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- by StrikeForcer
- Mon Apr 18, 2016 11:41 am
- Forum: General
- Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
- Replies: 375
- Views: 43874
I don't fully disagree with the author who wrote this...But this line of his is one of the few that id think he doesn't fully understand the fact that Kaizo Mario World has been played on console and I recall it can be beaten on console If you believe kaizo is meant to be played without savestates,...
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- by StrikeForcer
- Sun Apr 17, 2016 4:56 pm
- Forum: General
- Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
- Replies: 375
- Views: 43874
Have you even played Superpowered X? If not, try it out, then get back to me. http://www.supermariobrosx.org/forums/viewtopic.php?f=32&t=12751 I admit I've been basing my entire definition of Kaizo solely on that level (and a couple Mario Maker levels Mivixion sent me through PM), but if you play i...
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- by StrikeForcer
- Sat Apr 16, 2016 11:45 pm
- Forum: General
- Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
- Replies: 375
- Views: 43874
"Its punishing difficulty is just fluff… a way of retaining challenge even though the player has all of these extra-game resources at his disposal...You have to have a particular kind of personality to enjoy re-loading state a thousand times trying to find the one perfect path that will get Mario t...
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- by StrikeForcer
- Sat Apr 16, 2016 11:17 pm
- Forum: General
- Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
- Replies: 375
- Views: 43874
"Pro tip: don't mimic something if it sucks. Kaizo SMW sucks." -IMNBH4L This is the only part where I disagree with you. You personally are entitled to have that view of it but some would disagree there. Kaizo Mario World cannot really be judged on the terms and conditions put forth and set by the s...
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- by StrikeForcer
- Fri Apr 15, 2016 11:01 pm
- Forum: General
- Topic: Your controversial SMBX opinion
- Replies: 401
- Views: 51552
Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all. I agree on this as well. Thi...
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- by StrikeForcer
- Fri Apr 15, 2016 1:06 pm
- Forum: General
- Topic: Your controversial SMBX opinion
- Replies: 401
- Views: 51552
Id honestly think that the community needs to reevaluate what is considered to be SMB3 styled on their graphics, because a plethora of graphics I have seen used here may be compatible with default SMAS-SMB3 GFX but that doesn't mean that it is styled from that same game. Style implies that a creati...
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- by StrikeForcer
- Fri Apr 15, 2016 12:24 pm
- Forum: General
- Topic: Your controversial SMBX opinion
- Replies: 401
- Views: 51552
Id honestly think that the community needs to reevaluate what is considered to be SMB3 styled on their graphics, because a plethora of graphics I have seen used here may be compatible with default SMAS-SMB3 GFX but that doesn't mean that it is styled from that same game. Style implies that a creatio...
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- by StrikeForcer
- Fri Apr 15, 2016 1:22 am
- Forum: General
- Topic: A level without "Gimmick(s)"
- Replies: 14
- Views: 2194
Yes. 1-1 of SMB is an example of a good level even though it has no gimmicks. It can be fun to play as long as the level design doesn't lend itself to be tedious (boring) but a memorable level would be having the employment of gimmicks for it to be standing out for better or worse.
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- by StrikeForcer
- Thu Apr 14, 2016 11:39 pm
- Forum: General
- Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
- Replies: 375
- Views: 43874
"You should sumbit a level with more traditional Kaizo and/or hard platforming elements, however World 8 type of stuff isn't the goal here. If you do decide to make a level with Kaizo-like elements, it should not be unfair or use glitches outside of the rules list or you will most likely be penalize...
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- by StrikeForcer
- Tue Apr 05, 2016 10:37 am
- Forum: Art Board
- Topic: Your Drawing In Sprites! (Now, with rules)
- Replies: 81
- Views: 13484
http://s7.postimg.org/56wvecl87/2016_03_26_094912.jpg?noCache=1459000423 Pls make SMB3 styled and size of SMB3 goomba and each frame seperate In addition to what the others said, he already made you a sprite and so did Nien; do it yourself Its sorta funny since that Airship in the past version of t...
