It might be a good idea to make a section for pre-2014 episodes with an unknown release year. Anyway, here are the episodes I have that aren't listed and that I know were released before 2014: 2012 Bowser's Brain Control Takeover (Blaarg - Leader, Fallingsnow - Co-Leader, Hunter2258 - Level Designer...
I want my custom costumes to have proper "death effects" too. But how does that work with multiple costumes? Death effect sprite-swaps for player characters should stretch automatically; no lua needed. In fact, death effects for enemies not killed by stomping should also stretch automatically. Is t...
Alternately, you could make the effect sprites invisible and use a combination of layers and friendly sprite-swaps to simulate larger (and even animated) effects. Just be aware that this won't work for generated enemies since each layer can only spawn once.
Not exactly a misconception, but when I was young, I didn't know that you run in Super Mario Bros by holding the "B" button (or rather the "Y" button, as the case would have been). In fact, I didn't even know running was possible. I assumed that getting to the top of the flagpole was a matter of pr...
If I had to pick a favorite, I'd go with Bullet Maze, but here are a few runner-ups: Tower of Heaven Pause Ahead S.H.M.U.P. (Save Helios Minor from Unwanted Presence) The elephant series (includes Elephant Rave, Achievement Unlocked, This is the Only Level, etc.) is also pretty good. EDIT: I've also...
TUWAN wrote:I seem to never find people that like golden sun, but when I do they also acknowledge that nobody has heard of it.
I've actually beaten all three Golden Sun games (and even grew up with the first two), but I never really considered how obscure they were. I guess I can add those games to my list.
I've played a bunch of obscure games, so I'll try to limit it to the ones I've beaten (in no particular order): Little Samson Terranigma The Rocketeer (NES) Indiana Jones' Greatest Adventures Majyuuou (King of Demons) Metal Storm (NES) Trip World Mr. Gimmick Rockman & Forte: Mirai kara no Chousensha...
Aero wrote:Reading the OP and a few prior posts before replying.
Reading the OP and the previous page before replying.
The way you structured those sentences, you're saying that people would read posts made before the OP instead of the posts in response to it. I recommend rewording them.
"Not be Dr. Obscure" should be a point for the critics as well. If the only feedback given is incredibly vague, like "it's too hard," that doesn't help out anyone. What specific parts were hard? Why were they hard? How can they be improved?
Something else I later thought to mention: I'd love to see what other potential there is for connecting parts to the system. or if there's a stacking device of sorts, where you connect it to the sides, and then add the joy-con things at the ends. I'm imagining things like additional button mapping ...
Welp, I'm gonna bring this topic back for the 300th time! Well, I guess I'm bringing this back for the 301st time. I'm not sure if either of you realize this, but the reason this thread keeps dying is because (almost) nobody actually uses this thread to find music for their levels; people just use ...
Isn't it a little misplaced to say that it's Phil's remake that's bad, instead of the engine to begin with? He did a very good job recreating the dozens of levels. Given that the topic and I are specifically comparing different versions of SMB3, yes, it's that bad. Also, if you want to bring the en...
Something important I'd like to notice: On all SMBX versions you can't exit Fullscreen mode unless you exit the game altogether (you can't switch to another program, change the volume etc). Please make that possible on the next version. You tecnically can, but it requires you to open the task manag...
In all honesty, the only thing Phil's remake has going for it is that it's free. The sacrifices in AI it had to make makes it worse than the NES version IMO. As for the definitive version, I'd have to go with the GBA version. Even ignoring the extra E-Reader levels, it's portable (meaning you can pl...
Supershroom wrote:Is this actually compatible with SMBX 1.3.0.1
Yes, it is compatible. Remember that 1.3.0.1 only replaced the default songs and some graphics, so it's not that different from 1.3. Heck, you could play this in 1.3.0.0X if you wanted to.
Just make sure the SMBX build you're using doesn't have Lua.
You might need to upload your map and level for us. As long as the paths are connected to the level and the exit is linked to its proper path, I don't see what the problem could be.
New update: turns out we forgot to update the hub after changing the total number of stars, so if you updated to v 1.2, you'll need to download this as well: