SMBX2 BETA 4 Release - Feedback and Suggestions here!

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Murphmario
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Murphmario » Sun Mar 08, 2020 9:24 pm

fnafan88888888 wrote:
Sun Mar 08, 2020 9:15 pm
In patch 1 why some NPCs are hidden like npc-444?
They're either incomplete, don't really function, or aren't meant to be used in levels.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby fnafan88888888 » Sun Mar 08, 2020 9:37 pm

Murphmario wrote:
Sun Mar 08, 2020 9:24 pm
fnafan88888888 wrote:
Sun Mar 08, 2020 9:15 pm
In patch 1 why some NPCs are hidden like npc-444?
They're either incomplete, don't really function, or aren't meant to be used in levels.
But I could use it in beta 3 and beta 4(before patch 1)

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Murphmario » Sun Mar 08, 2020 9:55 pm

fnafan88888888 wrote:
Sun Mar 08, 2020 9:37 pm
Murphmario wrote:
Sun Mar 08, 2020 9:24 pm
fnafan88888888 wrote:
Sun Mar 08, 2020 9:15 pm
In patch 1 why some NPCs are hidden like npc-444?
They're either incomplete, don't really function, or aren't meant to be used in levels.
But I could use it in beta 3 and beta 4(before patch 1)
Boohemoths were incomplete even back then.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Quantumenace » Sun Mar 08, 2020 10:31 pm

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Teemster2 » Mon Mar 09, 2020 12:30 am

GOD_SAMA wrote:
Sun Mar 08, 2020 7:45 pm
i feel all new ideas are gonna be stifled out and smbx is gonna end up stagnant .....i hope smbx beta 4 and later becomes truly open source or something to that end one day so if the devs wont add a certain thing or cant other ppl can
or something of the sort
The dev team has at times been understaffed. Finding people that can add polished finished high quality stuff to the base game is not easy and there was not a lot of volunteers thus the dev team who has been working on this project for several years now must try to find a stopping point so we have a complete and finished project so they can enjoy their free time. We can't expect them to do this forever.

The dev team has received a lot of ideas and they have considered which ones made sense to add or which ones would be to difficult or break the game. There is only so much one can do with the editor.

Why would the game go stagnant if it's free and always available for download?

Open sourcing may not be a good idea for various reasons and anyone can edit the engine if they really wanted to. We can already add new blocks and npcs etc ourselves so it is sort of open source.

That is just my oppinion. If I am wrong about anything I apologize.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Mon Mar 09, 2020 2:03 am

Daring Tombstone wrote:
Sun Mar 08, 2020 9:03 pm
Updating my trashisode to beta 4 and coming across this. Don't know what it means at all.
Spoiler: show
Image
Looks like the dummy level you load into when a level file couldn't be parsed. See if it works with the other file extension (lvl/lvlx) and if not, please upload it so we can take a look.
GOD_SAMA wrote:
Sun Mar 08, 2020 7:45 pm
i feel all new ideas are gonna be stifled out and smbx is gonna end up stagnant .....i hope smbx beta 4 and later becomes truly open source or something to that end one day so if the devs wont add a certain thing or cant other ppl can
or something of the sort
Given the existence of libraries, I don't think this makes all too much sense. Especially considering lunalua and smbx2 are already open source. You could technically download the lunalua repo and recompile lunadll.lua for your beta 4 install, though this is not recommended for obvious reasons. If you feel like you could directly contribute to the engine's development, I'm looking forward to seeing some of your scripts.
Please do not use any of my assets (graphics, scripts) in works affiliated with the Novaverse. This applies to the original releases of those assets as well as any third-party variations (recolours, script alterations). Thank you.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wiimeiser » Mon Mar 09, 2020 8:23 am

For the incomplete NPCs, Blerts seem to work fine apart from a graphical glitch, though Goldblerts just reproduce forever.

For the lava layers, if we use Source Engine terms, those layers would be brushes.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Mon Mar 09, 2020 12:56 pm

Wiimeiser wrote:
Mon Mar 09, 2020 8:23 am
For the incomplete NPCs, Blerts seem to work fine apart from a graphical glitch, though Goldblerts just reproduce forever.
https://bitstorm.org/gameoflife/
This is where the name Golblert originated from.

The blerts need to be rewritten to not use coroutines, since coroutines are a bad choice for NPC AI. That's why they're not in yet.
Please do not use any of my assets (graphics, scripts) in works affiliated with the Novaverse. This applies to the original releases of those assets as well as any third-party variations (recolours, script alterations). Thank you.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby MrDoubleA » Mon Mar 09, 2020 2:22 pm

fnafan88888888 wrote:
Sun Mar 08, 2020 9:15 pm
In patch 1 why some NPCs are hidden like npc-444?
NPCs like those have been removed from the tileset item box as they're currently unfinished.
Hi. I'm not very active on the forums.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby fnafan88888888 » Mon Mar 09, 2020 2:38 pm

