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by MidiGuyDP
Sat Feb 06, 2016 7:09 pm
Forum: LunaLua
Topic: SMBX Time Trialing Fun
Replies: 56
Views: 8223

Re: SMBX Time Trialing Fun

I plan to have each level have it's own lundll file, as there my be some specific code for certain levels that may happen. Also, if it's alright, I may shorten your level to something like 2-3 minute long or something like that (Once I get around to it.) also since it's meant to be a castle, I'll ha...
by MidiGuyDP
Sat Feb 06, 2016 5:21 pm
Forum: LunaLua
Topic: SMBX Time Trialing Fun
Replies: 56
Views: 8223

Re: SMBX Time Trialing Fun

What kind of level is it? Also, if it's really long, try to shorten it to something that takes like around 1,2 minutes to finish. I'm thinking the average level should be about that long in length. I may make "World" videos too, where there are most likely 4 levels in a row. Though single level vide...
by MidiGuyDP
Sat Feb 06, 2016 4:04 pm
Forum: LunaLua
Topic: SMBX Time Trialing Fun
Replies: 56
Views: 8223

Re: SMBX Time Trialing Fun

For future reference, some games count a tie as both people have the same rank, while others treat it as the first person to get that time is the true first place... I can care less which you use, but I just wanted to say it. Congratulations on the time though. Yeah, we'll definitely go with the ti...
by MidiGuyDP
Sat Feb 06, 2016 12:29 pm
Forum: LunaLua
Topic: SMBX Time Trialing Fun
Replies: 56
Views: 8223

Re: SMBX Time Trialing Fun

When it comes to how we'll be doing the runs. I set up the lunadll file to always starts you with the specific power ups, so we'll definitely wont be doing any "Start with capes" runs (Unless certain levels could call for it). Also, if you have a level you think would be cool to speed run, show me. ...
by MidiGuyDP
Fri Feb 05, 2016 11:16 pm
Forum: LunaLua
Topic: SMBX Time Trialing Fun
Replies: 56
Views: 8223

Re: SMBX Time Trialing Fun

Niice Time! I wonder if it'll be possible to do any better. Seems like that may be the max for this one. There's no way to get it faster than that actually. For the concept by itself, I really like it. I might try it out in the future and since I have the capeability to record stuff, I might gonna ...
by MidiGuyDP
Fri Feb 05, 2016 8:30 pm
Forum: LunaLua
Topic: SMBX Time Trialing Fun
Replies: 56
Views: 8223

Re: SMBX Time Trialing Fun

Niice Time! I wonder if it'll be possible to do any better. Seems like that may be the max for this one.

EDIT: Added your time to the time list. ;)
by MidiGuyDP
Fri Feb 05, 2016 7:01 pm
Forum: LunaLua
Topic: SMBX Time Trialing Fun
Replies: 56
Views: 8223

Re: SMBX Time Trailing Fun

Hrya, added my own time. Yay! :) Now I can make any timing gimmick with this! Thanks for doing this <3 will use this later. Glad I could help. :) Thank you for this, should wbdo commentary or not? Also, this means Toad and Peach only runs which are two of my three best characters! (Peach>Link>Toad>M...
by MidiGuyDP
Fri Feb 05, 2016 9:04 am
Forum: LunaLua
Topic: SMBX Time Trialing Fun
Replies: 56
Views: 8223

Re: SMBX Time Trailing Fun

(--Times--)

1-1: A Standard Grassland
1st - MECHDRAGON777 ..... 21.40
1st - MidiGuyDP ..... 21.40

1-2: Maze Cave
1st - MECHDDRAGON777 ..... 34.13
2nd - bossedit8 ..... 34.16
3rd - MidiGuyDP ..... 34.99
by MidiGuyDP
Fri Feb 05, 2016 9:03 am
Forum: LunaLua
Topic: SMBX Time Trialing Fun
Replies: 56
Views: 8223

SMBX Time Trialing Fun

Heya everyone! How's it going? I had this neat idea that I wanted to try out: http://i.imgur.com/tNwekBR.png So what I did here was set up a timer to appear in the level when you play, and have it stop once you touch the goal, and with that I went and selected a level to start this out with to see i...
by MidiGuyDP
Fri Feb 05, 2016 8:35 am
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 183955

Re: LunaLua Offical Thread - SMBX Usermod Framework

Thanks for the code. It'll save me the trouble of looking for the checkpoints to delete them. ;) EDIT: Alrighty, there's one more function I want to get in there, though I'm having difficulty. I basically want to make the life count always reset to like 3 or something so that game overs don't happen...
by MidiGuyDP
Thu Feb 04, 2016 3:07 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 183955

