SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Share and discuss custom SMBX graphics.
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Bloxxerstudios » Sat Oct 15, 2016 10:36 am

Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE

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Sednaiur
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Sednaiur » Sun Oct 16, 2016 11:51 am

Jayce 777 wrote:There is a LOT of missing tileset BGOs. Can you fix it?
What dou you mean by this? If you are talking about needing more BGOs, I like to see what I can do about that in the future. But I will not be able to work onto an update until I have finished my project.
BloodserGames wrote:Woow very awesome!:D
Thank you very much. Hopefully you have a great use for my pack. :-)
Bloxxerstudios wrote:Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE
You do not really need to make tileset arrangements, as I already have made tileset files for them in PGE. About the order of the blocks themselves, I made the first versions of this GFX-pack when PGE was not so much used (february of 2014) so many of them were put into the legacy editor back then. On the other had, I think I understand you, so I am sorry for the inconvenience. :-/

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby loop13 » Sun Oct 16, 2016 2:11 pm

Sednaiur wrote:
Jayce 777 wrote:There is a LOT of missing tileset BGOs. Can you fix it?
What dou you mean by this? If you are talking about needing more BGOs, I like to see what I can do about that in the future. But I will not be able to work onto an update until I have finished my project.
BloodserGames wrote:Woow very awesome!:D
Thank you very much. Hopefully you have a great use for my pack. :-)
Bloxxerstudios wrote:Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE
You do not really need to make tileset arrangements, as I already have made tileset files for them in PGE. About the order of the blocks themselves, I made the first versions of this GFX-pack when PGE was not so much used (february of 2014) so many of them were put into the legacy editor back then. On the other had, I think I understand you, so I am sorry for the inconvenience. :-/
Don't worry. I found the BGOs. I made that post when I was too lazy to look through folders. There isn't anything missing.
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Bloxxerstudios » Sun Oct 16, 2016 4:01 pm

Sednaiur wrote:
Jayce 777 wrote:There is a LOT of missing tileset BGOs. Can you fix it?
What dou you mean by this? If you are talking about needing more BGOs, I like to see what I can do about that in the future. But I will not be able to work onto an update until I have finished my project.
BloodserGames wrote:Woow very awesome!:D
Thank you very much. Hopefully you have a great use for my pack. :-)
Bloxxerstudios wrote:Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE
You do not really need to make tileset arrangements, as I already have made tileset files for them in PGE. About the order of the blocks themselves, I made the first versions of this GFX-pack when PGE was not so much used (february of 2014) so many of them were put into the legacy editor back then. On the other had, I think I understand you, so I am sorry for the inconvenience. :-/


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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Mosaic » Sat Mar 04, 2017 12:34 am

This is a great graphics pack, but, where are the torches? I seriously can't find them.

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby EnderSpeed » Sun Jun 18, 2017 9:34 am

can you make a playable dry bones that replace link i need it for my working progress episode
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Mable » Sun Jun 18, 2017 10:14 am

That has what to do with a smb2 graphic pack exactly?

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Rhosty » Sun Jun 18, 2017 4:16 pm

Mable wrote:That has what to do with a smb2 graphic pack exactly?
he probably also wants it in SMB2 style

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Snessy the duck » Mon Jun 19, 2017 10:30 am

practicalshorty014 wrote:
Mable wrote:That has what to do with a smb2 graphic pack exactly?
he probably also wants it in SMB2 style
Probably not. I think he didn't know that PMs are a thing and tried to contact Sednaiur directly from this thread.
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby TLtimelord » Wed May 13, 2020 3:36 am

Anyone still got this? I wanna sift through a couple of the tilesets and see if I wanna use them (mostly the deserty ones)
In an age of darkness light appears
And it wards away the ancient fears
March to the anthem of the heart
To a brand new day, a brand new start

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Murphmario » Wed May 13, 2020 12:59 pm

TLtimelord wrote:
Wed May 13, 2020 3:36 am
Anyone still got this? I wanna sift through a couple of the tilesets and see if I wanna use them (mostly the deserty ones)
It's in the SMBX2 Custom Assets Library.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby TheGameyFireBro105 » Tue May 19, 2020 8:25 pm

the screenshots arent workin!
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Cedur » Wed May 20, 2020 5:48 am

Yeah, they're gone. :(

At least the download link is still working (which is quite a surprise as it's Sendspace, the most notorious server for download expiration)
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby TheGameyFireBro105 » Wed Jun 03, 2020 2:14 pm

Can someone fix the screenshots?
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby TheGreatMilkas » Fri Jun 12, 2020 8:11 am

Nice and all,but i wanna try it tooo!!!It doesn`t wanna install!It takes me always to the page that says "try again in ___ seconds",or the page that says something like "solved error #10 if doesn`t work disable antivirus"!!!Heelp!!!
It`s read Milkas,not mile-kes!And it`s read it`s read Milkas,not mile-kes,not it`s read Milkas,not mile-kees!I support:
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Cedur » Fri Jun 12, 2020 10:50 am

So do you say your antivirus has a problem with simple image files? What antivirus do you use?

(also please remain calm)
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Sednaiur » Sat Sep 26, 2020 6:17 pm

Hello again. :-)
For those of you interested in this GFX-pack, I posted quite some screenshots of it on Discord over the past months. I wanted to let you know that this pack will get an update somewhere this year. I am just not sure, when. I will update the top page of this thread with all new screenshots, when the update comes.

And for those of you who might ask for updates on my other expanded graphic packs, yes - I will eventually also update those. However, it will take a very long time, so please be patient on that. What pack I will update next, depends on my mood for it, but it will happen.

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby PROX » Sun Sep 27, 2020 4:20 am

Sednaiur wrote:
Sat Sep 26, 2020 6:17 pm
Hello again. :-)
For those of you interested in this GFX-pack, I posted quite some screenshots of it on Discord over the past months. I wanted to let you know that this pack will get an update somewhere this year. I am just not sure, when. I will update the top page of this thread with all new screenshots, when the update comes.

And for those of you who might ask for updates on my other expanded graphic packs, yes - I will eventually also update those. However, it will take a very long time, so please be patient on that. What pack I will update next, depends on my mood for it, but it will happen.
welp, you don't have much time left xD
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Sednaiur » Sun Sep 27, 2020 10:05 am

Wait, I don't?
*nervously checks stopwatch* but... but I still got like 3 months left, do I? O.o

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby PROX » Sun Sep 27, 2020 2:43 pm

Yeah exactly my point xD
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

If it makes sense then it must make dollars

Youtube Channel: ProxyHax O.O

Please do not use my stuff until I release it. Thank you.

Collab Project I'm working on:

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My Graphics Pack:
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World Map Pack: viewtopic.php?f=31&t=20173


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