MrDoubleA wrote:
Mon Mar 09, 2020 2:22 pm
fnafan88888888 wrote:
Sun Mar 08, 2020 9:15 pm
In patch 1 why some NPCs are hidden like npc-444?
NPCs like those have been removed from the tileset item box as they're currently unfinished.
I hope these NPCs will be fixed in the upcoming patches.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Norikins » Mon Mar 09, 2020 3:38 pm

I dislike the change to the Mario Challenge where on random character mode you change character every level rather than every death. Some MANY levels are impossible to complete with certain characters, and you will be doomed to a groundhog day with the same character unless you use a reroll or give up. The random mode was my favorite way to play the Mario Challenge, as the new characters are pretty much never used in episodes, and the random Mario Challenge is the only real chance to play as them. I'm quite upset that Beta 4 changed the random character mode and it's become quite unplayable, not to mention frequent crashes in the Mario Challenge, but the crashes are likely early bugs from lvlx files being included.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby TakeTheL08 » Mon Mar 09, 2020 3:47 pm

Hoeloe wrote:
Thu Mar 05, 2020 12:57 pm
TakeTheL08 wrote:
Thu Mar 05, 2020 12:39 pm
Hoeloe wrote:
Sat Feb 29, 2020 5:00 pm
You aren't running the Beta 4 patch. Please download the patch from the website.
How do I add the patch to the folder? Where do I put it? HELP ME!!!!!
Calm down. The patch contains a folder named "data". Simply drag and drop that folder into your Beta 4 installation, and click Yes when asked to replace existing files.

If you're struggling with that, you can download the full installer from the website, and create a new install. The installer contains the patch, so you don't have to worry about installing it that way.
OMG thank you! I will update post if Mario challenge is still wrong.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Mon Mar 09, 2020 3:48 pm

Norikins wrote:
Mon Mar 09, 2020 3:38 pm
not to mention frequent crashes in the Mario Challenge, but the crashes are likely early bugs from lvlx files being included.
We'd be able to reaffirm your suspicion if you posted the errors instead of mentioning them in an anecdote.
Without seeing the error messages they will be very difficult for us to fix.
Please do not use any of my assets (graphics, scripts) in works affiliated with the Novaverse. This applies to the original releases of those assets as well as any third-party variations (recolours, script alterations). Thank you.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Norikins » Mon Mar 09, 2020 4:13 pm

No, I'm not complaining about crashes, I'm just voicing my displeasure with the change to the character randomization mode of the Mario Challenge. i will show crashes I get in the future though because I understand the importance of bugfixing to improve the game.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Hoeloe » Mon Mar 09, 2020 7:01 pm

Norikins wrote:
Mon Mar 09, 2020 3:38 pm
I'm quite upset that Beta 4 changed the random character mode and it's become quite unplayable
Beta 4 did not change random character mode.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby FirestarPlays » Tue Mar 10, 2020 12:39 pm

Every time I launch the game I get this error:
Spoiler: show
== Crash Summary ==
LunaLua Version: LUNALUA 82b1b88
Exception Code: 0xc000008f (VB Error)
VB6 Error Code: 9 (Subscript out of range)

== Stack Trace ==
0: 660CE246 (MSVBVM60): rtcDoEvents
1: c:\github_new\lunalua\lunadll\gameconfig\gameautostart.cpp (25): GameAutostart::applyAutostart
2: c:\github_new\lunalua\lunadll\misc\runtimehookcomponents\runtimehookhooks.cpp (214): LoadIntro
3: 008C0E72 (smbx): Sub_Main
4: 6600A048 (MSVBVM60): EbLoadRunTime
5: 66007B3E (MSVBVM60): BASIC_CLASS_QueryInterface
6: 66003981 (MSVBVM60): ThunRTMain
7: 660036FA (MSVBVM60): ThunRTMain
8: 66003600 (MSVBVM60): ThunRTMain
9: 0040BDE2 (smbx): start
10: 77DA7B74 (ntdll): RtlGetAppContainerNamedObjectPath
11: 77DA7B44 (ntdll): RtlGetAppContainerNamedObjectPath

== Reporting ==
If you like to help us finding the error then please post this log at:
* http://wohlsoft.ru/forum/ or
* http://www.supermariobrosx.org/forums/v ... m.php?f=35 or
* http://talkhaus.raocow.com/viewforum.php?f=36
I have the patch
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby TakeTheL08 » Wed Mar 11, 2020 12:12 pm

I have a couple of ideas for SMBX2 beta 4 patch 2!
If you want to see them, open the spoiler box.
Spoiler: show
Idea 1: What if we had more map icons, like cannons or the SMB3 levels?
Idea 2: Maybe we could have world borders. They would, if there were any, stop the camera from scrolling past them. If there was a path going out of one, then you would automatically be teleported to the next border, and, if you went inside one from a level teleport or go through paths to it, you can make a message come up. That would be cool. As well, levels outside all borders are ignored and you can make world borders temporary, breaking after competing a certain action.
Idea 3: There could be a test mode for world maps, you start at the start point, and, if you try to enter a level in test mode, all paths connected to it will open up.
Idea 4: Would it be possible to actually make the legacy editor the SMBX1 editor instead of a remake?
Idea 5: I think there could be an animation for clicking the legacy editor [ONLY DO IF YOU DO IDEA 4]:
1. Orange clocks start appearing on screen, getting bigger, then smaller
2. The orange clocks start appearing faster
3. The screen is filled with orange clocks
4. The editor changes
5. The amount of clocks gets smaller to 0
Idea 6. Maybe a file in all future patches which tells you how to use them.
Whaddya think? Please reply if you like the ideas!

