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8luestorm's NPC Pack

Posted: Wed Jun 24, 2020 9:38 pm
by 8lue Storm
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Welcome! In this pack, I compile most of the NPCs I have made so far. Might not be much for now, but whenever some NPCs can be released, they will go here. Have fun!

Download:
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Contents!
Here's a list of the contents currently in this pack:
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A classic. Throws hammers left and right while supported by a swinging platform. Independent from the platform, comes with SMW hammer replacing npc-30.
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A request from FireSeraphim, whose end was to replicate the throwable barrels found in the Donkey Kong Country games. Also comes with a Checkpoint Barrel.
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Used in my level Bio Spark Backwoods. When the player is nearby, starts throwing blades endlessly, until it's stomped or the player goes away. Comes with npc-85 as the projectile.
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Intended for a level of mine, there are two Dayzee variations: Bubble Dayzee, which shoots harmless bubbles that push you, and Crazee Dayzee, that sings a killing melody! Come with npc-88 and npc-269 as the projectiles.
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My very first NPCs! These brawny bodyguards have many abilities depending on their shell color. Watch out for the yellow one!
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Movement might not be accurate with SMW, but it doesn't stop this spirit from haunting your nightmares!
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Serve many purposes, 4 variations. Depending on the design, they take a different number of hits. Brown ones can be damaged by most things, gray ones, only by some.
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Do NOT come near him unless you want to see his true form... Once you do, he won't stop chasing you, so get rid of him!
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Re: 8luestorm's NPC Pack

Posted: Wed Jun 24, 2020 9:58 pm
by Novarender
Looks pretty cool!

Re: 8luestorm's NPC Pack

Posted: Wed Jun 24, 2020 10:08 pm
by Hatsune Blake
These all look awesome! Fantastic work. The Amazin' Flying Hammer Bros is especially awesome, as I love some Super Mario World.

Re: 8luestorm's NPC Pack

Posted: Wed Jun 24, 2020 10:37 pm
by MegaDood
This looks really good! Well done. I like how the Crazy Dayzees have new AI compared to the ones from YI.

Re: 8luestorm's NPC Pack

Posted: Thu Jun 25, 2020 12:46 am
by Chipss
Heck yeah this is some cool stuff.

Re: 8luestorm's NPC Pack

Posted: Thu Jun 25, 2020 3:54 pm
by TheGameyFireBro105
I'd love to see a boss bass, at some point.

Re: 8luestorm's NPC Pack

Posted: Sun Jun 28, 2020 4:51 pm
by MECHDRAGON777
I like the Fragile Blocks. Is it possible to get those "Projectiles" there own NPC though?

Re: 8luestorm's NPC Pack

Posted: Wed Jul 01, 2020 4:07 pm
by 8lue Storm
TheGameyFireBro105 wrote:
Thu Jun 25, 2020 3:54 pm
I'd love to see a boss bass, at some point.
Noted.
MECHDRAGON777 wrote:
Sun Jun 28, 2020 4:51 pm
I like the Fragile Blocks. Is it possible to get those "Projectiles" there own NPC though?
You mean the block fragments that fall when the block is broken? If so, yes, but... Why should they be their own NPC?

Re: 8luestorm's NPC Pack

Posted: Thu Jul 02, 2020 8:56 pm
by DisasterMaster
8lue Storm wrote:
Wed Jul 01, 2020 4:07 pm
TheGameyFireBro105 wrote:
Thu Jun 25, 2020 3:54 pm
I'd love to see a boss bass, at some point.
Noted.
MECHDRAGON777 wrote:
Sun Jun 28, 2020 4:51 pm
I like the Fragile Blocks. Is it possible to get those "Projectiles" there own NPC though?
You mean the block fragments that fall when the block is broken? If so, yes, but... Why should they be their own NPC?
I believe he meant the projectiles from the Flyin' Hammer Bros, Bio Sparks, and Dayzees. Those overwrite base npcs rather than use new custom ones. Essentially, he's saying it would look weird if you had a Dayzee and Larry Koopa in the same level.

Re: 8luestorm's NPC Pack

Posted: Thu Jul 02, 2020 11:31 pm
by MECHDRAGON777
DisasterMaster wrote:
Thu Jul 02, 2020 8:56 pm
8lue Storm wrote:
Wed Jul 01, 2020 4:07 pm
TheGameyFireBro105 wrote:
Thu Jun 25, 2020 3:54 pm
I'd love to see a boss bass, at some point.
Noted.
MECHDRAGON777 wrote:
Sun Jun 28, 2020 4:51 pm
I like the Fragile Blocks. Is it possible to get those "Projectiles" there own NPC though?
You mean the block fragments that fall when the block is broken? If so, yes, but... Why should they be their own NPC?
I believe he meant the projectiles from the Flyin' Hammer Bros, Bio Sparks, and Dayzees. Those overwrite base npcs rather than use new custom ones. Essentially, he's saying it would look weird if you had a Dayzee and Larry Koopa in the same level.
Pretty much this. I was saying I liked the Fragile Block and that the other NPCs should have their projectile replace new NPCs instead of base-game NPCs like DisasterMaster said.

