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by StrikeForcer
Sat Mar 05, 2016 8:03 pm
Forum: Pit of 100 Pages
Topic: WIP Graphics Showcase 2
Replies: 1982
Views: 275324

Re: WIP Graphics Showcase 2

PROX wrote:I like it, although that bush is very banded.

BTW: Here's a remake of an old tileset:
Image
The symbols on the surface of your tileset shows something arcane. Would you be extending that to the décor: Having strange symbols to indicate such?
by StrikeForcer
Sat Mar 05, 2016 7:12 pm
Forum: Pit of 100 Pages
Topic: WIP Graphics Showcase 2
Replies: 1982
Views: 275324

Re: WIP Graphics Showcase 2

http://postimg.org/image/wfpb9yntd/

Nearly done with this but I may add more if necessary.

BTW man, been a while since I last did a graphic.
by StrikeForcer
Tue Feb 23, 2016 2:48 am
Forum: SuperMarioBrosX.org
Topic: Let's Play videos
Replies: 2
Views: 1008

Re: Let's Play videos

MECHDRAGON777 wrote:Where do you post videos for a Let's Play that is not a SMBX episode?
Gaming subforum. It should be a no-brainer
by StrikeForcer
Thu Feb 18, 2016 12:33 am
Forum: Graphics
Topic: Enjl's Collection Version 5
Replies: 82
Views: 33279

Re: Enjl's Collection Version 4

How much would you hate me if most of the stuff in the upcoming version is only compatible with lunalua smbx, or only usable with PGE? I can't speak for others, only myself...I wouldn't hate you if you decide that your next release has files that are compatible with LunaLUA-enabled SMBX and the lik...
by StrikeForcer
Wed Feb 17, 2016 9:12 pm
Forum: Pit of 100 Pages
Topic: Screenshot thread number NEIN (9)
Replies: 1981
Views: 278541

Re: Screenshot thread number NEIN (9)

http://postimg.org/image/lt7y500cd/

Imperfect rip of Final Fantasy IV's Zeromus's background.

Tileset: Mudkip
Bill Blasters: Me.
by StrikeForcer
Mon Feb 15, 2016 7:29 pm
Forum: Pit of 100 Pages
Topic: Screenshot thread number NEIN (9)
Replies: 1981
Views: 278541

Re: Screenshot thread number NEIN (9)

You probably also freak out over 1x1 pixels, yeah? I mean, of course you're entitled to your wrong opinion. I'd leave that up with the other users who would give a fuck about proper scaling. oh btw this level isnt actually going to be in vvinter redemption. i just ripped this tileset for future use...
by StrikeForcer
Thu Feb 11, 2016 9:15 pm
Forum: Pit of 100 Pages
Topic: Screenshot thread number NEIN (9)
Replies: 1981
Views: 278541

Re: Screenshot thread number NEIN (9)

Honestly I think there's something really neat about levels like those but I can't really put it into words. Nonetheless, I like it. (But no obvious lua 0.2/10) I think what you mean is the decision to have simplistic actors that stand out against a detailed background as an artistic choice which i...
by StrikeForcer
Wed Feb 10, 2016 3:55 pm
Forum: Pit of 100 Pages
Topic: Screenshot thread number NEIN (9)
Replies: 1981
Views: 278541

Re: Screenshot thread number NEIN (9)

Marina wrote:Image

VVinter Redemption is making progress!
Damn, as much as I like how those tiles convey the theme, I find them to be stylistically out of place with the more minimal detail given to the current player character, Rupees, and the Koopa sprite shown in your screenshot.
by StrikeForcer
Tue Feb 09, 2016 5:56 pm
Forum: Video Games
Topic: Your favorite SMW hacks
Replies: 23
Views: 6275

Re: Your favorite SMW hacks

You know, as much as I like the story, I think the Devious Four Chronicles could do better outside of SMW. The games have good graphics, but the difficulty and bugs are major problems for the games. I really want someone at MFGG to be able to do something about this. If I hadn't found out about Sco...
by StrikeForcer
Sun Jan 31, 2016 8:00 pm
Forum: Video Games
Topic: Your favorite SMW hacks
Replies: 23
Views: 6275

Re: Your favorite SMW hacks

The Crater - A different experience from your usual SMW hacks. I would argue that it is the favorite hack of mine. I also like the other works the two authors of the Devious Four Chronicles put forth to the Internet. I do like the TSRPR series and Super Mario Omega for well-crafted levels. Nearly ev...
by StrikeForcer
Wed Jan 27, 2016 7:08 pm
Forum: General
Topic: How often do you use other people's gfx?
Replies: 27
Views: 3157

Re: How often do you use other people's gfx?

