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by Imaynotbehere4long
Sat Nov 26, 2016 11:03 pm
Forum: General
Topic: List of SMBX Episodes
Replies: 4
Views: 3001

Re: List of SMBX Episodes

It might be a good idea to make a section for pre-2014 episodes with an unknown release year. Anyway, here are the episodes I have that aren't listed and that I know were released before 2014: 2012 Bowser's Brain Control Takeover (Blaarg - Leader, Fallingsnow - Co-Leader, Hunter2258 - Level Designer...
by Imaynotbehere4long
Wed Nov 16, 2016 9:08 pm
Forum: Help and Support
Topic: How do you change the size of effects?
Replies: 8
Views: 1972

Re: How do you change the size of effects?

I want my custom costumes to have proper "death effects" too. But how does that work with multiple costumes? Death effect sprite-swaps for player characters should stretch automatically; no lua needed. In fact, death effects for enemies not killed by stomping should also stretch automatically. Is t...
by Imaynotbehere4long
Tue Nov 15, 2016 7:58 pm
Forum: Help and Support
Topic: How do you change the size of effects?
Replies: 8
Views: 1972

Re: How do you change the size of effects?

Alternately, you could make the effect sprites invisible and use a combination of layers and friendly sprite-swaps to simulate larger (and even animated) effects. Just be aware that this won't work for generated enemies since each layer can only spawn once.
by Imaynotbehere4long
Tue Nov 15, 2016 7:54 pm
Forum: Video Games
Topic: Misconceptions you had about games as a kid
Replies: 56
Views: 6401

Re: Misconceptions you had about games as a kid

Not exactly a misconception, but when I was young, I didn't know that you run in Super Mario Bros by holding the "B" button (or rather the "Y" button, as the case would have been). In fact, I didn't even know running was possible. I assumed that getting to the top of the flagpole was a matter of pr...
by Imaynotbehere4long
Tue Nov 15, 2016 7:43 pm
Forum: Video Games
Topic: Favorite flash game
Replies: 15
Views: 2512

Re: Favorite flash game

If I had to pick a favorite, I'd go with Bullet Maze, but here are a few runner-ups: Tower of Heaven Pause Ahead S.H.M.U.P. (Save Helios Minor from Unwanted Presence) The elephant series (includes Elephant Rave, Achievement Unlocked, This is the Only Level, etc.) is also pretty good. EDIT: I've also...
by Imaynotbehere4long
Sun Nov 13, 2016 1:15 pm
Forum: Help and Support
Topic: Is it possible to make npc not killable by wearing one of the boots or flying in the clown-car?
Replies: 6
Views: 1362

Re: Is it possible to make npc not killable by wearing one of the boots or flying in the clown-car?

Drachenbauer wrote:but i want to have both in one level: flying platforms made out of parakoopas and all four switch-platforms moving on rails.
Still make the para-koopas invisible and friendly, but attach them to blocks instead of NPCs.
by Imaynotbehere4long
Wed Nov 09, 2016 9:19 pm
Forum: Video Games
Topic: games you played that most people don't know that they exist
Replies: 32
Views: 5094

Re: games you played that most people don't know that they exist

TUWAN wrote:I seem to never find people that like golden sun, but when I do they also acknowledge that nobody has heard of it.
I've actually beaten all three Golden Sun games (and even grew up with the first two), but I never really considered how obscure they were. I guess I can add those games to my list.
by Imaynotbehere4long
Wed Nov 09, 2016 9:57 am
Forum: Video Games
Topic: games you played that most people don't know that they exist
Replies: 32
Views: 5094

Re: games you played that most people don't know that they exist

I've played a bunch of obscure games, so I'll try to limit it to the ones I've beaten (in no particular order): Little Samson Terranigma The Rocketeer (NES) Indiana Jones' Greatest Adventures Majyuuou (King of Demons) Metal Storm (NES) Trip World Mr. Gimmick Rockman & Forte: Mirai kara no Chousensha...
by Imaynotbehere4long
Thu Nov 03, 2016 9:20 am
Forum: SuperMarioBrosX.org
Topic: [POLL] Reading is fundamental
Replies: 7
Views: 3962

Re: [POLL] Reading is fundamental

Aero wrote:Reading the OP and a few prior posts before replying.
Reading the OP and the previous page before replying.
The way you structured those sentences, you're saying that people would read posts made before the OP instead of the posts in response to it. I recommend rewording them.
by Imaynotbehere4long
Tue Nov 01, 2016 11:54 am
Forum: General
Topic: Level music suggestion thread
Replies: 677
Views: 115766

Re: Level music suggestion thread

RhysOwens wrote:Does anybody know a good theme for a long boss fight in a short cave level?
Try this one:

by Imaynotbehere4long
Tue Oct 25, 2016 7:20 pm
Forum: SuperMarioBrosX.org
Topic: Improving as a community.
Replies: 9
Views: 4514

Re: Improving as a community.

