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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Sat Oct 15, 2016 10:36 am
by Bloxxerstudios
Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Sun Oct 16, 2016 11:51 am
by Sednaiur
Jayce 777 wrote:There is a LOT of missing tileset BGOs. Can you fix it?
What dou you mean by this? If you are talking about needing more BGOs, I like to see what I can do about that in the future. But I will not be able to work onto an update until I have finished my project.
BloodserGames wrote:Woow very awesome!:D
Thank you very much. Hopefully you have a great use for my pack. :-)
Bloxxerstudios wrote:Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE
You do not really need to make tileset arrangements, as I already have made tileset files for them in PGE. About the order of the blocks themselves, I made the first versions of this GFX-pack when PGE was not so much used (february of 2014) so many of them were put into the legacy editor back then. On the other had, I think I understand you, so I am sorry for the inconvenience. :-/

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Sun Oct 16, 2016 2:11 pm
by loop13
Sednaiur wrote:
Jayce 777 wrote:There is a LOT of missing tileset BGOs. Can you fix it?
What dou you mean by this? If you are talking about needing more BGOs, I like to see what I can do about that in the future. But I will not be able to work onto an update until I have finished my project.
BloodserGames wrote:Woow very awesome!:D
Thank you very much. Hopefully you have a great use for my pack. :-)
Bloxxerstudios wrote:Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE
You do not really need to make tileset arrangements, as I already have made tileset files for them in PGE. About the order of the blocks themselves, I made the first versions of this GFX-pack when PGE was not so much used (february of 2014) so many of them were put into the legacy editor back then. On the other had, I think I understand you, so I am sorry for the inconvenience. :-/
Don't worry. I found the BGOs. I made that post when I was too lazy to look through folders. There isn't anything missing.

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Sun Oct 16, 2016 4:01 pm
by Bloxxerstudios
Sednaiur wrote:
Jayce 777 wrote:There is a LOT of missing tileset BGOs. Can you fix it?
What dou you mean by this? If you are talking about needing more BGOs, I like to see what I can do about that in the future. But I will not be able to work onto an update until I have finished my project.
BloodserGames wrote:Woow very awesome!:D
Thank you very much. Hopefully you have a great use for my pack. :-)
Bloxxerstudios wrote:Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE
You do not really need to make tileset arrangements, as I already have made tileset files for them in PGE. About the order of the blocks themselves, I made the first versions of this GFX-pack when PGE was not so much used (february of 2014) so many of them were put into the legacy editor back then. On the other had, I think I understand you, so I am sorry for the inconvenience. :-/


haha, Turns out I missed that little TXT file. It's alright bud

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Sat Mar 04, 2017 12:34 am
by Mosaic
This is a great graphics pack, but, where are the torches? I seriously can't find them.

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Sun Jun 18, 2017 9:34 am
by EnderSpeed
can you make a playable dry bones that replace link i need it for my working progress episode

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Sun Jun 18, 2017 10:14 am
by Mable
That has what to do with a smb2 graphic pack exactly?

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Sun Jun 18, 2017 4:16 pm
by Rhosty
Mable wrote:That has what to do with a smb2 graphic pack exactly?
he probably also wants it in SMB2 style

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Mon Jun 19, 2017 10:30 am
by Snessy the duck
practicalshorty014 wrote:
Mable wrote:That has what to do with a smb2 graphic pack exactly?
he probably also wants it in SMB2 style
Probably not. I think he didn't know that PMs are a thing and tried to contact Sednaiur directly from this thread.

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Wed May 13, 2020 3:36 am
by TLtimelord
Anyone still got this? I wanna sift through a couple of the tilesets and see if I wanna use them (mostly the deserty ones)

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Wed May 13, 2020 12:59 pm
by Murphmario
TLtimelord wrote:
Wed May 13, 2020 3:36 am
Anyone still got this? I wanna sift through a couple of the tilesets and see if I wanna use them (mostly the deserty ones)
It's in the SMBX2 Custom Assets Library.

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Tue May 19, 2020 8:25 pm
by TheGameyFireBro105
the screenshots arent workin!

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Wed May 20, 2020 5:48 am
by Cedur
Yeah, they're gone. :(

At least the download link is still working (which is quite a surprise as it's Sendspace, the most notorious server for download expiration)

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Wed Jun 03, 2020 2:14 pm
by TheGameyFireBro105
Can someone fix the screenshots?

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Fri Jun 12, 2020 8:11 am
by TheGreatMilkas
Nice and all,but i wanna try it tooo!!!It doesn`t wanna install!It takes me always to the page that says "try again in ___ seconds",or the page that says something like "solved error #10 if doesn`t work disable antivirus"!!!Heelp!!!

Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Posted: Fri Jun 12, 2020 10:50 am
by Cedur
So do you say your antivirus has a problem with simple image files? What antivirus do you use?

(also please remain calm)