[Forest/Mountain] Yoshi's Trip to Magenta Mountain

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8lue Storm
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[Forest/Mountain] Yoshi's Trip to Magenta Mountain

Postby 8lue Storm » Wed Jul 03, 2019 6:24 pm

After not having access to the forums for a week or so I can finally post this! Yay!

-The level will force you to Mario
-Medium to Hard difficulty
-Doesn't have dragon coins
-Has two exits
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Spoiler: show
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downlad have fun! or don't. suffer.

by the way if someone thinks that the second section is brutal I'd gladly end the level at the first
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i never performed a shelljump and it's sad I did a grand total of 4 shelljumps in my life!

Enjl
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Re: [Forest/Mountain] Yoshi's Trip to Magenta Mountain

Postby Enjl » Thu Jul 04, 2019 10:46 am

When I got hurt by a muncher after the game taught me I could walk on munchers, I gave up. Getting back there takes too long for me to die in one hit. (Setup in question: Section 1, Egg far above spiny, with a blue berry to the right and a muncher floor beyond that).

By the by, blue berries are jank and are overridden by player jump force.

I might give this another shot when you have toad's hp system.
Ideas are useless if you can't make them real.
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8lue Storm
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Re: [Forest/Mountain] Yoshi's Trip to Magenta Mountain

Postby 8lue Storm » Thu Jul 04, 2019 2:43 pm

Enjl wrote:
Thu Jul 04, 2019 10:46 am
I might give this another shot when you have toad's hp system.
I have no idea how to implement that.
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i never performed a shelljump and it's sad I did a grand total of 4 shelljumps in my life!

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Cedur
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Re: [Forest/Mountain] Yoshi's Trip to Magenta Mountain

Postby Cedur » Sun Oct 06, 2019 6:46 am

Hey, I just tried this. Like the concepts and puzzles. However, besides the blueberries being tricky to handle: The reset doors in Section 2 don't work, they take you back to the checkpoint. Also you should reduce the amount of consecutive blueberries (12 in total) at the end
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