[NPC Pack] SMA Large Carrot

Share and discuss custom LunaLua code and content packs for SMBX2.
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[NPC Pack] SMA Large Carrot

Postby Core » Sat Jul 20, 2019 5:51 am

A bit buggy, but anyways.
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Download link - https://www.dropbox.com/s/71dr7qtduznr9 ... t.zip?dl=0

Don't forget to credit me, overall you are allowed to use it and modify it. Also be sure to report bugs if there are ones!
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Re: [NPC Pack] SMA Large Carrot

Postby MarkMaker » Sat Jul 20, 2019 6:15 am

Great job! Thank you so much for scripts.

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Re: [NPC Pack] SMA Large Carrot

Postby sammerbro » Sat Jul 20, 2019 7:24 am

How is it buggy?
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Re: [NPC Pack] SMA Large Carrot

Postby Wiimeiser » Sat Jul 20, 2019 8:24 am

sammerbro wrote:
Sat Jul 20, 2019 7:24 am
How is it buggy?
It definitely seems to be. It technically works, but it generates a generic error on startup for no apparent reason, and I'm not sure why. Something about a nil value, then something about this particular line in main_events.lua:

Code: Select all

hostObject[nextAPIToHandle.eventHandlerName](args[1], args[2], args[3], args[4])
It appears to be related to the field that allows changing its top platform part, which isn't appearing in the editor.

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Re: [NPC Pack] SMA Large Carrot

Postby MegaDood » Mon Jul 22, 2019 2:11 am

This is a really nice new mechanic for episodes. Can the sizeables be changed in size, or do they have to be same size consistently?
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Re: [NPC Pack] SMA Large Carrot

Postby Core » Mon Jul 22, 2019 5:58 am

MegaDood wrote:
Mon Jul 22, 2019 2:11 am
This is a really nice new mechanic for episodes. Can the sizeables be changed in size, or do they have to be same size consistently?
No sadly, but you can change carrot's height.
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Re: [NPC Pack] SMA Large Carrot

Postby TheGameyFireBro105 » Sat Jun 20, 2020 12:58 pm

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Pretty sure it stopped working.
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Re: [NPC Pack] SMA Large Carrot

Postby Murphmario » Sat Jun 20, 2020 3:19 pm

TheGameyFireBro105 wrote:
Sat Jun 20, 2020 12:58 pm
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Pretty sure it stopped working.
Tested it, and it works fine for me.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: [NPC Pack] SMA Large Carrot

Postby TheGameyFireBro105 » Mon Jun 22, 2020 4:29 pm

For me, it kinda acts like a normal semisolid. IDK what happened!
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Re: [NPC Pack] SMA Large Carrot

Postby Enjl » Mon Jun 22, 2020 4:34 pm

TheGameyFireBro105 wrote:
Mon Jun 22, 2020 4:29 pm
For me, it kinda acts like a normal semisolid. IDK what happened!
It would help if you could explain step-by-step what you did in an attempt to get it to work, so that others might trace them and find the problem.
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Re: [NPC Pack] SMA Large Carrot

Postby TheGameyFireBro105 » Mon Jun 22, 2020 4:37 pm

IDK. I just opened it when there was another lua code being used in the epiode folder.
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Re: [NPC Pack] SMA Large Carrot

Postby Enjl » Mon Jun 22, 2020 4:43 pm

TheGameyFireBro105 wrote:
Mon Jun 22, 2020 4:37 pm
IDK. I just opened it when there was another lua code being used in the epiode folder.
Can you show the folder where you put the files? What did you open? Were there any error messages? Please try to be share what we don't know, so that we can help. Being vague just wastes everyone's time and makes people less likely to want to help. Share as MUCH information as possible, even if you don't think it's important.
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Re: [NPC Pack] SMA Large Carrot

Postby TheGameyFireBro105 » Mon Jun 22, 2020 8:47 pm

It was in the DMCA'd SMB2 Remake

Here's my copy:https://www.mediafire.com/file/1r46qja5 ... 2.zip/file
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Re: [NPC Pack] SMA Large Carrot

Postby Enjl » Tue Jun 23, 2020 2:12 am

Why is the lua code for the NPC in both the level and episode folder? That seems redundant. Try removing it from the level folder of the level where it doesn't work.
Also if your next response is as cryptic as your previous ones don't expect me to spend more time trying to decipher you.
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Re: [NPC Pack] SMA Large Carrot

Postby Idunn » Tue Jun 23, 2020 5:14 am

Also for the record, there is no dmcad smb2 Remake.

Some of these episodes got under the fire of a fake claim by someone who doesn’t work at Nintendo.

Just thought sharing this, before wild speculations start again.
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Re: [NPC Pack] SMA Large Carrot

Postby TheGameyFireBro105 » Tue Jun 23, 2020 9:43 am

Idunn wrote:
Tue Jun 23, 2020 5:14 am
Also for the record, there is no dmcad smb2 Remake.

Some of these episodes got under the fire of a fake claim by someone who doesn’t work at Nintendo.

Just thought sharing this, before wild speculations start again.
I mean this episode was taken down, and was stopped as a result.
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Re: [NPC Pack] SMA Large Carrot

Postby Idunn » Tue Jun 23, 2020 11:15 am

If the user themselves took it down it’s not a dmca.

If not by themselves red what I posted before.

Also did you do what Enjl said? Does it work now?
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Re: [NPC Pack] SMA Large Carrot

Postby TheGameyFireBro105 » Tue Jun 23, 2020 12:49 pm

tried that. i still just stand on it like it's a normal sizeable.

Added in 8 minutes 56 seconds:
https://youtu.be/f1YgFoBc414

Here's some footage
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Re: [NPC Pack] SMA Large Carrot

Postby Idunn » Wed Jun 24, 2020 3:40 pm

Okay so I downloaded that thing you provided, I did not delete the one in the level or world folder at first.

It worked!

I removed the one from the Level Folder.

It Worked!

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Did it ever actually work for you? Did you perhaps do something with the file itself or it's code?
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Re: [NPC Pack] SMA Large Carrot

Postby Novarender » Wed Jun 24, 2020 10:58 pm

You do have SMBX2 beta 4 patch 2, right? And you've never modified anything outside of the worlds folder, and you don't have any other scripts that might be interfering with it?
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