SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Share and discuss custom SMBX graphics.
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Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Postby RudeGuy » Fri Jul 25, 2014 11:30 am

Kep wrote:-A fully expanded sky palace tileset
Isn't the sky palace Wart's castle?
Kep wrote:-Some cloud enemies (stuff recolored white like a cloud, etc.)
There are just some enemies for the clouds and you could use some other enemies such Shy Guys for could levels.
Kep wrote:-A podoboo
I think a podoboo was made before, or at least a recolor.
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Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Postby Mable » Fri Jul 25, 2014 11:50 am

Does this also include all the giant smb2 variations?

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Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Postby Sednaiur » Fri Jul 25, 2014 1:21 pm

Kep wrote:Even though you say this is the final version, may I suggest some things?

-A fully expanded SMB2 cloud tileset
-A fully expanded sky palace tileset
-Fully expanded lava (including slopes, upside down lava, etc.)
-Some volcano enemies (stuff recolored red, a fire thingy replacing Spark, etc.)
-Some cloud enemies (stuff recolored white like a cloud, etc.)
-A podoboo


Otherwise, this is a fantastic pack. I'm really considering making a SMB2-styled episode as these graphics, holy hell, they are inspiring!
What do you mean by "Sky Palace"-tileset exactly? As far as i know, Warts Palace is the only building in the sky. About the fire-NPCs, i could think of something like this, but not promised. About the sky-NPCs, i don't do simple recolors usually, except when it makes much sense. I made the propeller guys as sky-NPCs for example. And i don't think i can expand the clouds-tiles, because it would be awkward to have jump-through clouds, but not jump-through cloudslopes. I also already thought about adding a Podoboo, as that really is missing in SMB2 :-). Thanks for the suggestions and comment ^^. I will see for the last planned update, what i can do about your ideas.
CaptainSyrup wrote:Does this also include all the giant smb2 variations?
It only contains all the NPCs on the screenshots on the toppost, but i think i can rework and put in all the stuff from my "Giant GFX-Pack". That will be included in the planned update then. You can use all of the NPCs shown on the Screenshots at the same time in one level, though.

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Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Postby silent_ » Fri Jul 25, 2014 1:28 pm

Sednaiur wrote:What do you mean by "Sky Palace"-tileset exactly? As far as i know, Warts Palace is the only building in the sky.
I must be thinking about another game but I could of sworn there was some kind of black tileset used in the sky.
Sednaiur wrote:it would be awkward to have jump-through clouds, but not jump-through cloudslopes.
You could make the clouds non-jump through because it's a tileset, and I've frankly never heard of a tileset being jump-through.
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Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Postby Mable » Fri Jul 25, 2014 3:18 pm

Oh well they nice to use anyway and you pretty much did a good job with the giant ones aswell. I wish there would be Giant Variations of the Wario Land ones.

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Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Postby Fatoldsweaty » Mon Jul 28, 2014 11:58 am

Good work as always. I especially like the name you chose, hot butt edition.

smb2 was probably my favorite with its four playables and unique properties.

Keep up the good work!
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Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Postby Superiorstar » Mon Jul 28, 2014 12:41 pm

Why not just make a giant subcon grass graphic?
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Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Postby OneOf99 » Fri Aug 22, 2014 8:54 pm

Wow. That is all I can say. This is just amazing.
Git Gud!... and all that other video gaming stuff, sure...

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Re: SMB2 expanded GFX-Pack v6.0

Postby Reign » Fri Nov 14, 2014 4:27 am

I'm 95% done with my episode. The only thing missing now is a SMB2-styled locked door, the one that in the normal graphic files is on the Misc-section and from Zelda 2. Could I make a request for this one particular graphic? :)
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Re: SMB2 expanded GFX-Pack v6.0

Postby Villager103 » Sat Nov 15, 2014 5:02 am

Pretty good! I love the vases.
EDIT: NEW PAGE!
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Re: SMB2 expanded GFX-Pack v6.0

Postby Sednaiur » Sun Nov 16, 2014 6:53 am

Reign wrote:I'm 95% done with my episode. The only thing missing now is a SMB2-styled locked door, the one that in the normal graphic files is on the Misc-section and from Zelda 2. Could I make a request for this one particular graphic? :)
I think this is useful to do. It seems I just forgot to do them:-/.
But I will bring out a small update for this pack in the future, to make it more convenient to use with PGE, then it also will contain the Zelda-keydoor NPC too ^^.
Villager103 wrote:Pretty good! I love the vases.
EDIT: NEW PAGE!
Thanks. Have fun with them :-).

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Re: SMB2 expanded GFX-Pack v6.0

Postby Juaner33 » Fri Dec 26, 2014 7:10 am

It's a very good GFX-pack, but there's a little problem. Both the (1) tilesets and the (2) tilesets use block-166, so you can't completely use them together.
Sorry if my English isn't very good, I'm Spanish.
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Re: SMB2 expanded GFX-Pack v6.0

Postby Sednaiur » Sat Dec 27, 2014 9:22 am

Thank you, for reporting this :-)

It seems that this pack is in serious need of a small re-order and check, since there are quite some errors in there ^^.
I will see, if I can do an update within the next two months. I am sorry for not updating earlier, but I am too busy at the time (The invasion 3, my project, a small request, my real life) :-/.

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Re: SMB2 expanded GFX-Pack v6.0

Postby MarioMaster7771 » Sun Feb 01, 2015 4:50 pm

This pack is just epic I loved every little thing in the screenshots! But there's something wrong with the download. I wanted to get the pack but when I want to sendspace it said that the file wasn't available.
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Re: SMB2 expanded GFX-Pack v6.0

Postby Giantfirering27 » Sun Feb 01, 2015 5:48 pm

Uh... The Download is Broken...

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Re: SMB2 expanded GFX-Pack v6.0

Postby h2643 » Mon Feb 02, 2015 8:03 am

Now it's not, as I still have this masterpiece <3
http://www.mediafire.com/download/66lc4 ... dnaiur.zip

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Re: SMB2 expanded GFX-Pack v6.0

Postby MarioMaster7771 » Mon Feb 02, 2015 9:03 am

h2643 wrote:Now it's not, as I still have this masterpiece <3
http://www.mediafire.com/download/66lc4 ... dnaiur.zip
GIVE THIS MAN A COOKIE :o

Thanks a lot! xD
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Re: SMB2 expanded GFX-Pack v6.0

Postby h2643 » Mon Feb 02, 2015 9:08 am

Lol, no problem, glad I could help!

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Re: SMB2 expanded GFX-Pack v6.0

Postby Giantfirering27 » Mon Feb 02, 2015 5:04 pm

MarioMaster7771 wrote:
h2643 wrote:Now it's not, as I still have this masterpiece <3
http://www.mediafire.com/download/66lc4 ... dnaiur.zip
GIVE THIS MAN A COOKIE :o

Thanks a lot! xD
Okay.
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Re: SMB2 expanded GFX-Pack v6.0

Postby superhammerbros100 » Mon Feb 02, 2015 8:38 pm

Giantfirering27 wrote:
MarioMaster7771 wrote:
h2643 wrote:Now it's not, as I still have this masterpiece <3
http://www.mediafire.com/download/66lc4 ... dnaiur.zip
GIVE THIS MAN A COOKIE :o

Thanks a lot! xD
Okay.
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You made me hungry, i want cookies now D:
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