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- by StrikeForcer
- Wed Mar 30, 2016 12:04 pm
- Forum: Episodes
- Topic: (Version 1.6.) Super Mario Bros. PC 4-The Armada Strikes Back
- Replies: 35
- Views: 11715
I confess that I have not put enough. Errr....that's an understatement if we were to discuss the level quality of yours in general. Its mostly JOE (Jump Over Everything) based on the screenshots. While you do have slopes to make the terrain less flat, the problem comes that it looks like the enemie...
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- by StrikeForcer
- Tue Mar 29, 2016 11:02 pm
- Forum: Pit of 100 Pages
- Topic: WIP Graphics Showcase 2
- Replies: 1982
- Views: 275315
This is a grass tileset i'm working on (Like we don't have enough of these) http://i.imgur.com/0TTlDWx.png Feedback would be appreciated. The grass is rather too thin to be honest. The fill is also barebones but more or less excusable than the grass. Thickening the grass might be the remedy your gr...
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- by StrikeForcer
- Sun Mar 27, 2016 3:59 pm
- Forum: General
- Topic: Swastika in SMBX
- Replies: 29
- Views: 4495
Mechdragon surely took the words out of my mouth on its history. Now then, personal disagreements on Germany's criminal code regarding Third Reich paraphernalia aside, its what you do with material that is of a sensitive nature to others that makes a difference. I believe in free speech in that symb...
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- by StrikeForcer
- Thu Mar 17, 2016 9:41 pm
- Forum: Pit of 100 Pages
- Topic: Screenshot thread number NEIN (9)
- Replies: 1981
- Views: 278530
http://postimg.org/image/4k8w58vk3/full/ May eventually turn this into a forest level. oh hey a SMWR styled level! Looks nice and detailed. You know what is funny? SilverDeoxys, for all his hard work that I find very grateful for with his contribution to the community, didn't fully credit the peopl...
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- by StrikeForcer
- Wed Mar 16, 2016 12:25 pm
- Forum: General
- Topic: Recolor a graphic with non-SMAS palettes
- Replies: 4
- Views: 881
Is that good if I recolor the graphic(s) with non-SMAS (SMB1, SMB2, SMB3, SMW) palettes / custom palettes? opinions? Ummm, people here in this community and its previous incarnations have done it before and still do it, for better or worse, have those graphics, custom or not, fit with the general g...
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- by StrikeForcer
- Mon Mar 14, 2016 12:31 am
- Forum: Pit of 100 Pages
- Topic: WIP Graphics Showcase 2
- Replies: 1982
- Views: 275315
Finally ripped the basic expanded wood tiles: http://orig06.deviantart.net/14ce/f/2016/072/1/b/expanded_wooden_tileset_v2_by_cheeyev-d9uzcjx.png Looks really good and all but what are those yellow squares? I believe those are empty tiles from the tileset window in Lunar Magic? I could be wrong beca...
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- by StrikeForcer
- Wed Mar 09, 2016 12:08 am
- Forum: Level Contests
- Topic: Community Contest 12 - TOP 3!
- Replies: 624
- Views: 112146
Uh yeah about that. That right there? That is what we call 'complaining'. Following up your complaints with insistence that you're not complaining doesn't make them not complaints. Plumbers also can't typically jump to 5 times their height. These are called 'acceptable breaks from reality' and peop...
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- by StrikeForcer
- Sat Mar 05, 2016 8:05 pm
- Forum: Pretty Good
- Topic: Sky Ruins (CC12)
- Replies: 63
- Views: 9792
Look at the bright side, guys! At least he changed the level! Somewhat. Maybe. If Cedrik was transperant about it maybe, but you should leave the court of public opinion to their own devices since recourse isn't being done with this level's placement in the CC12. Also should serve as a reminder wha...
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