Re: 8luestorm's NPC Pack

Posted: Fri Jul 03, 2020 5:25 am
by Animebryan
Wow! These are awesome! I could totally use some kirby enemies in my game. Do think you could pull off a pidget & flying carpet from SMB2?

Re: 8luestorm's NPC Pack

Posted: Fri Jul 03, 2020 10:53 am
by 8lue Storm
MECHDRAGON777 wrote:
Thu Jul 02, 2020 11:31 pm
Pretty much this. I was saying I liked the Fragile Block and that the other NPCs should have their projectile replace new NPCs instead of base-game NPCs like DisasterMaster said.
I chose basegame because I was used to working with it. The only instance where I didn't have projectiles from basegame was in the Red and Yellow Elite Koopas's fireballs, where I just borrowed the code for the SMB3 Hammer Bro Hammer.
It's a valid point, though, when an update comes, I'll have them changed
Animebryan wrote:
Fri Jul 03, 2020 5:25 am
Wow! These are awesome! I could totally use some kirby enemies in my game. Do think you could pull off a pidget & flying carpet from SMB2?
Hmm. Maybe.

Re: 8luestorm's NPC Pack

Posted: Sun Jul 05, 2020 5:50 am
by Hammerless Penguin
I've been missing out on a lot of stuff here. I gotta try these out soon they look really cool.

Re: 8luestorm's NPC Pack

Posted: Wed Jul 08, 2020 3:46 am
by Bloxxerstudios
I've got a very strange Error, although it doesn't seem to be affecting the NPCs in general? I'm still unsure what it means myself. This happens whenever I utilize the Elite Koopa Troopas in a level:
"Warning: pnpc is deprecated."
Is the error I'm getting. Any idea what that might mean?

Re: 8luestorm's NPC Pack

Posted: Wed Jul 08, 2020 3:56 am
by Enjl
Bloxxerstudios wrote:
Wed Jul 08, 2020 3:46 am
I've got a very strange Error, although it doesn't seem to be affecting the NPCs in general? I'm still unsure what it means myself. This happens whenever I utilize the Elite Koopa Troopas in a level:
"Warning: pnpc is deprecated."
Is the error I'm getting. Any idea what that might mean?
It means what it says. pnpc is deprecated. Warnings like that only appear in the editor and hit at things you might wanna fix.
https://www.youtube.com/watch?v=A3qBcwecmXk

Re: 8luestorm's NPC Pack

Posted: Wed Jul 08, 2020 4:07 am
by Bloxxerstudios
Enjl wrote:
Wed Jul 08, 2020 3:56 am
Bloxxerstudios wrote:
Wed Jul 08, 2020 3:46 am
I've got a very strange Error, although it doesn't seem to be affecting the NPCs in general? I'm still unsure what it means myself. This happens whenever I utilize the Elite Koopa Troopas in a level:
"Warning: pnpc is deprecated."
Is the error I'm getting. Any idea what that might mean?
It means what it says. pnpc is deprecated. Warnings like that only appear in the editor and hit at things you might wanna fix.
https://www.youtube.com/watch?v=A3qBcwecmXk
Ah, I should've known. I'll take a look at the tutorial... But my coding knowledge is chemerical, so I doubt I'll actually get anything, ha ha. Thanks for the help, anywho!

Re: 8luestorm's NPC Pack

Posted: Wed Jul 08, 2020 7:37 am
by Enjl
Following the tutorial doesn't require coding knowledge, just watching and copying what you see knowledge.

Re: 8luestorm's NPC Pack

Posted: Wed Jul 08, 2020 4:52 pm
by Bloxxerstudios
Enjl wrote:
Wed Jul 08, 2020 7:37 am
Following the tutorial doesn't require coding knowledge, just watching and copying what you see knowledge.
You don't get it. Somehow I'll still manage to screw it up. Anything to do with coding, even if it requires simple copying, will take me like an hour to do due to my complete incompetence with it.

Re: 8luestorm's NPC Pack

Posted: Wed Jul 08, 2020 5:27 pm
by Enjl
Bloxxerstudios wrote:
Wed Jul 08, 2020 4:52 pm
Enjl wrote:
Wed Jul 08, 2020 7:37 am
Following the tutorial doesn't require coding knowledge, just watching and copying what you see knowledge.
You don't get it. Somehow I'll still manage to screw it up. Anything to do with coding, even if it requires simple copying, will take me like an hour to do due to my complete incompetence with it.
Your goal is to exactly copy the changes to the code that I do in the video. PM me what's causing you trouble and I can try to explain.

Re: 8luestorm's NPC Pack

Posted: Thu Jul 09, 2020 3:36 pm
by 8lue Storm
Wait, I thought I had removed pnpc from my NPCs. Guess I'll have to redo my "cleaning" again.