SMBX2 BETA 4 Release - Feedback and Suggestions here!

Share and discuss custom LunaLua code and content packs for SMBX2.
kain9th
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby kain9th » Wed Dec 01, 2021 11:26 pm

The Pidgit and rideable carpets from mario 2

Marioman2007
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Marioman2007 » Wed Dec 01, 2021 11:44 pm

PikaChris wrote:
Wed Dec 01, 2021 3:39 pm
1. Flying Boom Boom
2. A toggle option for spin jump
3. Camera Lock system for World Map editor
4. An option for infinite lives for your episode
1. MrDoubleA's NPC pack
viewtopic.php?t=25011

2. Here's the code for that:

Code: Select all

function onTick()
    player.keys.altJump = false
end
3. https://docs.codehaus.moe/#/handbook/lu ... mera-zones

4. Here's the code for that:

Code: Select all

function onStar()
    mem(0x00B2C5AC, FIELD_FLOAT, 99)
end

kain9th wrote:
Wed Dec 01, 2021 11:26 pm
The Pidgit and rideable carpets from mario 2
Core's Extension Pack
viewtopic.php?t=27266

TheGameyFireBro105
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby TheGameyFireBro105 » Thu Dec 02, 2021 4:01 pm

PikaChris wrote:
Wed Dec 01, 2021 3:39 pm
If I may, perhaps I can offer a few suggestions:
  • Star Coin Doors: Just like how you unlock doors by collecting a certain number of stars. The value set is the total number of star coins needed to open the door. It would offer another option of progression besides stars.
  • Some More Bosses (for the sake of convenience): Flying Boom Boom and the remaining Koopalings from SMB3, Iggy/Larry and Morton/Roy from SMW, Crocomire and Ridley (Possibly) from Super Metroid, Carock, Mazura, and Thunderbird from Zelda 2, Baby Bowser (First Form) from Yoshi's Island.
  • A toggle option for spin jump: For those who want to make levels without the ability to spin jump.
  • Camera Lock system for World Map editor
  • An option for infinite lives for your episode
  • An option for an SMB3 Styled Map System
IDK If y'all been working on any of these, but it would be cool nonetheless. Regardless, I can't wait to see what the full release has in store.
Kraid, too. After all, Metroid Dread. Samus should also be redone to be more like Super Metroid (or maybe even Zero Mission).

kain9th
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby kain9th » Fri Dec 03, 2021 1:14 am

ok here's a few enemies I'd like to see

An actual Lava Lotus, not just one that replaces the volcano lotus
Big Bertha
Lemmy
Iggy
Roy
Morton
Hothead
Lil sparky
Super Koopa
Blooper Nanny
Spiny Cheep-Cheep

Murphmario
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Murphmario » Fri Dec 03, 2021 12:49 pm

kain9th wrote:
Fri Dec 03, 2021 1:14 am
ok here's a few enemies I'd like to see

An actual Lava Lotus, not just one that replaces the volcano lotus
Big Bertha
Lemmy
Iggy
Roy
Morton
Hothead
Lil sparky
Super Koopa
Blooper Nanny
Spiny Cheep-Cheep
I'm working on Big Bertha right now if that helps. And Lil Sparky is just a reskin of the regular SMB2 Spark or Spike Top.

kain9th
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby kain9th » Fri Dec 03, 2021 1:16 pm

Murphmario wrote:
Fri Dec 03, 2021 12:49 pm

I'm working on Big Bertha right now if that helps. And Lil Sparky is just a reskin of the regular SMB2 Spark or Spike Top.
Thanks.

yes i know but it still isn't "Exactly" the same. i mean we got several of similar types of enemies in there already such as smb1 and 3 goombas and koopas so just seems like we should have em all in there.
Last edited by kain9th on Sat Dec 04, 2021 12:04 am, edited 1 time in total.

TheGameyFireBro105
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby TheGameyFireBro105 » Fri Dec 03, 2021 2:51 pm

Murphmario wrote:
Fri Dec 03, 2021 12:49 pm
kain9th wrote:
Fri Dec 03, 2021 1:14 am
ok here's a few enemies I'd like to see

An actual Lava Lotus, not just one that replaces the volcano lotus
Big Bertha
Lemmy
Iggy
Roy
Morton
Hothead
Lil sparky
Super Koopa
Blooper Nanny
Spiny Cheep-Cheep
I'm working on Big Bertha right now if that helps. And Lil Sparky is just a reskin of the regular SMB2 Spark or Spike Top.
Lil' Sparkys can be spin-jumped on and don't have varying speeds, unlike SMB2 Sparks, which have fast and slow versions.