When you say "other people's graphics," does this extend to graphics in professional games that haven't been imported to SMBX yet? I've used those quite a bit. I have been wondering that myself thanks to the OP not elaborating on the question. Unlike IMNB4L, I don't really use graphics from profess...
by StrikeForcer
Mon Jan 18, 2016 9:58 am
Forum: Pit of 100 Pages
Topic: WIP Graphics Showcase 2
Replies: 1982
Views: 275324

Re: WIP Graphics Showcase 2

Well, I was tried make some backgrounds of a snes game in "Smbx style?. I'm learning now. (I've posted in "screenshot topic", but I saw this topic now...) http://i.imgur.com/IuFSZHf.gif http://i.imgur.com/xfwTLrG.gif I think you went beyond the simple resizing of Super Valis IV's bg to the point wh...
by StrikeForcer
Sun Jan 17, 2016 12:09 pm
Forum: Level Contests
Topic: Community Contest 12 - RESULTS! TIER 6
Replies: 1982
Views: 250612

Re: Community Contest 12

Small question to Valterri: If we are using music file formats other than the .mp3, do we still have to adhere to the 5 minute rule? I ask because the music filetype plays a factor in the size of the music of our choice.
by StrikeForcer
Thu Jan 14, 2016 5:09 pm
Forum: General
Topic: Overused stuff.
Replies: 31
Views: 4045

Re: Overused stuff.

Going to make a second post here because something about these kinds of topic just became apparent to me. I do expect what may come out of this and the sister topic (and its reasonable to expect so since I recall it happening to influence other communities like SMWC and MFGG) is a restriction of the...
by StrikeForcer
Thu Jan 14, 2016 4:55 pm
Forum: Level Contests
Topic: Community Contest 12 - RESULTS! TIER 6
Replies: 1982
Views: 250612

Re: Community Contest 12

Im going to participate in this one.
by StrikeForcer
Thu Jan 14, 2016 4:34 pm
Forum: General
Topic: Underused stuff.
Replies: 60
Views: 8276

Re: Underused stuff.

Anything that isn't found in SMAS as well as certain other games the community uses here and anything released by a "literally who" is underused by default.
by StrikeForcer
Thu Jan 14, 2016 12:51 pm
Forum: General
Topic: Overused stuff.
Replies: 31
Views: 4045

Re: Overused stuff.

Any graphic that claims to be useable with default SMAS graphics. The Community GFX pack is the worst offender here on that. Its not an inherently bad thing that your released graphics is well-liked and used a lot in your own projects but if your project aims to be a unique experience (read: have a ...
by StrikeForcer
Wed Jan 13, 2016 4:06 pm
Forum: Pit of 100 Pages
Topic: Screenshot thread number NEIN (9)
Replies: 1981
Views: 278541

Re: Screenshot thread number NEIN (9)

http://postimg.org/image/xeo507a67/
Excuse the sudden pattern cutoffs on cliffs because I didn't account for some of these situations.

But anyways, new world map graphics made by yours truly since im tired of seeing the usual here.
by StrikeForcer
Mon Jan 11, 2016 4:24 pm
Forum: Graphics
Topic: SMW expanded GFX-pack v1.0 download-link works again
Replies: 85
Views: 36772

Re: SMW expanded GFX-pack v1.0

@Enjl: Maybe, but it fits pretty decently, I don't think it matters that much. I was able to forgive it in the other 3 packs, since the shading style for SMB1, 2 and 3 are pretty similar to Sednaiur's custom sprites (even though they're (the game sprites) sharper and the colours are more defined). ...
by StrikeForcer
Sun Jan 10, 2016 6:42 pm
Forum: Pit of 100 Pages
Topic: WIP Graphics Showcase 2
Replies: 1982
Views: 275324

Re: WIP Graphics Showcase 2

http://postimg.org/image/bbyzgv5qr/ Just making new Overworld tiles for SMBX use since im often tired of seeing certain graphics on Joey's forum being used too commonly.

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