SMBX2 BETA 4 Release - Feedback and Suggestions here!

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wiimeiser » Wed Feb 17, 2021 1:08 am

Levels can't be entered via "instant" entrances, which is problematic when you don't want the door animation. In fact, the test UI doesn't even allow them to be selected. Actually, were they even always there?

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Hoeloe » Wed Feb 17, 2021 2:14 pm

Instant warps are a bit weird. You can use some simple lua code to warp between levels instantly though.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby DrMekar » Wed Feb 17, 2021 2:52 pm

Hoeloe wrote:
Wed Feb 17, 2021 2:14 pm
Instant warps are a bit weird. You can use some simple lua code to warp between levels instantly though.
On the subject, is there a way in the works to make Warps that are larger than one Block? Would make some sequences a lot less time cosuming to built.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Beau_Faye » Thu Feb 25, 2021 10:35 am

hello i am sorry for bothering but i am actually having some trouble with a level of the game? that would be the level 3-3, the 1st bubble in the room we're the checkpoint is does not "work" apparently since i can't swim in it :cry: :cry: :cry:

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby MrDoubleA » Thu Feb 25, 2021 10:48 am

Beau_Faye wrote:
Thu Feb 25, 2021 10:35 am
hello i am sorry for bothering but i am actually having some trouble with a level of the game? that would be the level 3-3, the 1st bubble in the room we're the checkpoint is does not "work" apparently since i can't swim in it :cry: :cry: :cry:
What episode are you playing? There's no single 3-3.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Beau_Faye » Thu Feb 25, 2021 8:06 pm

MrDoubleA wrote:
Thu Feb 25, 2021 10:48 am
Beau_Faye wrote:
Thu Feb 25, 2021 10:35 am
hello i am sorry for bothering but i am actually having some trouble with a level of the game? that would be the level 3-3, the 1st bubble in the room we're the checkpoint is does not "work" apparently since i can't swim in it :cry: :cry: :cry:
What episode are you playing? There's no single 3-3.
it's the uh The New World 2 - Parte 1

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Electriking » Fri Feb 26, 2021 2:54 am

Please post issues related to specific episodes in the appropriate topic. This thread is for SMBX2 in general, not for posting anything to do with any specific episodes or levels.
This is a block of text that can be added to posts you make. There is a 500 character limit.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wiimeiser » Sun Feb 28, 2021 11:46 pm

An NPC despawning by moving offscreen still plays its on-death event even though it shouldn't. This means any level using NPC 465 is prone to breaking, because the event will trigger just by moving far enough away instead of only by touching it.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Alucard648 » Mon Mar 01, 2021 12:55 am

I think, it should be a section option to process NPC`s offscreen. It should be at level designer`s responsibility to treat offscreen NPC`s fair gameplay-wise and perfomance effective.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Mon Mar 01, 2021 1:17 am

Wiimeiser wrote:
Sun Feb 28, 2021 11:46 pm
An NPC despawning by moving offscreen still plays its on-death event even though it shouldn't. This means any level using NPC 465 is prone to breaking, because the event will trigger just by moving far enough away instead of only by touching it.
That's not entirely true. Non-generated NPCs don't die when they move offscreen, and the death event only plays when NPCs die. What I suspect is happening here is the the section in question has "no turn back" enabled. That flag causes NPCs moving too far left to die. If that's not the case it would help if you could provide a level where this behaviour is reproducable, so that we can take a look.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wiimeiser » Mon Mar 01, 2021 1:46 am

Yes, I did set that flag, so it seems like that's the issue. On the subject of that flag, it seems to prevent all leftward camera movement, to the point where trying to create that one looping level from Lost Levels is impossible (8-2 I think...)

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Mon Mar 01, 2021 2:21 am

Wiimeiser wrote:
Mon Mar 01, 2021 1:46 am
Yes, I did set that flag, so it seems like that's the issue. On the subject of that flag, it seems to prevent all leftward camera movement, to the point where trying to create that one looping level from Lost Levels is impossible (8-2 I think...)
Yeah, the flag is an old 1.3 flag and not built for more complex structures. I believe it's just to "simulate smb1-type scrolling". It would certainly be possible to create a more sophisticated implementation using lua. Nobody has done so at the moment, however.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Thu Mar 11, 2021 4:15 pm

Enjl wrote:
Sat Dec 19, 2020 5:13 am
The "New World Map System" is on the roadmap.
I would like to ask friendly whether the content of the roadmap is updated at the place where the one I quoted is, or are there new roadmaps at any time?

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Fri Mar 12, 2021 1:12 am

ben wrote:
Thu Mar 11, 2021 4:15 pm
Enjl wrote:
Sat Dec 19, 2020 5:13 am
The "New World Map System" is on the roadmap.
I would like to ask friendly whether the content of the roadmap is updated at the place where the one I quoted is, or are there new roadmaps at any time?
No new roadmaps. We're just focusing on completing long-in-development episodes right now, so progress is slow.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Fri Mar 12, 2021 1:19 pm

Enjl wrote:
Fri Mar 12, 2021 1:12 am
We're just focusing on completing long-in-development episodes right now, so progress is slow.
Different things take different time. :)

I’m continue to looking forward to 2.0.0. :)

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wiimeiser » Mon Mar 15, 2021 7:41 am

You should probably hold off fixing all but the most critical or easy-to-fix issues in built-in episodes (stuff like crashes and the issue Invasion 2 and Princess Cliche had with inter-level transitions) until you've done most of the bigger stuff because they could just break again as you change stuff around.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby IlyasElgourcifiXX » Fri Mar 19, 2021 7:20 am

This is the coolest ever!

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Thu Apr 08, 2021 2:54 pm

There's a new patch! SMBX2 Beta 4 Patch 4 is now live. Enjoy!

Download!
Changelog
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Danat Nukem » Sat Apr 10, 2021 1:55 pm

Enjl wrote:
Thu Apr 08, 2021 2:54 pm
There's a new patch! SMBX2 Beta 4 Patch 4 is now live. Enjoy!

Download!
Changelog
I download it, now some NPCs, like rinka do not glow in level with activated darkness, in previous update all worked well.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wiimeiser » Mon Apr 12, 2021 5:47 am

I wonder if Magikoopa and Lakitu should have spawners too...


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