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by snoruntpyro
Sat Jun 25, 2016 6:10 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 341781

Re: SMBX 2.0 Open Beta

How did it ran out? It is by the amount of npc slots in smbx 2.0? We're using the hidden, dummy NPC slots for these new npcs. Unfortunately there's only 8. Finding a way to add more slots is a top priority for the beta after this one. By the way, smbx 2.0's editor should be improved to be a remake ...
by snoruntpyro
Sat Jun 25, 2016 11:06 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 341781

Re: SMBX 2.0 Open Beta

there's not going to be reskins regardless of your strawpoll. not only are reskins stupid and pointless, we also ran out of npc slots, so if you want any new npcs you're gonna have to wait until the npc range is extended...
by snoruntpyro
Fri Jun 24, 2016 2:41 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 341781

Re: SMBX 2.0 Open Beta

Enchlore wrote:What is the Maverick Thwomp? The name makes me think of Mega Man X.
They're the sideways thwomps from SMB3.
by snoruntpyro
Wed Jun 22, 2016 10:30 pm
Forum: LunaLua
Topic: What Are You Working On Now?
Replies: 79
Views: 12890

Re: What Are You Working On Now?

just finished converting some of my lua npcs to apis for smbx 2.0 :o they've got attach to layer support and events and all that jazz it's great
by snoruntpyro
Sun Jun 19, 2016 5:28 pm
Forum: Sandbox
Topic: The Stupidest Things You've Done
Replies: 99
Views: 13939

Re: The Stupidest Things You've Done

literally everything i've done ever
by snoruntpyro
Wed Jun 15, 2016 7:27 pm
Forum: General
Topic: SMBXpanded setup package (For SMBX 1.3, 1.3.0.1, and 1.3.0.X)
Replies: 50
Views: 16271

Re: SMBXpanded setup package

So wait, are you just using the dummy blocks/bgos/whatever...?
by snoruntpyro
Tue Jun 14, 2016 10:00 am
Forum: Episodes
Topic: Boss Invasion Ver. 1.5
Replies: 11
Views: 5674

Re: Boss Invasion 1.0

That world map...does not look very good. There's such an extreme concentration of scenery everywhere that it's hard to even see the levels at first glance. I'd suggest removing like, a third of the sceneries - right now it's ridiculously spammy, with no empty tiles anywhere, which makes it look ove...
by snoruntpyro
Sun Jun 12, 2016 9:12 pm
Forum: Video Games
Topic: Kirby Games
Replies: 114
Views: 10409

Re: KIRBY SERIES

You're welcome :3
by snoruntpyro
Thu Jun 09, 2016 9:30 am
Forum: LunaLua
Topic: SMW Diagonal Podoboos API
Replies: 11
Views: 2708

Re: SMW Diagonal Podoboos API

Spinda wrote:I think it'd be neat if it had speedX and speedY so angles that aren't 45º are possible.
speedXMod and speedYMod can kinda do that, but yeah, I can implement that fully soon.
by snoruntpyro
Thu Jun 09, 2016 12:33 am
Forum: LunaLua
Topic: SMW Diagonal Podoboos API
Replies: 11
Views: 2708

SMW Diagonal Podoboos API

This was supposed to be packaged with SMBX 2.0 but I felt like just releasing it now anyways :/ But yeah, this is an API that recreates the diagonal bouncing podoboos from Super Mario World! https://www.youtube.com/watch?v=GgqhCkW2F6I How To Use - Download and place the contents into your level fold...
by snoruntpyro
Fri Jun 03, 2016 7:51 pm
Forum: SuperMarioBrosX.org
Topic: I'd like to say something about the state of the Level Judges.
Replies: 451
Views: 48204

Re: I'd like to say something about the state of the Level Judges.

The main flaw of food is that anyone can eat it.
by snoruntpyro
Fri Jun 03, 2016 4:05 pm
Forum: General
Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
Replies: 375
Views: 40403

Re: Kaizo Level Contest (TOP 3!)

Although not overly visually appealing
Aw, darn, should have spammed fog bgos!
by snoruntpyro
Fri Jun 03, 2016 8:57 am
Forum: General
Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
Replies: 375
Views: 40403

Re: Kaizo Level Contest (WE HAVE RESULTS!)

i hope i lose
by snoruntpyro
Thu Jun 02, 2016 8:54 pm
Forum: General
Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
Replies: 375
Views: 40403

Re: Kaizo Level Contest (WE HAVE RESULTS!)

0.96 rounds to 1, not 0.1...?
by snoruntpyro
Thu Jun 02, 2016 5:25 pm
Forum: General
Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
Replies: 375
Views: 40403

Re: Kaizo Level Contest (WE HAVE RESULTS!)

what

okay

sure
by snoruntpyro
Sat May 28, 2016 10:54 pm
Forum: Help and Support
Topic: Smbx 1.3.0.1 is lagging
Replies: 23
Views: 4074

Re: Smbx 1.3.0.1 is lagging

Try downloading SMBX 2.0 maybe? I know it definitely decreases lag in certain places, though I'm not entirely sure if it'll help with your specific issue.
by snoruntpyro
Sun May 22, 2016 10:50 pm
Forum: General
Topic: Opinions on your worst level made?
Replies: 25
Views: 4111

Re: Opinions on your worst level made?

Every time I see the Umbra Missions a part of me dies.
by snoruntpyro
Thu May 19, 2016 10:12 pm
Forum: General
Topic: The talkhaus' Make a Good Kaizo Level Contest X3 - RESULTS!
Replies: 96
Views: 16136

Re: The talkhaus' Make a Good Kaizo Level Contest X3

PixelPest wrote: EDIT: Do we need to say somewhere what level we're Kaizo-inator-ifying
That'll get you docked 10 points. If the judges can't figure out what level it is, that'll be a lot of points lost in Familiarity.
by snoruntpyro
Thu May 19, 2016 9:48 pm
Forum: General
Topic: The talkhaus' Make a Good Kaizo Level Contest X3 - RESULTS!
Replies: 96
Views: 16136

Re: The talkhaus' Make a Good Kaizo Level Contest X3

I hope everyone picks Trace the Chain Chomps, All of Them
by snoruntpyro
Thu May 19, 2016 12:29 pm
Forum: General
Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
Replies: 375
Views: 40403

Re: Kaizo Level Contest (SUBMISSION PERIOD ENDS!)

Nah don't worry, I have last place in the bag :P

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