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by XerX
Mon Dec 21, 2015 9:50 am
Forum: Help and Support
Topic: Add a timer
Replies: 19
Views: 2455

Re: Add a timer

The one time autocorrect failed me.
by XerX
Mon Dec 21, 2015 12:02 am
Forum: SuperMarioBrosX.org
Topic: Happy 2nd Birthday, SMBX.org!
Replies: 21
Views: 3897

Re: Happy 2nd Birthday, SMBX.org!

Happy anniversary.
by XerX
Sun Dec 20, 2015 3:16 pm
Forum: Help and Support
Topic: Add a timer
Replies: 19
Views: 2455

Re: Add a timer

Enjl wrote:
XerX wrote:In your episodes folder create a file called lunadll.lua and put that code in it. You can edit lua files in nkyepad.
Don't you mean lunaworld.lua? Lunadll.lua goes into the custom graphics folder for a level.
Right. My bad.
by XerX
Sun Dec 20, 2015 10:45 am
Forum: Help and Support
Topic: Add a timer
Replies: 19
Views: 2455

Re: Add a timer

In your episodes folder create a file called lunadll.lua and put that code in it. You can edit lua files in nkyepad.
by XerX
Sun Dec 20, 2015 1:05 am
Forum: Sandbox
Topic: Programming
Replies: 65
Views: 9794

Re: Programming

I've never used it and really don't have any desire to. I despise Flash with a passion.
by XerX
Sat Dec 19, 2015 6:55 pm
Forum: Help and Support
Topic: Add a timer
Replies: 19
Views: 2455

Re: Add a timer

Enjl wrote:
HenryRichard wrote:
Enjl wrote:-snip-
Well I mean if you're using LunaLua it'd be way easier to just do

Code: Select all

timerApi = loadAPI("leveltimer");

function onLoad()
     timerApi.setSecondsLeft(300);
     timerApi.setTimerState(true);
end
TIL timerApi exists
Yeah. Axiom made it. It's what I used in the SMB3 Overhaul API.
by XerX
Sat Dec 19, 2015 6:54 pm
Forum: Sandbox
Topic: Programming
Replies: 65
Views: 9794

Re: Programming

I've used Maya and 3DS Max. I've got more knowledge of 3DS Max however, and have used it to make 3D characters and environments, as well as rig and animate. Still prefer Blender tbh.
by XerX
Sun Dec 06, 2015 7:29 am
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 142827

Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Nice !!! but damn I can say bye to my inventory mod :( (I just see on the project page is already made) I hope the characters from Contra will be added to smbx 2.0 + power-ups :D and full network multiplayer is upgraded :) I also feel like I should just drop my world map inventory mod, if they alre...
by XerX
Sat Dec 05, 2015 6:15 pm
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 142827

Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

If you don't add Sumo Bros and SMB3 Spike enemies then I will murder the development team. I don't give a damn Bout anything else. You're a madman TNT! Think of their children! (What SMB3 Spike enemies?) http://vignette1.wikia.nocookie.net/fantendo/images/e/ed/Spike_SMB3.jpg/revision/latest?cb=2010...
by XerX
Sat Dec 05, 2015 3:02 pm
Forum: Video Games
Topic: Final Fantasy
Replies: 71
Views: 8732

Re: Final Fantasy

Bumping an old topic but only to share this.



This game is ruined. Why would you do this SQUARE ENIX.
by XerX
Fri Nov 27, 2015 9:47 am
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 183645

Re: LunaLua Offical Thread - SMBX Usermod Framework

Kevsoft wrote:
XerX wrote: it's a glitch that happens when you change his powerup from small to anything on the world map.
I found out that the powerup settings should be done via the player.powerup variable. The player class can be access in the overworld.
I've been using player.powerup since the beginning.
by XerX
Fri Nov 27, 2015 3:35 am
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 183645

Re: LunaLua Offical Thread - SMBX Usermod Framework

That's pretty neat. I was working on something similar myself to go with the Overhaul mod, but never got around to finishing it. Maybe I should finish it just for the heck of it. http://i.imgur.com/1WG2T6R.gif Why is Mayro half on the map down and half above it. it's a glitch that happens when you ...
by XerX
Tue Nov 24, 2015 10:19 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 183645

Re: LunaLua Offical Thread - SMBX Usermod Framework

Thanks I'm stupid sometimes sorry again :) I have almost a beta release for the inventory mode, it work pretty good as I expecting I hate so much placesprites lolll before I release it i need to fix some sprites align it and make it with a stock i mean amount of the items when you take the items wi...
by XerX
Sun Nov 22, 2015 11:32 pm
Forum: SuperMarioBrosX.org
Topic: So uh
Replies: 13
Views: 1934

Re: So uh

Joey wrote:I have Google ads displaying through Project Wonderful (this is a feature PW provides). Sometimes they will bid the highest and other times it will be normal PW ads.
I didn't know this was a feature. Alright, that explains it then.
by XerX
Sun Nov 22, 2015 10:38 pm
Forum: SuperMarioBrosX.org
Topic: So uh
Replies: 13
Views: 1934

Re: So uh

What I was really wondering is how the Google Adsense is able to affect the cost of a Project Wonderful ad. I just don't see how it should. I've even read the Project Wonderful Terms and Conditions, It doesn't. The ad being displayed isn't a project wonderful ad, but a Google Adsense ad. Either Joe...
by XerX
Sun Nov 22, 2015 9:30 pm
Forum: SuperMarioBrosX.org
Topic: So uh
Replies: 13
Views: 1934

Re: So uh

mechamind wrote:What puzzles me is that it says "Your ad here, right now", and then a specific ad cost.
That's how project wonderful works. People pay for the advertising space, and the more people bid on the space, the higher the price.
by XerX
Sun Nov 22, 2015 8:18 pm
Forum: SuperMarioBrosX.org
Topic: So uh
Replies: 13
Views: 1934

So uh

This doesn't look like "Project Wonderful". Looks like Google Adsense to me. What happened here?

Image
by XerX
Sun Nov 22, 2015 7:18 pm
Forum: Sandbox
Topic: Programming
Replies: 65
Views: 9794

Re: Programming

I've been working on a music player in my free time.

Image
by XerX
Fri Nov 20, 2015 3:43 am
Forum: LunaLua
Topic: The SMBX "SMB3" Overhaul API Mod v1.0.2
Replies: 96
Views: 27135

Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Ok I called it a fix because the author of this HUD did not metion how to make it work for indiviual levels. I figured users would be smart enough to figure that out, but really I guess I'm the idiot here. Thanks for updating it I guess. I can't really offer support for it though. EDIT : Your edit ...

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