Also, how do i change my icon to weeg weeg?
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Wed Mar 11, 2020 12:41 pm

TakeTheL08 wrote:
Wed Mar 11, 2020 12:37 pm
Idea 1: What if we had more map icons, like cannons or the SMB3 levels?
Requires more in-depth map tech. Something like that is on the roadmap.
TakeTheL08 wrote:
Wed Mar 11, 2020 12:37 pm
Idea 2: Maybe we could have world borders. They would, if there were any, stop the camera from scrolling past them. If there was a path going out of one, then you would automatically be teleported to the next border, and, if you went inside one from a level teleport or go through paths to it, you can make a message come up. That would be cool. As well, levels outside all borders are ignored and you can make world borders temporary, breaking after competing a certain action.
Fairly sure camlock.lua works on world maps now and is included by default, so go nuts.
TakeTheL08 wrote:
Wed Mar 11, 2020 12:37 pm
Idea 3: There could be a test mode for world maps, you start at the start point, and, if you try to enter a level in test mode, all paths connected to it will open up.
This is an editor request, more than anything.
TakeTheL08 wrote:
Wed Mar 11, 2020 12:37 pm
Idea 4: Would it be possible to actually make the legacy editor the SMBX1 editor instead of a remake?
What? The legacy editor is literally SMBX 1.3.
TakeTheL08 wrote:
Wed Mar 11, 2020 12:37 pm
Idea 5: I think there could be an animation for clicking the legacy editor [ONLY DO IF YOU DO IDEA 4]:
Legacy means no longer supported.
TakeTheL08 wrote:
Wed Mar 11, 2020 12:37 pm
Idea 6. Maybe a file in all future patches which tells you how to use them.
If you managed to download a browser and open it, you should know how to move files around in windows.
Please do not use any of my assets (graphics, scripts) in works affiliated with the Novaverse. This applies to the original releases of those assets as well as any third-party variations (recolours, script alterations). Thank you.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby TakeTheL08 » Wed Mar 11, 2020 1:00 pm

Enjl wrote:
Wed Mar 11, 2020 12:41 pm
TakeTheL08 wrote:
Wed Mar 11, 2020 12:37 pm
Idea 1: What if we had more map icons, like cannons or the SMB3 levels?
Requires more in-depth map tech. Something like that is on the roadmap.
TakeTheL08 wrote:
Wed Mar 11, 2020 12:37 pm
Idea 2: Maybe we could have world borders. They would, if there were any, stop the camera from scrolling past them. If there was a path going out of one, then you would automatically be teleported to the next border, and, if you went inside one from a level teleport or go through paths to it, you can make a message come up. That would be cool. As well, levels outside all borders are ignored and you can make world borders temporary, breaking after competing a certain action.
Fairly sure camlock.lua works on world maps now and is included by default, so go nuts.
TakeTheL08 wrote:
Wed Mar 11, 2020 12:37 pm
Idea 3: There could be a test mode for world maps, you start at the start point, and, if you try to enter a level in test mode, all paths connected to it will open up.
This is an editor request, more than anything.
TakeTheL08 wrote:
Wed Mar 11, 2020 12:37 pm
Idea 4: Would it be possible to actually make the legacy editor the SMBX1 editor instead of a remake?
What? The legacy editor is literally SMBX 1.3.
TakeTheL08 wrote:
Wed Mar 11, 2020 12:37 pm
Idea 5: I think there could be an animation for clicking the legacy editor [ONLY DO IF YOU DO IDEA 4]:
Legacy means no longer supported.
TakeTheL08 wrote:
Wed Mar 11, 2020 12:37 pm
Idea 6. Maybe a file in all future patches which tells you how to use them.
If you managed to download a browser and open it, you should know how to move files around in windows.
Ooh! Thanks for the tips! One question: Can the camlock.lua stuff be used multiple times, and can you make it print a message for entering it?

Added in 2 minutes 5 seconds:
Also, how do you add camlock.lua?
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Wed Mar 11, 2020 1:10 pm

TakeTheL08 wrote:
Wed Mar 11, 2020 1:02 pm
Can the camlock.lua stuff be used multiple times, and can you make it print a message for entering it?
https://www.supermariobrosx.org/forums/ ... 06#p309990
camlock.lua is included in SMBX2 by default so you don't need to download it. The code snippit ought to still work when put into map.lua in the episode folder. There is no direct response when entering/exiting an area, but doing that manually isn't too difficult. It's barely more than a position check, after all.

Yes, there are plans to include stuff like camlock and spawnzones in the editor UI in the future, but the editor is currently not set up for that.
Please do not use any of my assets (graphics, scripts) in works affiliated with the Novaverse. This applies to the original releases of those assets as well as any third-party variations (recolours, script alterations). Thank you.
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