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[NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 3:27 pm
by 8lue Storm
Need some hardcore enemies for your last worlds/levels? Some brawny bodyguards for special power-ups and valuable items? Well, you've come to the right place!

The Elite Koopas are custom NPCs that were used in SMW Hacking (footage), and were done before in SMBX by reghrhre in LFFTMK; but back then, there wasn't any LunaLua to make custom NPC behavior smooth and easy, so they ended up being... Weird.
Nevertheless, I made a NPC pack just for them. Have fun!

In-game footage!
Spoiler: show
Image
Image
Image
Download! (comes as a test level and its folder.)
Spoiler: show
Also! There may or may not be an update featuring their airborne versions, if I can figure out their behavior from the footages.

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 3:33 pm
by Enjl
fuck

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 3:36 pm
by 8lue Storm
Enjl wrote:
Sun May 26, 2019 3:33 pm
fuck
???

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 3:37 pm
by Enjl
I hate these enemies with a passion and a half.

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 3:42 pm
by Cedur
Can they all be killed with spinjumps?

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 3:46 pm
by 8lue Storm
Cedur wrote:
Sun May 26, 2019 3:42 pm
Can they all be killed with spinjumps?
Spinjumping on them has the same effect as jumping regularly on them.

Oh, and thanks for reminding me of kill reasons! I forgot to make them immune to iceballs.

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 4:18 pm
by PROX
Oh yes.. I remember these guys....

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 4:18 pm
by Sancles-Chan
good

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 4:22 pm
by 8lue Storm
Sancles-Chan wrote:
Sun May 26, 2019 4:18 pm
good
thank you

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 4:55 pm
by Teemster2
Do they have death effects? I wanted use a para hammer bro once but when it was dying it turned into a goomba so I passed. I like professional looking levels so if these have death effects I will use them. I don't want them turning into another npc when dying... They look unrealistic so I have mixed feelings but I like how they are harder to kill.

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 4:58 pm
by 8lue Storm
Teemster2 wrote:
Sun May 26, 2019 4:55 pm
Do they have death effects? I wanted use a para hammer bro once but when it was dying it turned into a goomba so I passed. I like professional looking levels so if these have death effects I will use them. I don't want them turning into another npc when dying... They look unrealistic so I have mixed feelings but I like how they are harder to kill.
They have death effects, but... They're all the Green Beach Koopa. I couldn't figure out a way to change it.

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 5:00 pm
by Enjl
The commented part maps effect ids to harm types
Spoiler: show
Image

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 5:19 pm
by 8lue Storm
Enjl wrote:
Sun May 26, 2019 5:00 pm
The commented part maps effect ids to harm types
Spoiler: show
Image
Yes, but the effect for ALL the koopas is 62, and I can't choose their color.

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun May 26, 2019 5:31 pm
by Enjl
8lue Storm wrote:
Sun May 26, 2019 5:19 pm
Enjl wrote:
Sun May 26, 2019 5:00 pm
The commented part maps effect ids to harm types
Spoiler: show
Image
Yes, but the effect for ALL the koopas is 62, and I can't choose their color.
Have you tried debugging how the variant value of smbx animations is used by the koopa effects? Just like in the lava effect example I screenshotted, you can provide more information than just ID: {id=62, variant=1}

(if they don't use variant they might use npcID which is also worth checking for and can also be passed)

Re: [NPC Pack] Elite Koopa Troopas

Posted: Wed May 29, 2019 8:06 am
by MmmMario
I swear the red elite koopas threw the fireballs closer to themselves.

Also, another question - will you do the elite parakoopas???

Re: [NPC Pack] Elite Koopa Troopas

Posted: Wed May 29, 2019 8:45 am
by Enjl
MmmMario wrote:
Wed May 29, 2019 8:06 am
I swear the red elite koopas threw the fireballs closer to themselves.

Also, another question - will you do the elite parakoopas???
8lue Storm wrote:
Sun May 26, 2019 3:27 pm
Also! There may or may not be an update featuring their airborne versions, if I can figure out their behavior from the footages.

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sat Aug 10, 2019 7:09 pm
by Hammerless Penguin
im using smbx2 and for some reason they arent working for me. when I place them in it instantly crashes the level. Is the verion I have of smbx outdated?

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sat Aug 10, 2019 7:16 pm
by sammerbro
mariosonicgamer55677 wrote:
Sat Aug 10, 2019 7:09 pm
im using smbx2 and for some reason they arent working for me. when I place them in it instantly crashes the level. Is the verion I have of smbx outdated?
Are you using MAGLX3 or PAL?

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sun Aug 11, 2019 1:19 am
by Hammerless Penguin
sammerbro wrote:
Sat Aug 10, 2019 7:16 pm
mariosonicgamer55677 wrote:
Sat Aug 10, 2019 7:09 pm
im using smbx2 and for some reason they arent working for me. when I place them in it instantly crashes the level. Is the verion I have of smbx outdated?
Are you using MAGLX3 or PAL?
I just solved the problem earlier by downloading PAL before you replied. The koopas are working properly now but thanks for helping anyways.

Re: [NPC Pack] Elite Koopa Troopas

Posted: Sat Aug 17, 2019 3:37 pm
by FlyingGym
These are really good for minibosses and maybe even stronger enemy! I haven't tried to beat all of them yet but so far they are a fun challenge. (Also, Is there a separate sprite sheet found for the SMB3 Elite Koopas?)