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by PixelPest
Thu Feb 28, 2019 12:08 pm
Forum: Help and Support
Topic: will be there topic
Replies: 2
Views: 329

Re: will be there topic

I think they are working on the feature of adding wings. I might be wrong tho. I don't believe this has ever been addressed as an intended feature in any depth. Also locking this topic since it is not suited for Help and Support and pondering what features might be included is not constructive disc...
by PixelPest
Thu Feb 28, 2019 11:53 am
Forum: LunaLua
Topic: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)
Replies: 59
Views: 23534

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

It is great, but can you make it more like the superior Teascript version? (Like better default GFX, accurate physics). I haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them your...
by PixelPest
Thu Feb 28, 2019 9:38 am
Forum: LunaLua
Topic: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)
Replies: 59
Views: 23534

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

It is great, but can you make it more like the superior Teascript version? (Like better default GFX, accurate physics). I haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them your...
by PixelPest
Thu Feb 28, 2019 9:36 am
Forum: Help and Support
Topic: Game lags/getting it to work on a new PC
Replies: 8
Views: 674

Re: Game lags/getting it to work on a new PC

captaincronch wrote:
Thu Feb 28, 2019 7:18 am
Yeah, I'm using alpha. But I realized it's not all powerups that do this. It's only the starman.

EDIT: Never mind. I just found out I should be playing the level and not just using the tester. Now it makes sense.
Make sure you never use alpha tester and use LunaTester instead
by PixelPest
Wed Feb 27, 2019 11:14 am
Forum: LunaLua
Topic: SplitUp.lua: NPCs that split upon death
Replies: 13
Views: 2095

Re: SplitUp.lua: NPCs that split upon death

I meant an example of the luna.lua, so I could pick apart the code It's all documented in the file according to the OP. Also you can't use luna.lua files until Beta4 (there's a slightly different naming scheme in Beta3). You could probably also PM the creator and ask if they could send you the code...
by PixelPest
Tue Feb 26, 2019 12:45 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707758

Re: SMBX2 (2.0 Beta 3)

Maybe the levels require LunaLua libraries that aren't installed I installed SMBX2, nothing then is not removed. So no. (if anything, I ran SMBX2 Demo Stages) There are lua libraries that aren't included with SMBX2, maybe the levels require one of them Please don't just guess. A library not being f...
by PixelPest
Tue Feb 26, 2019 12:36 am
Forum: General
Topic: It's been awhile. Any recent good levels/episodes that I missed?
Replies: 5
Views: 651

Re: It's been awhile. Any recent good levels/episodes that I missed?

Just on the edge of that time frame, but this level is fantastic and will keep you going for a while: viewtopic.php?f=89&t=21871. Episode-wise, check to see if you haven't played some of the more recent featurings in the SMBX Worlds tab
by PixelPest
Sun Feb 24, 2019 11:43 pm
Forum: Help and Support
Topic: how to install custom non player characters for the game
Replies: 19
Views: 1609

Re: how to install custom non player characters for the game

so i have some custom npcs but the move pattern is very stupid. how do i change the movement pattern? You'll have to be more specific as to what you want them to do as well as specify what version you're using The Version is smbx beta Do you mean SMBX2 Beta3? And you still need to be more specific ...
by PixelPest
Sun Feb 24, 2019 1:51 pm
Forum: Help and Support
Topic: how to install custom non player characters for the game
Replies: 19
Views: 1609

Re: how to install custom non player characters for the game

They're just custom graphics: https://www.supermariobrosx.org/forums/viewtopic.php?f=35&t=10507. Make sure you have all of the files you need (text files for NPC configs, etc.) so i have some custom npcs but the move pattern is very stupid. how do i change the movement pattern? You'll have to be mo...
by PixelPest
Sun Feb 24, 2019 12:24 pm
Forum: Help and Support
Topic: how to install custom non player characters for the game
Replies: 19
Views: 1609

Re: how to install custom non player characters for the game

They're just custom graphics: viewtopic.php?f=35&t=10507. Make sure you have all of the files you need (text files for NPC configs, etc.)
by PixelPest
Sun Feb 24, 2019 9:06 am
Forum: General
Topic: 3D Level?
Replies: 10
Views: 1035

Re: 3D Level?

