64searchman46's GFX Pack v1.04 (baby update!) [SMBX2.0]

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64searchman46's GFX Pack v1.04 (baby update!) [SMBX2.0]

Postby KBorg64 » Sun Apr 28, 2019 9:36 pm

Attention:
Spoiler: show
-At the moment this for SMBX2, so please, use this for that version. It was designed for it specifically, and you may have issues if you use it in another version. 38A should work for the most part. However, certain objects, NPCs, etc. are made using SMBX2 only content! Later on, I may make a version for the 1.3, and 38A exclusive content, so stay tune for that!
-If you plan on using these graphics, give credit to me and anyone else credited in the readmes provided in the pack. If any credits are missing in any readme, please notify me ASAP.
Hello all! This here is my graphics pack for SMBX. All graphics are in the .png format. I will try and update this periodically, typically every month or two. In between major updates, there may be smaller updates to help patch and fix various mistakes and make small additions. At the moment, my pack doesn't have too much, but hopefully this will suffice for now. However, please note, that there is more included than what is shown in the screenshots.
Spoilers
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Screenshots 1:
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Screenshots 2:
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Videos:
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Download: If you would like to see previews of my graphics before release, consider joining my Discord. There, you will be able to view my work before release, not just for my graphics pack, but for my episode and other projects. It also a place to hang out at and to start various discussions.

https://discord.gg/9Xb452g

Thank you for viewing my thread! If you have any suggestions, critiques, or have any problems with the pack, please, post in the thread below or PM me on the forums on Discord.
Last edited by KBorg64 on Thu May 16, 2019 1:43 pm, edited 23 times in total.
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Re: 64searchman46's 2.0 GFX Pack (version 1 released)

Postby Rhosty » Sun Apr 28, 2019 9:45 pm

Wow, those graphics really look like their originals
Image omg zoom is absolute trash, why does my school still use it

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Re: 64searchman46's 2.0 GFX Pack (version 1 released)

Postby KBorg64 » Sun Apr 28, 2019 11:18 pm

Eureka wrote:
Sun Apr 28, 2019 9:45 pm
Wow, those graphics really look like their originals
Thanks, but those who ripped them originally deserve the credit. I get my sprites from The Spriter's Resource. I aim to include credits to every ripper and spriter for their work. You can find the credits in the readme of each folder. Of course, some graphics will be entirely my own originals. Some of the graphics seen are either semi-original or my own, though those are few.

Here's a list of some of my graphics that can be seen in the current screenshots.
-Giant Super Mario Bros. ? block, hit block, and brick block, as well as the slope blocks.
-Super Mario Land 2 koopas are reshaded and recolored (in the SMB3 style) by me.
-Some of the Minesweeper blocks. Specifically, the brick block, note block, and slope blocks.
-The Super Mario World yellow palace was recolored by me using the SMW ? block colors.
-Some Mario & Wario block and npcs are semi-custom. The hit giant block is semi-mine, turn block is custom (using the game's brick block as a base), the fire flower, red coin, and moon are recolors, poison mushroom is custom (using the game's mushroom as a base), and the purple pidgit is a recolor.

Also, I plan on a minor update in the next week or 2, and a few more screenshot are coming soon!
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Re: 64searchman46's 2.0 GFX Pack (version 1 released)

Postby PROX » Mon Apr 29, 2019 4:23 am

those MvDK2MOTM thwomps look incredibly blurry.
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Re: 64searchman46's 2.0 GFX Pack (version 1 released)

Postby FireyPaperMario » Mon Apr 29, 2019 6:21 am

Did I just see graphics from Minesweeper?!? I love it
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Re: 64searchman46's 2.0 GFX Pack (version 1 released)

Postby MegaDood » Mon Apr 29, 2019 7:05 am

I really like these sprites. They really pop out. I especially like that Koopa boss in the last screenshot. Well done with these!
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Re: 64searchman46's 2.0 GFX Pack (version 1 released)

Postby Eri7 » Mon Apr 29, 2019 12:34 pm

Interesting graphics, maybe they will be useful to me hmm.

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Re: 64searchman46's 2.0 GFX Pack (version 1 released)

Postby KBorg64 » Mon Apr 29, 2019 5:10 pm

PROX wrote:
Mon Apr 29, 2019 4:23 am
those MvDK2MOTM thwomps look incredibly blurry.
Yeah that's how they were in the sprite sheet. Originally they had had some blue pixels around the sprite that weren't supposed to be there, so I touch them up a little bit. I don't know if the sprite sheet was of low quality, or if that's just the visuals of the game. I will continue to add more graphics from Mario vs. Donkey Kong 2, so hopefully with a wider array of similar styled graphics, they'll be of more use and won't clash with other graphics.

Added in 1 hour 59 minutes 32 seconds:
Hey everybody, here are some graphics that will be available in the next version!
Spoiler: show
ImageImage
I'll post more when I have new graphics ready. My plan at the moment is to launch the update between May 5 and 8. Though, finals are coming up for me so the release may be pushed back. You'll be able to see more work from me on my Discord server. If you want to get previews of my graphics quicker, I recommend checking that out. Anyway, see you guys later!
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Re: 64searchman46's 2.0 GFX Pack (version 1 released)

Postby 1di_Scroll » Tue Apr 30, 2019 7:51 am

The screenshots look really good! I like the variety of 8-bit sprites

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Re: 64searchman46's 2.0 GFX Pack (version 1 released)

Postby KBorg64 » Tue Apr 30, 2019 6:39 pm

VanillaDude wrote:
Tue Apr 30, 2019 7:51 am
The screenshots look really good! I like the variety of 8-bit sprites
Thanks! The majority of my graphics from my pack will be used in my episode. There will be plenty of 8-bit levels in my episode, inspired by the 8-bit games they originate from, so expect to see many 8-bit graphics and well as some reshaded, recolored, and restyled graphics in my pack. Another reason for me porting 8-bit graphics to SMBX, is that they are some of the easiest graphics to add. There are also some great and iconic 8-bit games, and having their graphics in SMBX would be awesome.