PikaChris wrote:
Wed Dec 01, 2021 3:39 pm
If I may, perhaps I can offer a few suggestions:
  • Star Coin Doors: Just like how you unlock doors by collecting a certain number of stars. The value set is the total number of star coins needed to open the door. It would offer another option of progression besides stars.
  • Some More Bosses (for the sake of convenience): Flying Boom Boom and the remaining Koopalings from SMB3, Iggy/Larry and Morton/Roy from SMW, Crocomire and Ridley (Possibly) from Super Metroid, Carock, Mazura, and Thunderbird from Zelda 2, Baby Bowser (First Form) from Yoshi's Island.
  • A toggle option for spin jump: For those who want to make levels without the ability to spin jump.
  • Camera Lock system for World Map editor
  • An option for infinite lives for your episode
  • An option for an SMB3 Styled Map System
IDK If y'all been working on any of these, but it would be cool nonetheless. Regardless, I can't wait to see what the full release has in store.
We also need Star and Star Coin signs, which require said collectibles to be plucked from the world map.

ben
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Sun Dec 05, 2021 8:28 am

PikaChris wrote:
Tue Nov 30, 2021 10:53 pm
Perhaps the devs just want to finish the game and give us the full release sooner.
Whenever the full release of SMBX 2 is ready for download: I'm "very" looking forward to it. :)
Enjl wrote:
Wed Dec 01, 2021 1:08 am
Development is taking long because everyone unexpectedly got really busy with other things.

I would like to thank again those who are working on SMBX 2 for this work.

Different things take different time. :)
PikaChris wrote:
Wed Dec 01, 2021 3:39 pm
An option for an SMB3 Styled Map System
I’d like that, too. :)

Twisted4932
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Twisted4932 » Sun Dec 12, 2021 8:32 pm

I found a problem while I tested a custom level. The transparent foreground water is above the testing menu. The remainder blocks(tiles) are behind the testing menu.

Edit: The foreground water affects the HUD too.
Image

MOROAniMusicLAT
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby MOROAniMusicLAT » Wed Dec 29, 2021 4:18 pm

I would like you to make Bill Rizer as one more character, with his movements, weapons and so on, instead of being a variant of Samus Aran, please. :"3

TheGameyFireBro105
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby TheGameyFireBro105 » Thu Dec 30, 2021 11:30 am

I'd love it if the Metroid, Kirby, and Zelda stuff was expanded, and for Samus to be more like Super Metroid.

ben
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Thu Jan 06, 2022 5:25 pm

Hello everyone and a happy new year. :)

I would like to friendly ask if it is possible that the full release of SMBX 2 will be ready for download this year.

If this is not possible, then of course I also like to wait longer and with pleasure for this version of SMBX 2. :)

I'm thankful to everyone who is working on SMBX 2. And of course: Different things take different time. :)

With this message I just want to show my pleasure for the full release of SMBX 2. :)

SMG5 5696 SMBX2
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby SMG5 5696 SMBX2 » Sat Jan 08, 2022 4:20 pm

i dunno... a sprite editor? XD,maybe you should do a version that can play SMBX 1.4.4 episodes

thegameseum
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby thegameseum » Sat Jan 08, 2022 11:06 pm

SMG5 5696 SMBX2 wrote:
Sat Jan 08, 2022 4:20 pm
i dunno... a sprite editor? XD,maybe you should do a version that can play SMBX 1.4.4 episodes
SMBX 38a uses a completely different engine, so I don't think that's very possible.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wiimeiser » Mon Jan 24, 2022 4:38 am

thegameseum wrote:
Sat Jan 08, 2022 11:06 pm
SMG5 5696 SMBX2 wrote:
Sat Jan 08, 2022 4:20 pm
i dunno... a sprite editor? XD,maybe you should do a version that can play SMBX 1.4.4 episodes
SMBX 38a uses a completely different engine, so I don't think that's very possible.
Direct compatibility probably wouldn't work, but conversions might be possible if only NPC etc IDs are different. The "Create NPC" function is a different story, though...

deice
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby deice » Mon Jan 24, 2022 5:48 am

Wiimeiser wrote:
Mon Jan 24, 2022 4:38 am
Direct compatibility probably wouldn't work, but conversions might be possible if only NPC etc IDs are different. The "Create NPC" function is a different story, though...
the main problem is that both levels which rely on 38a-exclusive features and certain levels which take advantage of 38a's different physics engine would be impossible to beat in smbx2. while it wouldn't be impossible to implement certain compatibility toggles for these kinds of things, the payoff (not having to open a separate exe file) is a bit lackluster compared to the work required.

mariofan101+
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby mariofan101+ » Mon Jan 31, 2022 8:29 am

Please add the dash pepper item. Mario can eat it and gain more speed, and even run on water.
This is my suggestion

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby cmantheninja121 » Sun Feb 06, 2022 10:26 pm

I have been playing through for the first time, and I noticed an oversight with the run buttons. If I hold one of the run buttons while with the tail suit where I can swing, I cannot swing with the other run button until I let go in the original run button.

It is minor but still think it is good to bring up none the less

Wiimeiser
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wiimeiser » Mon Feb 07, 2022 7:21 am

So apparently autoscroll is broken if triggered in the middle of a section. Triggering it via function onEvent(eventname) causes it to immediately snap to the end for some reason. I'm guessing this is a relic of how it worked in 1.3, in which triggering it in any way other than an autorun event would cause it to break.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Hoeloe » Mon Feb 07, 2022 12:35 pm

Wiimeiser wrote:
Mon Feb 07, 2022 7:21 am
So apparently autoscroll is broken if triggered in the middle of a section. Triggering it via function onEvent(eventname) causes it to immediately snap to the end for some reason. I'm guessing this is a relic of how it worked in 1.3, in which triggering it in any way other than an autorun event would cause it to break.
Autoscroll has always been broken. It's best to use autoscroll.lua.


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