Share and discuss custom LunaLua code and content packs for SMBX2.
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Cedur
- Bowser

- Posts: 6790
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Postby Cedur » Sun Mar 15, 2020 8:25 am
@TakeTheL08: You already figured that this doesn't work. This is just a climbable tile that you place directly in the level. If you want a growing vine from a "?" block, you need a vine head, which is not in the editor in SMB1 style, so you need custom graphics.
TakeTheL08 wrote:Added in 2 minutes 3 seconds:
Oh yeah and ps
How many posts do you need to rank up to LUIGI???
Added in 3 minutes 7 seconds:
It doesnt
Added in 2 minutes 20 seconds:
And please help me with SMB1 2-1
Added in 16 seconds:
I mean the sky area
Luigi rank is too many posts to acquire within a short time (4,500). It takes at least about three years. Please don't think of making pointless posts just to climb the ranks.
Also Edit button exists so you don't have to create long sequences of "added in ...".
You can also use this thread for quick questions that are just about the level designer.
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
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TakeTheL08
- Fighter Fly

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Postby TakeTheL08 » Mon Mar 16, 2020 1:31 pm
I have another idea for SMBX2 patch 4 beta 2:
How about triggers that, when entered in a certain direction, showed a message, like NSMBUD and stuff.
Y E S
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Cedur
- Bowser

- Posts: 6790
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Postby Cedur » Mon Mar 16, 2020 1:46 pm
Patches are only meant to fix bugs and glitches, not really to add new stuff. Any new suggestions can be applied in the full release earliest (there won't be a Beta 5).
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
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Murphmario
- Van De Graf

- Posts: 2215
- Joined: Fri Dec 20, 2013 7:07 pm
Postby Murphmario » Mon Mar 16, 2020 6:52 pm
I mean, general player-pass through blocks will probably be added in patch 2, since they've been implemented into the game.
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TheDJ19
- Koopa

- Posts: 19
- Joined: Tue Mar 17, 2020 6:21 pm
- Flair: Work hard. Play hard.
Postby TheDJ19 » Tue Mar 17, 2020 6:53 pm
FYI, multiplayer might be a little unfinished for some of ya'll, but it's in BETA. Game's dope
The addition of the SMBX Mario Challenge always reminds me of the challenge modes in every Super Mario Maker game. CAN'T STOP PLAYING
I like SMBX because you can make any level you could possibly imagine.
Note: If you have questions about anything I make then reply on my topics or send me a private message.
TheDJ19
My Projects (in Dev.):
New Super Mario Bros. X (Logo Coming Soon)
Super Mario Maker 2 Graphics Pack
My Projects (Released):
My Levels
My favorite Joke: Did you hear about the kidnapping at school? It's okay, he woke up.
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Chanceux2
- Volcano Lotus

- Posts: 524
- Joined: Mon Dec 16, 2019 3:39 pm
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Postby Chanceux2 » Thu Mar 19, 2020 9:25 pm
Cedur wrote: ↑Mon Mar 16, 2020 1:46 pm
Patches are only meant to fix bugs and glitches, not really to add new stuff. Any new suggestions can be applied in the full release earliest (there won't be a Beta 5).
Beta 4 is the last beta then SMBX2 will get out of beta?? 
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Cedur
- Bowser

- Posts: 6790
- Joined: Tue Jun 28, 2016 10:14 am
- Pronouns: he/him
Postby Cedur » Fri Mar 20, 2020 6:18 am
Chanceux2 wrote: ↑Thu Mar 19, 2020 9:25 pm
Cedur wrote: ↑Mon Mar 16, 2020 1:46 pm
Patches are only meant to fix bugs and glitches, not really to add new stuff. Any new suggestions can be applied in the full release earliest (there won't be a Beta 5).
Beta 4 is the last beta then SMBX2 will get out of beta??
That's what it says on the blog.
As of the new system, this version is 2.0.0.b4, and the next major release will be 2.0.0. That’s right: the full release of the engine. There will be no Beta 5.
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
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TakeTheL08
- Fighter Fly

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Postby TakeTheL08 » Fri Mar 20, 2020 6:30 am
Guys?
Do any of you know how the **** to make a level classed as a battle level?
Y E S
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Electriking
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Postby Electriking » Fri Mar 20, 2020 8:05 am
TakeTheL08 wrote: ↑Fri Mar 20, 2020 6:30 am
Guys?
Do any of you know how the **** to make a level classed as a battle level?
Put it in the battle folder in another version that has battle mode in it, or create the folder in SMBX2, but bear in mind that the reason battle has been removed is because multiplayer is currently broken in SMBX2.
Signatures are overrated
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Chanceux2
- Volcano Lotus

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Postby Chanceux2 » Fri Mar 20, 2020 8:18 am
Cedur wrote: ↑Fri Mar 20, 2020 6:18 am
Chanceux2 wrote: ↑Thu Mar 19, 2020 9:25 pm
Cedur wrote: ↑Mon Mar 16, 2020 1:46 pm
Patches are only meant to fix bugs and glitches, not really to add new stuff. Any new suggestions can be applied in the full release earliest (there won't be a Beta 5).
Beta 4 is the last beta then SMBX2 will get out of beta??
That's what it says on the blog.
As of the new system, this version is 2.0.0.b4, and the next major release will be 2.0.0. That’s right: the full release of the engine. There will be no Beta 5.
GEEZ FINALLY! NO MORE 2.0 IN BETA! (sorry for caps)
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Cedur
- Bowser