Also a small little update:
I will be adding 2 more screenshots today, to help showcase my pack's content. At the time of posting this, they won't be up, but I'll add them in the next hour or so. If find more
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Re: 64searchman46's GFX Pack v1.00 (updated images) [SMBX2.0]

Postby KBorg64 » Wed May 01, 2019 11:28 pm

Hey all! I've added a few more graphics to the pack! Yes I know, I'm early! :) I've been sick, so I didn't go to school today, nor will I tomorrow. In the time I've been up, I've been working on more graphics. So, I got some done and decided to add them today, enjoy! (Don't worry, I've getting my rest. ;) ) Here's some of the new content, and I may add more tomorrow, depends how I'm feeling.

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Re: 64searchman46's GFX Pack v1.01 (more graphics!) [SMBX2.0]

Postby Rhosty » Thu May 02, 2019 12:49 am

again, another good job on the gfx
Image omg zoom is absolute trash, why does my school still use it

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Re: 64searchman46's GFX Pack v1.01 (more graphics!) [SMBX2.0]

Postby KBorg64 » Thu May 02, 2019 12:58 am

Eureka wrote:
Thu May 02, 2019 12:49 am
again, another good job on the gfx
Thanks, Eureka! I appreciate the support!

And here's a video showcasing some backgrounds in the pack! I'll try and make more, complex video showcasing various graphics in my pack.
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Re: 64searchman46's GFX Pack v1.03 (new update!) [SMBX2.0]

Postby KBorg64 » Fri May 03, 2019 11:38 pm

New Update!

A few more graphics have been added to the pack. Here they are:
-Thunder and Lightning main tileset (found in the Miscellaneous folder).
-Dr. Mario (SNES) NPCs (found in the Dr. Mario folder).
-Solink's Sonic Mania styled Tetris blocks (found in the Customs folder).
-Other minor graphics added.

Screenshots:
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Image Image Image
Sadly, progress will be slow in the next week or so. I have homework to catch up on and I have my finals coming up, so hopefully these small updates will be enough for now. Within the next month or 2, I'll try and add a sprawling amount of graphics, so stay tune till the next update! I also want to try and improve the structure of my posts, specifically for updates and for the main post. Anyway, see you next time!
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Re: 64searchman46's GFX Pack v1.03 (1.03 update!) [SMBX2.0]

Postby Eri7 » Sat May 04, 2019 12:44 am

The new update looks cool and also take your time, nobody is expecting you to do updates at such a rapid pace.

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Re: 64searchman46's GFX Pack v1.03 (1.03 update!) [SMBX2.0]

Postby KBorg64 » Sat May 04, 2019 10:36 am

Eri7 wrote:
Sat May 04, 2019 12:44 am
The new update looks cool and also take your time, nobody is expecting you to do updates at such a rapid pace.
Thanks! I am probably pumping out a lot updates, huh? lol
I may just hold off for a bit and release content in bigger chunks. I've been making a lot quickly because I actually thoroughly enjoy converting games' sprites and such to SMBX. My original gfx content won't be as abundant, but I hope the variety of graphics I provide will be appreciated.
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Re: 64searchman46's GFX Pack v1.03 (1.03 update!) [SMBX2.0]

Postby Rhosty » Sat May 04, 2019 4:21 pm

Can't wait for more gfx from you...
Image omg zoom is absolute trash, why does my school still use it

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Re: 64searchman46's GFX Pack v1.03 (1.03 update!) [SMBX2.0]

Postby KBorg64 » Sat May 04, 2019 5:28 pm

Eureka wrote:
Sat May 04, 2019 4:21 pm
Can't wait for more gfx from you...
Thanks, Eureka! If you have any suggestions/critiques/requests, I would love to hear them.
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Re: 64searchman46's GFX Pack v1.03 (1.03 update!) [SMBX2.0]

Postby Eri7 » Sun May 05, 2019 3:11 am

Hey 64searchman46, are you planning to make your gfx be compatible with 1.3 as well? I don't use 1.3 but there are already plenty of people using it and they might want to use your gfx.

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Re: 64searchman46's GFX Pack v1.03 (1.03 update!) [SMBX2.0]

Postby KBorg64 » Sun May 05, 2019 10:30 am

Eri7 wrote:
Sun May 05, 2019 3:11 am
Hey 64searchman46, are you planning to make your gfx be compatible with 1.3 as well? I don't use 1.3 but there are already plenty of people using it and they might want to use your gfx.
I'll try to make a legacy version of my pack, but some gfx will be exclusive to 2.0. Of course, this would take a LOT of time, so if anyone could help with that, I'd appreciate it! But the 2.0 version is my main priority, so more will be done with the 2.0 version than the legacy version, if that ever comes to fruition.
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