[NPC Pack] SMW Bullet Bills

Share and discuss custom LunaLua code and content packs for SMBX2.
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Core
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[NPC Pack] SMW Bullet Bills

Postby Core » Thu Jun 06, 2019 6:30 am

Worked on it for a full 2 days, it was fun heh
Spoiler: show
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Also you can configure timer in .txt file (shoot rate)
Download link - https://www.dropbox.com/s/6xj1jgwgu95lr ... 3.zip?dl=0

Don't forget to credit me, overall you are allowed to use it and modify it. Also be sure to report bugs if there are ones!
Last edited by Core on Mon Jun 17, 2019 11:57 am, edited 4 times in total.
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Rhosty
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Re: [NPC Pack] SMW Bullet Bills

Postby Rhosty » Thu Jun 06, 2019 3:25 pm

Those are some really nice homing Bullet Bills you got there, and also...
who the fuck is this thing???
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Re: [NPC Pack] SMW Bullet Bills

Postby Electriking » Thu Jun 06, 2019 5:05 pm

Looks lke we can finally have proper SMB3 cannon balls on airship levels with this pack.
Rhosty wrote:
Thu Jun 06, 2019 3:25 pm
who the fuck is this thing???
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She's her.
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Re: [NPC Pack] SMW Bullet Bills

Postby FireyPaperMario » Thu Jun 06, 2019 5:33 pm

Electriking wrote:
Thu Jun 06, 2019 5:05 pm
Rhosty wrote:
Thu Jun 06, 2019 3:25 pm
who the fuck is this thing???
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She's her.
Do you mean Megan?

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Core
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Re: [NPC Pack] SMW Bullet Bills

Postby Core » Fri Jun 07, 2019 2:19 am

Yes, it's Megan.
Electroking wrote:Looks lke we can finally have proper SMB3 cannon balls on airship levels with this pack.
I remember 8lueStorm made something like this (Canons.lua). My NPC pack doesn't replaces any basegame npc obviously (well, it's user-defined), so it's better to use my pack hah.
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Enjl
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Re: [NPC Pack] SMW Bullet Bills

Postby Enjl » Fri Jun 07, 2019 2:22 am

Cannons.lua has the benefit of functioning on a permanently synced timer. Even though the code is unoptimized and outdated, I think it's worth revisiting.
Ideas are useless if you can't make them real.
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Re: [NPC Pack] SMW Bullet Bills

Postby GOD_SAMA » Fri Jun 07, 2019 1:18 pm

shouldnt the cannons be red as well? nice work btw
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Re: [NPC Pack] SMW Bullet Bills

Postby Core » Sat Jun 08, 2019 5:45 am

GOD_SAMA wrote:
Fri Jun 07, 2019 1:18 pm
shouldnt the cannons be red as well? nice work btw
Why? Bullet Bill Blaster can contain any npc, including Homing Bullet Bills!
Also i updated npc pack, check it out.
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Re: [NPC Pack] SMW Bullet Bills

Postby IttaBaby » Mon Jun 10, 2019 8:58 pm

A diagonal bill coming from a strait on gun is a bit odd looking, and they have no momentum unless they come out of them.

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Re: [NPC Pack] SMW Bullet Bills

Postby Core » Mon Jun 17, 2019 11:57 am

IttaBaby wrote:
Mon Jun 10, 2019 8:58 pm
A diagonal bill coming from a strait on gun is a bit odd looking, and they have no momentum unless they come out of them.
Second issue was fixed. Link is updated!
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Re: [NPC Pack] SMW Bullet Bills

Postby 8lue Storm » Mon Jun 17, 2019 12:25 pm

Core wrote:
Fri Jun 07, 2019 2:19 am
I remember 8lueStorm made something like this (Canons.lua). My NPC pack doesn't replaces any basegame npc obviously (well, it's user-defined), so it's better to use my pack hah.
Yeah, I used already-existing NPCs to make my code because NPC Packs weren't a thing yet.
Enjl wrote:
Fri Jun 07, 2019 2:22 am
Cannons.lua has the benefit of functioning on a permanently synced timer. Even though the code is unoptimized and outdated, I think it's worth revisiting.
yeah me code sucks lol
I've been planning on updating it so it's... up to date. I should really start sometime soon or else Mr. Lazy over here will forget about it.
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Re: [NPC Pack] SMW Bullet Bills

Postby Guneskan » Fri Jun 05, 2020 2:05 am

GOD_SAMA wrote:
Fri Jun 07, 2019 1:18 pm
shouldnt the cannons be red as well? nice work btw
You just can make another new npc then change the graphic of bill blaster.


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