- Posts: 6790
- Joined: Tue Jun 28, 2016 10:14 am
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Postby Cedur » Fri Mar 20, 2020 8:28 am
Chanceux2 wrote:GEEZ FINALLY! NO MORE 2.0 IN BETA! (sorry for caps)
bear in mind that it will probably take another indefinitely large amount of time (several months, maybe even a year or two, who knows) until we reach that point. The most important task for the next release is improving the new characters.
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
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GOD_SAMA
- Dolphin

- Posts: 94
- Joined: Fri May 31, 2019 12:04 pm
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Postby GOD_SAMA » Fri Mar 20, 2020 9:49 pm
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Chanceux2
- Volcano Lotus

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Postby Chanceux2 » Sat Mar 21, 2020 8:57 am
Cedur wrote: ↑Fri Mar 20, 2020 8:28 am
Chanceux2 wrote:GEEZ FINALLY! NO MORE 2.0 IN BETA! (sorry for caps)
bear in mind that it will probably take another indefinitely large amount of time (several months, maybe even a year or two, who knows) until we reach that point. The most important task for the next release is improving the new characters.
It will be finished in a year probably
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Quantumenace
- Ripper II

- Posts: 308
- Joined: Mon Dec 28, 2015 2:17 am
Postby Quantumenace » Thu Mar 26, 2020 5:57 pm
A minor nitpick, but:
What's happening here: A layer with two Boo circles moves right for 1.1 seconds, then left for 1.1 seconds. A Boo snake repeatedly damages the player, and the player is set to big again with a powerup filter. The top Boo circle moves out of alignment with the layer further every time the player takes a hit.
Importantly, the top Boo circle is placed first, then the Boo snake, then the bottom Boo circle.
This is happening because the first Boo circle in the array has its position updated at onTick, then the Boo snake's tail damages the player with player:harm(), also at onTick, changing the player's animation state to one that requires layers to freeze, then the second Boo circle is updated taking the frozen layer into account. The layers are updated after onTick and so the block is aligned with the second circle.
Ideally I'd think the best solution would be to have multiple events at different parts of the game loop and separate out the parts of its AI, updating its layer speed related position at UpdateLayers, damaging the player at UpdatePlayer and doing everything else at UpdateNPCs, but failing that, it might be better to just damage the player at onTickEndNPC.
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TheAwesomeBros
- Shy Guy

- Posts: 5
- Joined: Sat Jun 17, 2017 8:16 pm
Postby TheAwesomeBros » Thu Mar 26, 2020 6:55 pm
I know this is pretty selfish for me to say, but is there a direct download link to the beta? My block on the computer keeps tagging the website SMBX2 hosts as "Spyware / Malware Sources" and it's always preventing me from getting the game for myself.
I would highly apperciate it if you were to have a seperate link to the game, thanks for reading.
kye wuz here
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Hoeloe
- Boomerang Bro

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Postby Hoeloe » Thu Mar 26, 2020 7:02 pm
There is a mirror on the website if you're struggling, though you can just whitelist the website.
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TheAwesomeBros
- Shy Guy

- Posts: 5
- Joined: Sat Jun 17, 2017 8:16 pm
Postby TheAwesomeBros » Fri Mar 27, 2020 6:22 am
Hoeloe wrote: ↑Thu Mar 26, 2020 7:02 pm
There is a mirror on the website if you're struggling, though you can just whitelist the website.
As much as that sounds helpful, I can't do it unfortunately, as I have no idea what the password for the website blocker is.
Trust me, I tried in the past.
kye wuz here
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Cedur
- Bowser

- Posts: 6790
- Joined: Tue Jun 28, 2016 10:14 am
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Postby Cedur » Fri Mar 27, 2020 7:33 am
TheAwesomeBros wrote:As much as that sounds helpful, I can't do it unfortunately, as I have no idea what the password for the website blocker is.
Trust me, I tried in the past.
Here's the MEGA Link if that helps.
Also after the download, you need to get the installer past your antivirus. If you have Windows Defender, it should allow you to make an exception for it.
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
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TheAwesomeBros
- Shy Guy

- Posts: 5
- Joined: Sat Jun 17, 2017 8:16 pm
Postby TheAwesomeBros » Fri Mar 27, 2020 7:39 am
Cedur wrote: ↑Fri Mar 27, 2020 7:33 am
TheAwesomeBros wrote:As much as that sounds helpful, I can't do it unfortunately, as I have no idea what the password for the website blocker is.
Trust me, I tried in the past.
Here's the MEGA Link if that helps.
Also after the download, you need to get the installer past your antivirus. If you have Windows Defender, it should allow you to make an exception for it.
Hey, thanks! That sentence about the antivirus part concerns me a bit, but hopefully it'll work.
kye wuz here
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Quantumenace
- Ripper II

- Posts: 308
- Joined: Mon Dec 28, 2015 2:17 am
Postby Quantumenace » Fri Mar 27, 2020 5:04 pm
Extra settings default values that are floats appear to be converted to integers when the game loads them. Say your default value is supposed to be 0.1 and you don't modify it in the editor, the game will load it as 0. This only applies to the default values loaded from the .json file. If you change it in the editor and change it back to 0.1, then save, it will load the saved value correctly from the .lvlx file.
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