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by Sancles-Chan
Sat Mar 14, 2020 7:44 am
Forum: SLAM
Topic: [Cave] Cannon Cavern
Replies: 11
Views: 1539

Re: [Cave] Cannon Cavern

Image

this has been in the devkit since the start, I don't know what you're doing wrong.
by Sancles-Chan
Fri Mar 13, 2020 5:26 pm
Forum: SLAM
Topic: [Cave] Cannon Cavern
Replies: 11
Views: 1539

Re: [Cave] Cannon Cavern

Cedur wrote:
Fri Mar 13, 2020 12:50 pm
There are Mario blocks around the diagonal poodoboos, Luigi and Toad can't get past them.
If you had read the main post in this subforum, you would've known that character filter blocks change depending on who you're playing as.

Please try to pay attention next time.
by Sancles-Chan
Wed Mar 11, 2020 5:02 pm
Forum: Levels
Topic: White Castle - SMBX 1.4.5 Level (a homage to Hollow Knight)
Replies: 3
Views: 524

Re: White Castle - SMBX 1.4.5 Level (a homage to Hollow Knight)

FireyPaperMario wrote:
Wed Mar 11, 2020 5:40 am
Looks more of a love letter to SMBX members who grew up playing Gameboy to me
literally incorrect, but ok.
by Sancles-Chan
Fri Mar 06, 2020 7:29 pm
Forum: SLAM
Topic: [Grassland] This Level Is Inevitable
Replies: 2
Views: 664

Re: [Grassland] This Level Is Inevitable

update your fucking devkit version
by Sancles-Chan
Wed Mar 04, 2020 1:05 pm
Forum: Sandbox
Topic: User Talk & Personal Stuff
Replies: 4277
Views: 137125

Re: The "What happened to that SMBX user?" thread

except he literally told me that himself.
by Sancles-Chan
Wed Mar 04, 2020 7:09 am
Forum: Site Discussion
Topic: Should we have more SMBX contests?
Replies: 19
Views: 1744

Re: Should we have more SMBX contests?

Avlc episode is being made by me, but seeing as you can download and play all the levels yourself, I'm not exactly in a rush to finish it Also, submitting a "casual" level to a contest is as good as not participating at all. Contests with a set "level theme" will more often than not be aesthetic sti...
by Sancles-Chan
Wed Mar 04, 2020 3:05 am
Forum: Sandbox
Topic: User Talk & Personal Stuff
Replies: 4277
Views: 137125

Re: The "What happened to that SMBX user?" thread

Ryaa didn't leave, he just got banned a final time because the staff team figured out he was only interested in stirring shit up.
by Sancles-Chan
Tue Mar 03, 2020 8:45 am
Forum: Site Discussion
Topic: Project and Episode structure
Replies: 27
Views: 2065

Re: Project and Episode structure

how does this not strike anyone else as a complete mess navigation-wise. please don't fuck with the structure. I support more requirements in order to start a project thread, sure, maybe not requiring people to have a full team, but having enough content to be able to show that you're dedicated to t...
by Sancles-Chan
Sat Feb 29, 2020 9:09 am
Forum: General
Topic: GRAND EXTRAVAGRANDZA 3 - good Edition
Replies: 22
Views: 1865

Re: GRAND EXTRAVAGRANDZA 3 - good Edition

ok
by Sancles-Chan
Fri Feb 28, 2020 7:47 pm
Forum: General
Topic: GRAND EXTRAVAGRANDZA 3 - good Edition
Replies: 22
Views: 1865

Re: GRAND EXTRAVAGRANDZA 3 - good Edition

yo do you gamers want like



more time?
by Sancles-Chan
Mon Feb 24, 2020 3:59 am
Forum: General
Topic: GRAND EXTRAVAGRANDZA 3 - good Edition
Replies: 22
Views: 1865

Re: GRAND EXTRAVAGRANDZA 3 - good Edition

basically
by Sancles-Chan
Sun Feb 23, 2020 2:15 pm
Forum: General
Topic: GRAND EXTRAVAGRANDZA 3 - good Edition
Replies: 22
Views: 1865

Re: GRAND EXTRAVAGRANDZA 3 - good Edition

listen up, you've got like a week left and if you don't send me something by the end of it you die in real life.


the stakes are high now bitch(es), give me levels.
by Sancles-Chan
Sat Feb 22, 2020 4:05 am
Forum: SLAM
Topic: [Lava/Factory] Slamming Sumos
Replies: 12
Views: 3343

Re: [Lava/Factory] Slamming Sumos

beta 4 might be screwing with things? I don't know how it would though.
by Sancles-Chan
Thu Feb 20, 2020 7:17 pm
Forum: SLAM
Topic: [Forest] Yoshfeeding
Replies: 16
Views: 1623

Re: [Forest] Yoshfeeding

if I don't have big problems to complain about, obviously I'm going to complain about the smaller problems, and I think the friendly npcs just don't help with the vibe of the level at all, therefore they're unnecessary.
by Sancles-Chan
Thu Feb 20, 2020 5:56 pm
Forum: SLAM
Topic: [Lava/Factory] Slamming Sumos
Replies: 12
Views: 3343

Re: [Lava/Factory] Slamming Sumos

https://cdn.discordapp.com/attachments/576560667725791252/680185834590568449/2020-02-20_23_54_30.png This honestly feels like too many things to time at once, and the hitboxes on the sparks are a bit ambiguous if I'm gonna be honest. https://cdn.discordapp.com/attachments/576560667725791252/6801866...
by Sancles-Chan
Thu Feb 20, 2020 5:29 pm
Forum: SLAM
Topic: [Forest/Haunted] Forest of Unassuming Ghosts
Replies: 2
Views: 705

Re: [Forest/Haunted] Forest of Unassuming Ghosts

Yeah I'll have to second that more checkpoints idea, this level is far too long to only have one checkpoint. The wave eeries at the sticky block section, the part where there's 3 of them in a row, I have no idea how to avoid taking damage there. Also, the eeries in general tend to be a little bit ha...
by Sancles-Chan
Thu Feb 20, 2020 5:09 pm
Forum: SLAM
Topic: [Forest] Yoshfeeding
Replies: 16
Views: 1623

Re: [Forest] Yoshfeeding

Are we seriously nitpicking a perfectly fine level about some friendly npcs giving some dialogue? For anything it could be for aesthetic purposes. The only thing I’d criticize is the piranha plants being inedible since yoshi could always eat pirhana plants ever since he was introduced. I think the ...
by Sancles-Chan
Thu Feb 20, 2020 8:35 am
Forum: SLAM
Topic: [Forest] Yoshfeeding
Replies: 16
Views: 1623

Re: [Forest] Yoshfeeding

they don't really add anything to the level, not even some sort of personality.
by Sancles-Chan
Wed Feb 19, 2020 4:17 pm
Forum: SLAM
Topic: [Forest] Yoshfeeding
Replies: 16
Views: 1623

Re: [Forest] Yoshfeeding

This is alright, would work fine for world 2 or 3, I don't think it needs any changes (though the talking blue yoshies are honestly pretty unnecessary)

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