SMBX2 BETA 4 Release - Feedback and Suggestions here!

Share and discuss custom LunaLua code and content packs for SMBX2.
PikaChris
Monty Mole
Monty Mole
Posts: 127
Joined: Mon Jan 06, 2014 9:51 pm
Flair: Moon Lord's Servant
Contact:

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby PikaChris » Sun May 08, 2022 5:27 pm

And would that go for all the Lua scripts made for ANY of the betas?

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9353
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Sun May 08, 2022 5:44 pm

PikaChris wrote:
Sun May 08, 2022 5:27 pm
And would that go for all the Lua scripts made for ANY of the betas?
"Not everything will be compatible" is not the same as "everything will break always". Breaking changes are always denoted with a yellow text on the changelogs. Expect that level of breaking until after we're out of beta.

ben
Monty Mole
Monty Mole
Posts: 142
Joined: Mon Dec 07, 2015 4:23 pm

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Sun May 08, 2022 6:00 pm

Enjl wrote:
Sun May 08, 2022 4:50 pm
no. the beta label signifies potential compatibility breaks. if we were to retain compatibility indefinitely, the new characters and multiplayer would remain forever broken.
Thank you Enjl. :)

But I didn’t understand what that meant. :|

For a better understanding: I asked, because I would like to know if levels and episodes that have been created so far with SMBX 2 are compatible with the upcoming (full) major version of it. :)

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9353
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Sun May 08, 2022 6:08 pm

It's likely that many will, but there is no guarantee. old version downloads will always remain available though so there'll be ways to play those that won't end up being made compatible, if they broke

ben
Monty Mole
Monty Mole
Posts: 142
Joined: Mon Dec 07, 2015 4:23 pm

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Mon May 09, 2022 3:45 pm

Ok. Thank you Enjl. :)

Wiimeiser
Snifit
Snifit
Posts: 209
Joined: Mon Jun 24, 2019 4:36 am
Flair: What?

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wiimeiser » Mon May 09, 2022 11:13 pm

IIRC Multiplayer doesn't even work, and all of the new characters except Wario and Uncle Broadsword are due to be rewritten from scratch, with Ninja Bomberman and Ultimate Rinka being replaced entirely.

Incidentally, there's still enough block IDs left for three new characters instead of two (if no one claims 698-700. Would also be best to move block 697 to 657 unless you're adding a semisolid player passthrough, though that would remove the third player slot)

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9353
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Mon May 23, 2022 5:09 pm

Wiimeiser wrote:
Mon May 09, 2022 11:13 pm
Incidentally, there's still enough block IDs left for three new characters instead of two (if no one claims 698-700. Would also be best to move block 697 to 657 unless you're adding a semisolid player passthrough, though that would remove the third player slot)
Moving a block would break custom graphics made for it, so that's not gonna happen. There is a semisolid player passthrough on ID 1282.

newboyos
Goomba
Goomba
Posts: 1
Joined: Mon May 30, 2022 1:52 am
Pronouns: he

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby newboyos » Tue Jun 07, 2022 2:53 pm

please make it so that if you have a fire flower or any other power up and you take damage pleas make it go to mushroom Mario not small Mario :idea: :roll: :D

Hatsune Blake
Posts: 550
Joined: Sun Feb 23, 2014 1:55 pm
Pronouns: He / Him

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Hatsune Blake » Tue Jun 07, 2022 9:00 pm

newboyos wrote:
Tue Jun 07, 2022 2:53 pm
please make it so that if you have a fire flower or any other power up and you take damage pleas make it go to mushroom Mario not small Mario :idea: :roll: :D
You can use this lua script to enable that behaviour in your level / episodes. Here:
viewtopic.php?f=101&t=26768

ben
Monty Mole
Monty Mole
Posts: 142
Joined: Mon Dec 07, 2015 4:23 pm

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Fri Jun 17, 2022 2:59 pm

Hello,

I am using Windows 10 Pro Edition version 21H1 64 bit.

