MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby AndrewPixel » Sat May 16, 2020 1:33 pm

The new additions are just beautiful! Totally going to make some use of them, thanks a lot!
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby MrDoubleA » Sat May 16, 2020 2:28 pm

There was a minor bug with the stackable NPCs which would force them to be friendly if spawned after the level start. The download link has been updated to fix that, so if you've already downloaded, please do so again.
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby CJ_RLushi » Sat May 16, 2020 6:53 pm

So doing significative damage to boom boom while hes offscreen throws an attempt to perform arithmetic on nil (health), and then he dies

Added in 36 seconds:
*the error is not thrown while hes offscreen but when he gets onscreen for the first time after recieving that damage*
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby PROX » Sat May 16, 2020 7:02 pm

Your stuff is incredible, please keep making more things!
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby Murphmario » Sun May 17, 2020 12:30 am

Curious as to why there isn't a GIF for some of the NPCs. Also, the info file for the Exclamation Block mentions the P-Balloon.
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby MrDoubleA » Sun May 17, 2020 6:15 am

CJ_RLushi wrote:
Sat May 16, 2020 6:53 pm
So doing significative damage to boom boom while hes offscreen throws an attempt to perform arithmetic on nil (health), and then he dies

Added in 36 seconds:
*the error is not thrown while hes offscreen but when he gets onscreen for the first time after recieving that damage*
Could you show the actual error?
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby CJ_RLushi » Sun May 17, 2020 1:29 pm

Here
Spoiler: show
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My episode lol:
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby TheGameyFireBro105 » Tue May 19, 2020 6:03 pm

I got this error:

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what does it mean and can I or you fix it?
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby MrDoubleA » Tue May 19, 2020 6:05 pm

CJ_RLushi wrote:
Sun May 17, 2020 1:29 pm
Here
Spoiler: show
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While my laptop is currently unavailable, you can fix this by just adding 'if not data.state then return end' after 'local data = v.data' in onNPCHarm.

Added in 1 minute 36 seconds:
TheGameyFireBro105 wrote:
Tue May 19, 2020 6:03 pm
I got this error:

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what does it mean and can I or you fix it?
Looking at the stack traceback, this has nothing to do with my NPC pack.
Hi. I'm not very active on the forums.
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby TheGameyFireBro105 » Tue May 19, 2020 6:12 pm

Looking at the stack traceback, this has nothing to do with my NPC pack.
What's the stack traceback? I haven't Messed with Block-682
Last edited by TheGameyFireBro105 on Tue May 19, 2020 7:14 pm, edited 1 time in total.
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby MrDoubleA » Tue May 19, 2020 6:59 pm

TheGameyFireBro105 wrote:
Tue May 19, 2020 6:12 pm
Looking at the stack traceback, this has nothing to do with my NPC pack.
What's the stack traceback?
It’s part of the error message.
Hi. I'm not very active on the forums.
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby TheGameyFireBro105 » Tue May 19, 2020 7:16 pm

Here's the specific error (i think)
Spoiler: show
Execution ran for 3771.434s (248 ticks), and produced 1 warnings:


0t - Warning: Could not load sound from sounds.ini: sound/birdo-hit.ogg
stack traceback:
main.lua:630: in function 'parseSoundsIni'
main.lua:641: in function 'loadSoundsIni'
main.lua:832: in function <main.lua:779>
[C]: in function '__xpcall'
main.lua:779: in function <main.lua:778>
Added in 2 minutes 11 seconds:
Wait.,I think I accidentally moved the Birdo hit sound. I think i fixed it, but the whole explosion 4 thing isn't the same as the Birdo sound error.
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby TheGameyFireBro105 » Sun May 24, 2020 11:50 am

I'd love to see boss bass, porcupuffers and cheep chomps. You could call it The BIG Fish Update
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby CJ_RLushi » Sun May 24, 2020 1:43 pm

But I guess we're currently getting newplants from what I can see in the progress sheet
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby TheGameyFireBro105 » Sun May 24, 2020 6:07 pm

CJ_RLushi wrote:
Sun May 24, 2020 1:43 pm
But I guess we're currently getting newplants from what I can see in the progress sheet
But you can always be hopeful!
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby Idunn » Mon May 25, 2020 9:21 am

TheGameyFireBro105 wrote:
Sun May 24, 2020 11:50 am
I'd love to see boss bass, porcupuffers and cheep chomps. You could call it The BIG Fish Update
2 of the ones you mentioned literally do the same thing.
The last one behaves a bit differently.
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby Enjl » Mon May 25, 2020 9:52 am

Idunn wrote:
Mon May 25, 2020 9:21 am
TheGameyFireBro105 wrote:
Sun May 24, 2020 11:50 am
I'd love to see boss bass, porcupuffers and cheep chomps. You could call it The BIG Fish Update
2 of the ones you mentioned literally do the same thing.
The last one behaves a bit differently.
Not quite true, if you compare SMB3 boss bass (eats you) and SMW Porcupuffer (swims on the surface of the water, anchored to the camera like the angry sun)
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby Idunn » Mon May 25, 2020 10:09 am

Enjl wrote:
Mon May 25, 2020 9:52 am
Idunn wrote:
Mon May 25, 2020 9:21 am
TheGameyFireBro105 wrote:
Sun May 24, 2020 11:50 am
I'd love to see boss bass, porcupuffers and cheep chomps. You could call it The BIG Fish Update
2 of the ones you mentioned literally do the same thing.
The last one behaves a bit differently.
Not quite true, if you compare SMB3 boss bass (eats you) and SMW Porcupuffer (swims on the surface of the water, anchored to the camera like the angry sun)
Oh whoops, worded that wrongly because I read that the cheep chomp also eats you.
Sorry about that I meant the boss bass and cheep chomp and the porcupuffer as third.
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby Enjl » Mon May 25, 2020 11:52 am

Idunn wrote:
Mon May 25, 2020 10:09 am
Enjl wrote:
Mon May 25, 2020 9:52 am
Idunn wrote:
Mon May 25, 2020 9:21 am


2 of the ones you mentioned literally do the same thing.
The last one behaves a bit differently.
Not quite true, if you compare SMB3 boss bass (eats you) and SMW Porcupuffer (swims on the surface of the water, anchored to the camera like the angry sun)
Oh whoops, worded that wrongly because I read that the cheep chomp also eats you.
Sorry about that I meant the boss bass and cheep chomp and the porcupuffer as third.
Ohh I see, I also made a mistake because I thought Cheep Chomp was more of a relative to the Chain Chomp. Just looked that enemy up again. I'd say the difference there lies within the Boss Bass patrolling the surface and the Cheep Chomp being intended for full underwater areas. SMM2 combines the two, though, so either approach is possible. I suppose the exact implementation would be down to preference.
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Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

Postby TheGameyFireBro105 » Mon May 25, 2020 1:10 pm

So, whats the verdict?
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