
3:
Spoiler: show

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Mario_and_Luigi_55 » Sun Mar 20, 2016 7:37 am

The download is broken
Image
Image

My best levels:
Goomba Lands - 5/10
Stars of the trees - 5.5/10
Koopa Cave - 3.42
Green Grass Hill - 3.42
Grassy Valley - 5.47

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby PixelPest » Sun Mar 20, 2016 7:39 am

Mario_and_Luigi_55 wrote:The download is broken
It still works just fine for me

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Mario_and_Luigi_55 » Sun Mar 20, 2016 7:42 am

Oh. I just downloaded SMB1 and SMB2 packs and they worked fine, but this one gives me an error:

Image
Image
Image

My best levels:
Goomba Lands - 5/10
Stars of the trees - 5.5/10
Koopa Cave - 3.42
Green Grass Hill - 3.42
Grassy Valley - 5.47

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby h2643 » Sun Mar 20, 2016 8:37 am

Looks like the link has expired >_> Or it's just a random sendspace error.

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby WerewolfGD » Sun Mar 20, 2016 11:02 am

Mario_and_Luigi_55 wrote:Oh. I just downloaded SMB1 and SMB2 packs and they worked fine, but this one gives me an error:

Image
Don't worry I fixed it.

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Kyogre » Sun Mar 20, 2016 11:56 am

Spoiler: show
Camacho wrote:
Mario_and_Luigi_55 wrote:Oh. I just downloaded SMB1 and SMB2 packs and they worked fine, but this one gives me an error:

Image
Don't worry I fixed it.
niiice thank you! :D
https://www.youtube.com/channel/UCEcasX ... BlHGnj-ttw

Discord: Silberstein (#2409)

Sorry for my bad english, Im from Germany.

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby UltraEpicLeader100 » Thu Mar 24, 2016 11:59 am

Snes rendered graphics or revolt!
Image
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I support:
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I accept Nozomi Toujou as my Lord and Savior. If you do, then why not put this in your signature?

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Villager103 » Thu Mar 24, 2016 12:29 pm

UltraEpicLeader100 wrote:Snes rendered graphics or revolt!
You can't just yell at him like that and expect him to give you the graphics.
>Insert huge signature here<

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Troshqui » Sun Mar 27, 2016 8:43 am

Hello. My problem is when I put the SMB3 world map tiles and I save the world, it gives me an error
Control array element '33' doesn't exist (Error 340)
How can I solve it?
Thanks a lot ! :D

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby h2643 » Sun Mar 27, 2016 8:45 am

Troshqui wrote:Hello. My problem is when I put the SMB3 world map tiles and I save the world, it gives me an error
Control array element '33' doesn't exist (Error 340)
How can I solve it?
Thanks a lot ! :D
Use PGE Editor.

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Matto » Mon Mar 28, 2016 3:45 pm

AWESOME, good work!
You know what they say?

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Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby Sednaiur » Sun Apr 17, 2016 2:36 pm

I just reuploaded the pack to tinyupload, which will not delete the file, unlike Sendspace.
Here is the new download-link (aswell as on the toppost too, of course):

http://s000.tinyupload.com/?file_id=043 ... 2601763415

I am sorry for the inconvenience and long time of delay for my reaction.
Hopefully no one got harmed during the absence of a working download-link. ;-P

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby WerewolfGD » Sun Apr 17, 2016 8:53 pm

Sednaiur wrote:I just reuploaded the pack to tinyupload, which will not delete the file, unlike Sendspace.
Here is the new download-link (aswell as on the toppost too, of course):

http://s000.tinyupload.com/?file_id=043 ... 2601763415

I am sorry for the inconvenience and long time of delay for my reaction.
Hopefully no one got harmed during the absence of a working download-link. ;-P
Bu-bu-but i already re-uploaded your GFX pack.....

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Re: SMB3 expanded GFX-pack v2.0 (download works again)

Postby Suckerman7 GM » Tue Apr 19, 2016 10:40 am

What are those .ini files for?

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Sednaiur » Tue Apr 19, 2016 11:05 am

Sorry but I didn't see that you did that. I will add this download to the toppost besides mine, since you use Dropbox as a mirror which is different from mine. ^^
Suckerman7 GM wrote:What are those .ini files for?
When you use the PGE-editor, you may place them inside the level or project-folder together with the graphics, so they will show up in the "Custom"-tab of the tileset itembox in the PGE-editor.
They are practically pre-definedtilesets for PGE, so one has not the trouble of finding all tiles and build a tileset-arrangement in PGE themselves.

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Suckerman7 GM » Tue Apr 26, 2016 11:05 am

Sednaiur wrote:When you use the PGE-editor, you may place them inside the level or project-folder together with the graphics, so they will show up in the "Custom"-tab of the tileset itembox in the PGE-editor.
They are practically pre-definedtilesets for PGE, so one has not the trouble of finding all tiles and build a tileset-arrangement in PGE themselves.]
Another question BTW, so if I make a level with your GFX in PGE and play it in original SMBX, will those graphics be messed up again?


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