After installing the latest beta of SMBX 2 with a friend from the following link:

http://codehaus.wohlsoft.ru/downloads.php

the launcher and the editor could be started, but not the actual game. :| (To configure the controlls.)

Can someone help me, please?

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9353
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Fri Jun 17, 2022 5:13 pm

ben wrote:
Fri Jun 17, 2022 2:59 pm
Hello,

I am using Windows 10 Pro Edition version 21H1 64 bit.

After installing the latest beta of SMBX 2 with a friend from the following link:

http://codehaus.wohlsoft.ru/downloads.php

the launcher and the editor could be started, but not the actual game. :| (To configure the controlls.)

Can someone help me, please?
Controls can be configured on the launcher with the controller button.

Not being able to start the game is weird. Could be an antivirus thing. Could also be due to not having installed the vc_redist.x64 file I think?
Those might be good starting points for troubleshooting the issue.

ben
Monty Mole
Monty Mole
Posts: 142
Joined: Mon Dec 07, 2015 4:23 pm

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Fri Jun 17, 2022 6:00 pm

Thank you Enjl. :)  

Someday I want to try again different things that I can use SMBX 2 without restrictions.

Friendly addition to my last message:

My question related to a PC with Windows 10, which is not a notebook.

Someday I would like to install SMBX 2 also on a notebook with Windows 11.

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9353
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Fri Jun 17, 2022 7:46 pm

ben wrote:
Fri Jun 17, 2022 6:00 pm
Thank you Enjl. :)

Someday I want to try again different things that I can use SMBX 2 without restrictions.

Friendly addition to my last message:

My question related to a PC with Windows 10, which is not a notebook.

Someday I would like to install SMBX 2 also on a notebook with Windows 11.
On every windows device I've used, I have gotten SMBX2 to work without issue. There are no inherent compatibility issues with the operating system. If there are problems, it is likely due to another software interfering.

POPME
Hoopster
Hoopster
Posts: 110
Joined: Mon Oct 25, 2021 11:04 pm
Flair: I like socializing with people online
Pronouns: He/Him
Contact:

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby POPME » Fri Jun 17, 2022 10:24 pm

I wish water leapers could not be frozen by ice balls or by any other harming method. It's really bothering when making autoscrollers with them since you can just freeze them with ice balls, completely ruining the level's progression.

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9353
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Sat Jun 18, 2022 4:11 am

POPME wrote:
Fri Jun 17, 2022 10:24 pm
I wish water leapers could not be frozen by ice balls or by any other harming method. It's really bothering when making autoscrollers with them since you can just freeze them with ice balls, completely ruining the level's progression.
You can use the noiceball=true NPC config flag to make any NPC immune to ice balls.
For overriding the harm types of something like for example a Podoboo or Trouter, you can override the harm types in your lua file as follows:
(for Podoboos, IDs 589 and 590):
local npcManager = require("npcManager")
npcManager.registerHarmTypes(589, {}, {});
npcManager.registerHarmTypes(590, {}, {});

Mind that registerHarmTypes overrides the harm types only for NPCs above ID 293. For NPCs with IDs below that, it ADDS the harm types to the ones it had in SMBX 1.3. If you want to make a 1.3 NPC more immune, you can instead cancel the onNPCHarm event.
(podoboos, again):
function onNPCHarm(event, npc, harmReason)
if harmReason ~= HARM_TYPE_OFFSCREEN then
if npc.id == 589 or npc.id == 590 then
event.cancelled = true
end
end
end

ben
Monty Mole
Monty Mole
Posts: 142
Joined: Mon Dec 07, 2015 4:23 pm

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Sat Jun 18, 2022 5:49 pm

Enjl wrote:
Fri Jun 17, 2022 7:46 pm
On every windows device I've used, I have gotten SMBX2 to work without issue. There are no inherent compatibility issues with the operating system. If there are problems, it is likely due to another software interfering.
.
Thank you Enjl. :)

I plan to try different things to be able to use SMBX 2 without restrictions.


Return to “LunaLua”

Who is online

Users browsing this forum: No registered users and 3 guests