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by PixelPest
Sun Jul 26, 2015 2:45 pm
Forum: Requests
Topic: Red pirahna plant
Replies: 5
Views: 1078

Re: Red pirahna plant

If you haven't found anything yet try one of these:
http://www.mediafire.com/download/eb83p ... mis008.zip
I included two different plants just in case.
by PixelPest
Sun Jul 26, 2015 1:11 pm
Forum: The Best
Topic: Corrupted Cloudscape Galaxy - Vinesauce entry
Replies: 20
Views: 15257

Re: Corrupted Cloudscape Galaxy - Vinesauce entry

This is one of my favourite levels of all time. It's very creative and the non-linear gameplay and NPC graphics are very intriguing. If there is one thing I could critique it would be the first springboard jump. Both times I played it I jumped blindly into the piranha plant which was kind of frustra...
by PixelPest
Sun Jul 26, 2015 11:17 am
Forum: Episodes
Topic: Artemis008's Boss Rush
Replies: 4
Views: 2440

Re: Artemis008's Boss Rush

This boss rush was really quite fun however I do have a few recommendations. Hub: The hub seemed very sloppy with the doors unevenly spaced and the 1-up generator, and lacked BGOs. But served its purpose and overall worked the way it was supposed to. 4.5/10 Iggy: The Iggy koopa battle was relatively...
by PixelPest
Wed Jul 22, 2015 5:54 pm
Forum: Help and Support
Topic: Layering Difficulties
Replies: 6
Views: 1128

Re: Layering Difficulties

How would I do what RudeGuy07 said?
Thanks everyone. Figured it out.
by PixelPest
Wed Jul 22, 2015 4:49 pm
Forum: Help and Support
Topic: Layering Difficulties
Replies: 6
Views: 1128

Re: Layering Difficulties

RudeGuy07 wrote:I didn't test this, but maybe if you have the coin attached to a BGO moving, then that coin will probably move.
Thanks RudeGuy07. How would I go about doing that? Also, are there any invisible background objects?
by PixelPest
Tue Jul 21, 2015 8:28 pm
Forum: Help and Support
Topic: Layering Difficulties
Replies: 6
Views: 1128

Layering Difficulties

I'm working on a project where there are sections with 8 blue coins present that all need to be collected by the player. When all coins are collected an event is triggered. I am having difficulties when it comes to the layers because some coins move in different directions than others, while others ...
by PixelPest
Sat Jul 18, 2015 10:38 pm
Forum: Help and Support
Topic: Multiplayer Controls
Replies: 13
Views: 2492

Re: Multiplayer Controls

I assume the controls aren't different, you just have to connect online.

Check out issacman2000's video (on youtube) named "Super Mario Bros X How to play online.
(Sorry. Couldn't get link to work.)

Hope this helps!
by PixelPest
Sat Jul 18, 2015 10:20 pm
Forum: Graphics
Topic: Mosaic's GFX Pack 1.3.2
Replies: 102
Views: 28854

Re: SuperMario12345's GFX Pack(1.1 Out!)

I know you admitted that most of the stuff isn't yours, but then why did you put it in your gfx pack? That just doesn't seem right to me :?
by PixelPest
Sat Jul 18, 2015 10:14 pm
Forum: Graphics
Topic: My sorry attempt at a space background.
Replies: 10
Views: 2048

Re: My sorry attempt at a space background.

It's not too bad...
Try to get rid of the square-ish stars and add a bit of colour to the black background (galaxies with gas clouds, etc.), but overal pretty good.
by PixelPest
Sat Jul 18, 2015 9:48 pm
Forum: Casual Levels
Topic: Shifting Floor Castle
Replies: 13
Views: 3984

Re: Shifting Floor Castle

I quite like the concept of the shifting floors and really enjoyed playing the level. Are there any secret exits? Haven't found any yet. I'd also add more NPCs such as dry bones and thwomps as a bit more of a challenge and add some more variety as the level starts to get a bit boring after a while. ...
by PixelPest
Sun Jul 12, 2015 10:02 pm
Forum: Graphics
Topic: Flames Hills - SMB3 Styled
Replies: 11
Views: 2662

Re: Flames Hills - SMB3 Styled

This is exactly what I've been looking for that I need for an upcoming level. Thanks so much for making this :D
by PixelPest
Sun Jul 12, 2015 9:26 pm
Forum: Level Contests
Topic: Community Contest 11 - WE HAVE RESULTS! (TOPIC 1)
Replies: 990
Views: 319302

Re: Community Contest 11 - 14 days until deadline!

I'm new but I think I'll give it a shot. Please sign me up :D
by PixelPest
Sun Jul 12, 2015 7:51 pm
Forum: Graphics
Topic: SMB1-Styled SMB3 Pipe Background
Replies: 7
Views: 2758

Re: SMB1-Styled SMB3 Pipe Background

I quite like this background. Might I suggest that you add more styles or colours and update the download. I think you might have started something here.
by PixelPest
Sun Jul 12, 2015 7:45 pm
Forum: Episodes
Topic: Megamario Remix
Replies: 4
Views: 3961

Re: Megamario Remix

This episode seems to lack a lot of effort with all of the clash and limited variety in blocks in many areas. Try experimenting with the different styles of blocks and NPCs and create a less linear level series.
by PixelPest
Sun Jul 12, 2015 7:41 pm
Forum: Episodes
Topic: Pixel Island
Replies: 23
Views: 8846

Re: Pixel Island

First of all, please upload in a .zip format. I downloaded only a few levels but I think they were a fair enough example of this episode. Ghost House: A beginning battle with a Boohemoth? Not really a good idea. Very random and not fun. I also opened it in the level editor to find a useless row of h...
by PixelPest
Sun Jul 12, 2015 6:24 pm
Forum: Graphics
Topic: Super Mario Galaxy style Signpost
Replies: 5
Views: 2877

Re: Super Mario Galaxy style Signpost

Looks great! Might use in my latest project. Been looking for a graphic like this for a while.

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