16-bit NSMBWii Grass Tiles

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Turret 3471
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16-bit NSMBWii Grass Tiles

Postby Turret 3471 » Sat Nov 04, 2017 5:35 pm

So, it's been quite a while since I posted any sort of graphics pack. But since I've been learning (and sort of teaching myself) how to make sprites and tilesets, I thought I'd make something special for once.
My very first complete tileset!

Before this, I tried making my own tiles in 2014 for Mari0... they didn't really look that great. Poor shading, horrible color palette choice, didn't really fit the Mario style too well. However, now that I have the right programs and experience, I've decided to work with tilesets again, this time with my favorite Mario series, New Super Mario Bros.
A few months ago, I had revealed I was working on a big NSMB pack, containing blocks, BGs, and BGOs (possibly NPCs) from the entire NSMB series. So, why not start things off with the grass tileset from NSMBWii/2!
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There's even plenty of sizable customization, thanks to BGOs! (yes, I'm actually using bgos to their advantage this time around)
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Really hope you guys like this. I had so much fun making this tileset, especially with it being my first completed tileset. =)

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(hecc... my dropbox is full, so I gotta use mega now...)
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Witchking666 wrote:that looks aweozme alwo, sorrt im ik a big drunk. i may have drunk a lttle rtoo muxj beer with erik.

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Re: 16-bit NSMBWii Grass Tiles

Postby kojimkj » Sat Nov 04, 2017 6:35 pm

That tileset, is so good. I like the way you used BGOs and Sizeables.

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Re: 16-bit NSMBWii Grass Tiles

Postby Turret 3471 » Sat Nov 04, 2017 6:59 pm

kojimkj wrote:That tileset, is so good. I like the way you used BGOs and Sizeables.
Thanks! =)
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Witchking666 wrote:that looks aweozme alwo, sorrt im ik a big drunk. i may have drunk a lttle rtoo muxj beer with erik.

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Re: 16-bit NSMBWii Grass Tiles

Postby NathanBros » Mon Nov 06, 2017 7:07 pm

They look good! Very randomized feel, except for the edge tiles, maybe one or two more versions of these?
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Re: 16-bit NSMBWii Grass Tiles

Postby Depression Kong » Sat Nov 11, 2017 1:32 pm

The structure of the grass on the ledges is really simple and flat compared to the rest of the sheet. That aside, the actual sheet itself is sound.

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Re: 16-bit NSMBWii Grass Tiles

Postby Muncher » Sat Nov 11, 2017 4:07 pm

Wow! The graphics looks very good. I like NSMBWii tileset.

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Re: 16-bit NSMBWii Grass Tiles

Postby Turret 3471 » Sat Nov 11, 2017 4:08 pm

Muncher wrote:Wow! The graphics looks very good. I like NSMBWii tileset.
Thanks! =)
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Witchking666 wrote:that looks aweozme alwo, sorrt im ik a big drunk. i may have drunk a lttle rtoo muxj beer with erik.

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Re: 16-bit NSMBWii Grass Tiles

Postby AsrielHeroDonaldD » Mon Nov 13, 2017 8:48 pm

This looks great! I'd like to use this in an episode of mine if I can.
The best video game characters are the ones that either have two tails, has a green hood and kidnaps two girls, princess who is constantly kidnapped by a dragon, a jester that tries to destroy all worlds, a white whale with red eyes, or a king that rules over a storybook.

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Oh, and of course a goat kid.

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Re: 16-bit NSMBWii Grass Tiles

Postby Turret 3471 » Mon Nov 13, 2017 11:14 pm

AsrielHeroDonaldD wrote:This looks great! I'd like to use this in an episode of mine if I can.
Sure thing! You didn't really need permission to use it in an episode, though it's nice to know people are actually using it, lol.
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Re: 16-bit NSMBWii Grass Tiles

Postby xDestroy » Thu Nov 16, 2017 7:16 pm

Excuse me, but how are you using bgo's for your tileset?
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Re: 16-bit NSMBWii Grass Tiles

Postby Turret 3471 » Thu Nov 16, 2017 7:22 pm

xDestroy wrote:Excuse me, but how are you using bgo's for your tileset?
I explained around the end of the post how they're used for the sizable blocks
Turret 3471 wrote:There's even plenty of sizable customization, thanks to BGOs! (yes, I'm actually using bgos to their advantage this time around)
Spoiler: show
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I support:
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Gud quotes
Spoiler: show
Witchking666 wrote:that looks aweozme alwo, sorrt im ik a big drunk. i may have drunk a lttle rtoo muxj beer with erik.

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Re: 16-bit NSMBWii Grass Tiles

Postby xDestroy » Thu Nov 16, 2017 7:28 pm

Turret 3471 wrote:
xDestroy wrote:Excuse me, but how are you using bgo's for your tileset?
I explained around the end of the post how they're used for the sizable blocks
Turret 3471 wrote:There's even plenty of sizable customization, thanks to BGOs! (yes, I'm actually using bgos to their advantage this time around)
Spoiler: show
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I still dont get it
I believe in Jesus Christ as my lord and savior. If you do, please put this in your signature!
Best Quotes from SMBX: show
Nien wrote:oh wow someone posted a webcomic in the art board oh wow it's garbage who would've thought
Danny wrote:Here's some constructive criticism: What the hell.
Nien wrote:nice, now my eyes can bleed in high definition
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Re: 16-bit NSMBWii Grass Tiles

Postby Matt_The_Slime » Thu Nov 16, 2017 8:37 pm

xDestroy wrote:
Turret 3471 wrote:
xDestroy wrote:Excuse me, but how are you using bgo's for your tileset?
I explained around the end of the post how they're used for the sizable blocks
Turret 3471 wrote:There's even plenty of sizable customization, thanks to BGOs! (yes, I'm actually using bgos to their advantage this time around)
Spoiler: show
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I still dont get it
Backgrounds go in front of sizables, so that gif is explaining how the backgrounds are meant to be used, including turns upwards and upside down blocks. It's pretty self explanatory actually
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Re: 16-bit NSMBWii Grass Tiles

Postby AsrielHeroDonaldD » Fri Nov 17, 2017 10:09 pm

Ok, thanks! So I suppose any tileset provided in the Graphics section is always allowed to be used?
The best video game characters are the ones that either have two tails, has a green hood and kidnaps two girls, princess who is constantly kidnapped by a dragon, a jester that tries to destroy all worlds, a white whale with red eyes, or a king that rules over a storybook.

Image





Oh, and of course a goat kid.

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Re: 16-bit NSMBWii Grass Tiles

Postby PixelPest » Fri Nov 17, 2017 10:12 pm

AsrielHeroDonaldD wrote:Ok, thanks! So I suppose any tileset provided in the Graphics section is always allowed to be used?
Yes. You can use these assets people post as you like as long as you give credit or for something like a contest level just don't claim them as your own. Make sure not to take any graphics from any of the WIP Graphics Showcase threads

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Re: 16-bit NSMBWii Grass Tiles

Postby MinecraftFan355 » Tue Mar 17, 2020 6:11 pm

Nice tileset! I might use this later. ;)


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