"Not be Dr. Obscure" should be a point for the critics as well. If the only feedback given is incredibly vague, like "it's too hard," that doesn't help out anyone. What specific parts were hard? Why were they hard? How can they be improved?
by Imaynotbehere4long
Mon Oct 24, 2016 12:32 pm
Forum: Video Games
Topic: Nintendo Switch
Replies: 151
Views: 25100

Re: Nintendo Switch

Something else I later thought to mention: I'd love to see what other potential there is for connecting parts to the system. or if there's a stacking device of sorts, where you connect it to the sides, and then add the joy-con things at the ends. I'm imagining things like additional button mapping ...
by Imaynotbehere4long
Mon Oct 17, 2016 9:12 am
Forum: General
Topic: Level music suggestion thread
Replies: 677
Views: 115766

Re: Level music suggestion thread

MegaCDFan235 wrote:topic bump or no, i still need a song for a level that is an autoscrolling cave or something like that.
Maybe this would work?

If that song doesn't work, maybe you could provide a screenshot of the cave or let us know how fast it scrolls.
by Imaynotbehere4long
Mon Oct 17, 2016 8:56 am
Forum: General
Topic: The SMBX Music Recommendation Thread
Replies: 328
Views: 56845

Re: The SMBX Music Recommendation Thread

Welp, I'm gonna bring this topic back for the 300th time! Well, I guess I'm bringing this back for the 301st time. I'm not sure if either of you realize this, but the reason this thread keeps dying is because (almost) nobody actually uses this thread to find music for their levels; people just use ...
by Imaynotbehere4long
Mon Oct 17, 2016 8:38 am
Forum: Video Games
Topic: Definitive Version of SMB3?
Replies: 12
Views: 2056

Re: Definitive Version of SMB3?

Isn't it a little misplaced to say that it's Phil's remake that's bad, instead of the engine to begin with? He did a very good job recreating the dozens of levels. Given that the topic and I are specifically comparing different versions of SMB3, yes, it's that bad. Also, if you want to bring the en...
by Imaynotbehere4long
Sat Oct 15, 2016 1:53 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 710284

Re: SMBX 2.0 Beta 3

Something important I'd like to notice: On all SMBX versions you can't exit Fullscreen mode unless you exit the game altogether (you can't switch to another program, change the volume etc). Please make that possible on the next version. You tecnically can, but it requires you to open the task manag...
by Imaynotbehere4long
Sat Oct 15, 2016 1:35 pm
Forum: Video Games
Topic: Definitive Version of SMB3?
Replies: 12
Views: 2056

Re: Definitive Version of SMB3?

In all honesty, the only thing Phil's remake has going for it is that it's free. The sacrifices in AI it had to make makes it worse than the NES version IMO. As for the definitive version, I'd have to go with the GBA version. Even ignoring the extra E-Reader levels, it's portable (meaning you can pl...
by Imaynotbehere4long
Tue Oct 04, 2016 12:27 pm
Forum: Episodes
Topic: SMWCX version 1.21 (SMBX 1.3)
Replies: 16
Views: 6368

Re: SMWCX version 1.21 (SMBX 1.3)

Supershroom wrote:Is this actually compatible with SMBX 1.3.0.1
Yes, it is compatible. Remember that 1.3.0.1 only replaced the default songs and some graphics, so it's not that different from 1.3. Heck, you could play this in 1.3.0.0X if you wanted to.

Just make sure the SMBX build you're using doesn't have Lua.
by Imaynotbehere4long
Mon Oct 03, 2016 6:25 pm
Forum: Help and Support
Topic: Key and Door exits don't working in map paths.
Replies: 6
Views: 983

Re: Key and Door exits don't working in map paths.

You might need to upload your map and level for us. As long as the paths are connected to the level and the exit is linked to its proper path, I don't see what the problem could be.
by Imaynotbehere4long
Mon Oct 03, 2016 6:21 pm
Forum: Episodes
Topic: SMWCX version 1.21 (SMBX 1.3)
Replies: 16
Views: 6368

Re: SMWCX version 1.2 (SMBX 1.3)

New update: turns out we forgot to update the hub after changing the total number of stars, so if you updated to v 1.2, you'll need to download this as well:

https://www.dropbox.com/s/6izgun524fin5 ... B.lvl?dl=0

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