MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

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Teemster2
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Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Postby Teemster2 » Sun Jul 05, 2020 4:36 pm

CJ_RLushi wrote:
Sun Jun 21, 2020 10:01 pm
If you look at SMBX2's Progress sheet, you'll notice that those same plants that are in this pack, are reserved there, since, in fact, those plants are reserved to get basegame, so I wouldn't be surprised if they get basegame really
They have been in the WIP mode forever so I'm not surprised other people are making them.

The problem with the original pirahna plants was they all looked different. It was impossible to have a green pirahna move left, right, up or down. Instead you had to mix pirahnas which looked unfinished and unpolished. Having a level where red piranahs moved all in one certain direction and green ones moved all in another direction just did not work and the mega pirahna only moved in 1 direction too. These things should have been fixed by the original game creator red.

I wish new pirahna plants would be base game.
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Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Postby Enjl » Sun Jul 05, 2020 5:03 pm

Teemster2 wrote:
Sun Jul 05, 2020 4:36 pm
The problem with the original pirahna plants was they all looked different. It was impossible to have a green pirahna move left, right, up or down.
Many people have done the impossible by means of using custom graphics.
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Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Postby Squishy Rex » Sun Jul 05, 2020 9:40 pm

Enjl wrote:
Sun Jul 05, 2020 5:03 pm
Teemster2 wrote:
Sun Jul 05, 2020 4:36 pm
The problem with the original pirahna plants was they all looked different. It was impossible to have a green pirahna move left, right, up or down.
Many people have done the impossible by means of using custom graphics.
The custom graphics wouldn't even be that hard to make either. The fact that we have now have the ability to use a multitude of Piranha Plants with various AIs far outweighs a small issue like that. Give people enough time and custom reskins will end up being readily available. Heck there's even graphics I've made in the past that actually now serve a purpose because a working version of said object now exists thanks to Lua.
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Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Postby Roger Mario » Sun Jul 05, 2020 10:33 pm

Hello If Someone could help me? how would I Install the Kritter's Npc It is really advanced and I don't know where to place all the files.

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Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Postby MegaDood » Mon Jul 06, 2020 2:38 am

Roger Mario wrote:
Sun Jul 05, 2020 10:33 pm
Hello If Someone could help me? how would I Install the Kritter's Npc It is really advanced and I don't know where to place all the files.
Do you have a custom folder?
In the worlds folder just make a level file and a folder each with the same name, and you can place the npc's files all in there.
It works the same for custom graphics too.
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Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Postby Teemster2 » Tue Jul 07, 2020 10:18 am

Enjl wrote:
Sun Jul 05, 2020 5:03 pm
Teemster2 wrote:
Sun Jul 05, 2020 4:36 pm
The problem with the original pirahna plants was they all looked different. It was impossible to have a green pirahna move left, right, up or down.
Many people have done the impossible by means of using custom graphics.
That was a solution that worked but now it looks like we won't have to do that as people are working on fixing the problem.

The original creator redigit should have fixed this before even releasing the game in my opinion.
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Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Postby Enjl » Tue Jul 07, 2020 10:23 am

I'm so confused. People have done it in 1.3, so I'm not even sure what you're talking about at this point. What even is the problem?
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Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Postby WolfHero » Thu Jul 09, 2020 8:35 pm

Hiya, I've been using the carryable pipes portion of this pack for a while, and one of the key issues I've been struggling with is that when you try to throw/place one too close to any block, it poofs away. This tends to break levels if every pipe is mandatory to the design of the level.

Is there any way I can prevent this? I can ask the player to be careful with them, but it doesn't feel right. Is this inevitable, since it's an NPC and that's just how NPCs work?
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Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Postby DarkFluo74 » Tue Jul 14, 2020 3:51 pm

WOAW that's so cool ! I might use it ! Woaw that's good !
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^^^ Go check this it looks AWESOME ^^^
It is made by YoshiSuperstar so seriously, go ! It's awesome !


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