Re: LunaLua Offical Thread - SMBX Usermod Framework

Thanks, that worked wonders. There's one more thing I need to know. I'd like to make the timer move to another part of the screen when the goal is obtained. Also would be awesome if I could make it bigger too. I've been trying to Text.print it to a different location for when the goal event happens,...
by MidiGuyDP
Thu Feb 04, 2016 1:52 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 183955

Re: LunaLua Offical Thread - SMBX Usermod Framework

Cool. I got it in. Works great, thank you! :) Though had another question about it, I would like to have it so that it shows the Zeroes for in the seconds and milliseconds section. At the moment, it's doing stuff like "1,2,3,4,5,6,7,8,9,10" though I'm looking for "01,02,03,04,05,06,07,08,09,10"). Wh...
by MidiGuyDP
Thu Feb 04, 2016 11:14 am
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 183955

Re: LunaLua Offical Thread - SMBX Usermod Framework

Heyo. I had a little question I figured it would be faster to ask here then to look around. I've been wondering, has anyone here made a Time Trail style timer? Like one that would start at 0:00.00 (minute:second.milliseconds) at the beginning of the level, then stop once the player would get ANY kin...
by MidiGuyDP
Sat Nov 21, 2015 11:04 pm
Forum: General
Topic: Let's Play "Your" Levels (With World Map)
Replies: 135
Views: 26101

Re: Let's Play "Your" Levels (With World Map)

Heya all. Here's the FINALE of World 7! 7-5, as well as this series! (Have a look below the video for more info about that) https://www.youtube.com/watch?v=94BrpO_MakY So yeah, hope you liked that. With that, I have an announcement. With this I am stopping here with let's play your level (With World...
by MidiGuyDP
Sun Nov 15, 2015 5:33 pm
Forum: General
Topic: Let's Play "Your" Levels (With World Map)
Replies: 135
Views: 26101

Re: Let's Play "Your" Levels (With World Map)

Heya all. Here be the NEXT part of World 7! 7-4!



One more part to go! ^^
by MidiGuyDP
Sat Oct 03, 2015 12:04 am
Forum: General
Topic: Let's Play "Your" Levels (With World Map)
Replies: 135
Views: 26101

Re: Let's Play "Your" Levels (With World Map)

Heya all, sorry again for more delays. But here's world 7-3! :D



Two more levels are played here (Well 3, but you'll see why I say two). ^^

And yeah if you have other levels to submit, go right ahead! ^^
by MidiGuyDP
Fri Aug 07, 2015 8:42 pm
Forum: General
Topic: Let's Play "Your" Levels (With World Map)
Replies: 135
Views: 26101

Re: Let's Play "Your" Levels (With World Map)

Heya all! Here's the next part of world 7! Two levels here, but they take a while. O.o

by MidiGuyDP
Thu Jul 30, 2015 11:10 pm
Forum: LunaLua
Topic: The SMBX "SMB3" Overhaul API Mod v1.0.2
Replies: 96
Views: 27165

Re: The SMBX "SMB3" Overhaul API Mod

I just got a hold of it and tried it out. Really cool stuff! ^^ I had a question though, is there a way to set individual time limits to each level? I actually did find a way to do it, by putting each level in it's own folder then putting a lua file in each of those, but that resulted in individual ...
by MidiGuyDP
Sun Jul 26, 2015 7:28 am
Forum: General
Topic: Let's Play "Your" Levels (With World Map)
Replies: 135
Views: 26101

Re: Let's Play "Your" Levels (With World Map)

What crazy timing you have with the message. ^^ Hiya all! Sorry it's been sooooo freakin long. Been up to a lot of stuff, such as: -Music (A new music video came out on the subject https://www.youtube.com/watch?v=ofe42-0se5k wheck it out!) -TriForceVS (A VS channel where myself and 2 of my friends r...
by MidiGuyDP
Fri Nov 28, 2014 5:36 pm
Forum: General
Topic: Changing Resolution to 400x300
Replies: 6
Views: 2364

Re: Changing Resolution to 400x300

Thanks for your help. I was thinking that since most gfx in smbx is made of 2x2 pixels, resizing it to exactly half that would mainly just bring them to 1x1 pixels though it would still look like clean. Though I see that because of animations, it still wouldn't be perfect. You can also use the scree...

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