Is it the trick where the graphic switches frames to create illusion of 3D like in some old games? I don't think it's anywhere near as sophisticated as that. It just looks like a bunch of static graphics to me. EDIT: Actually now I see what you're saying. Probably if it's 38A they're drawing bitmap...
by PixelPest
Sun Feb 24, 2019 8:38 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1276
Views: 119329

Re: WIP Graphics Showcase III

Perhaps give credit to Ploaj, who ripped and submitted these sprites to the Spriter's Resource https://www.spriters-resource.com/3ds/marioluigisuperstarsagabowsersminions/sheet/97807/ I know, I mostly acknowledge his/her name in my 3D gfx posts, not in my folders yet, I'll leave a note or rename my...
by PixelPest
Sun Feb 24, 2019 8:32 am
Forum: General
Topic: 3D Level?
Replies: 10
Views: 1035

Re: 3D Level?

That level actually isn't even 3D, it's only 2.5D as you can't actually move in all three dimensions. As mentioned above it's all just graphics.

Also moved to General
by PixelPest
Sat Feb 23, 2019 11:49 pm
Forum: Projects
Topic: Super Mario Unknown Power {38a 1.4.4} (Cancelled)
Replies: 11
Views: 2232

Re: Mario {38a 1.4.4}

You don't need a separate topic. Everything to do with this episode will always be in this topic
by PixelPest
Sat Feb 23, 2019 8:35 pm
Forum: Help and Support
Topic: Episode name glitch
Replies: 3
Views: 401

Re: Episode name glitch

VanillaDude wrote:
Sat Feb 23, 2019 7:12 pm
PixelPest wrote:
Sat Feb 23, 2019 6:39 pm
Make sure you set the name in the episode settings in the .wld file. The name doesn't come from the folder but from a field saved in the world file
That's exactly what he said...
Misread the OP
by PixelPest
Sat Feb 23, 2019 6:39 pm
Forum: Help and Support
Topic: Episode name glitch
Replies: 3
Views: 401

Re: Episode name glitch

Make sure you set the name in the episode settings in the .wld file. The name doesn't come from the folder but from a field saved in the world file
by PixelPest
Sat Feb 23, 2019 1:58 pm
Forum: Guides
Topic: First Time Users Guide to SMBX
Replies: 85
Views: 47691

Re: First Time Users Guide to SMBX (How do I expand levels?)

AugustBro wrote:
Sat Feb 23, 2019 1:35 pm
How do I expand levels.
Please keep miscellaneous questions in their own topics, instead of posting here
by PixelPest
Sat Feb 23, 2019 1:17 pm
Forum: LunaLua
Topic: lightingfx.slp recreation in LunaLua?
Replies: 3
Views: 2301

Re: lightingfx.slp recreation in LunaLua?

This appears to be 1.4.4's TeaScript, but I do not know the code for LunaLua. It is possible though. As my last post says, it is doable in LunaLua but also requires some tech that Beta3 doesn't have, so it is in Beta4 (as it also uses shaders). So yes it is possible but no it is not available for p...
by PixelPest
Sat Feb 23, 2019 11:28 am
Forum: LunaLua
Topic: lightingfx.slp recreation in LunaLua?
Replies: 3
Views: 2301

Re: lightingfx.slp recreation in LunaLua?

This feature will be available when Beta4 is released
by PixelPest
Sat Feb 23, 2019 9:06 am
Forum: LunaLua
Topic: SplitUp.lua: NPCs that split upon death
Replies: 13
Views: 2095

Re: SplitUp.lua: NPCs that split upon death

The main post has a GIF example, did you realize? I meant an example of the luna.lua, so I could pick apart the code It's all documented in the file according to the OP. Also you can't use luna.lua files until Beta4 (there's a slightly different naming scheme in Beta3). You could probably also PM t...

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