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by GOD_SAMA
Fri Aug 16, 2019 3:50 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 463283

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Core wrote:
Fri Aug 16, 2019 3:47 pm
There is no extended powerup array yet, so you can't add new powerups. But i believe you can add more animations frame to player. People (including devs) told you that link won't get overhaul.
i only used that as an example tho didnt mean to say he should here
by GOD_SAMA
Fri Aug 16, 2019 2:42 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 463283

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

<r>all i care about suggestion wise is that the editor becomes easier to use so that ppl without coding knowledge can get by <br/> expanded animations so mario and others can have a ton of animation frames based on what the user needs or wants (smw mario moves weird than how he moves in his original...
by GOD_SAMA
Wed Aug 14, 2019 1:54 am
Forum: General
Topic: smbx playable character ideas
Replies: 4
Views: 1712

smbx playable character ideas

Image
new character addition idea
i could see ppl playing him lol

anyone else think its possible?
by GOD_SAMA
Wed Aug 07, 2019 6:06 pm
Forum: Graphic Request
Topic: SMB3 Styled Playable Yoshi (request)
Replies: 2
Views: 1554

Re: SMB3 Styled Playable Yoshi (request)

basically yoshis island yoshi recolored to smb3
should be simple enough since yoshi did make a cameo in super mario bros 3 snes and gba versions
hope someone doesnt have a hard time with it tho
Image
by GOD_SAMA
Wed Aug 07, 2019 10:03 am
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 463283

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

how does one add more power up slots
im curious about that?
and whats halting any progress on it?
by GOD_SAMA
Tue Aug 06, 2019 12:31 pm
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 2254

Re: apparently these were suppose to be in smbx

I have a few ideas on some of these, but considering it feels more like a new character, I might struggle. Will try to work on it when I can, but do not expect me to finish it. Though Frog-Link seems like a good idea to be Zora Link... do what you can dude ill be here rooting for you :D glad they n...
by GOD_SAMA
Tue Aug 06, 2019 3:28 am
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 2254

Re: apparently these were suppose to be in smbx

I have a few ideas on some of these, but considering it feels more like a new character, I might struggle. Will try to work on it when I can, but do not expect me to finish it. Though Frog-Link seems like a good idea to be Zora Link... do what you can dude ill be here rooting for you :D glad they n...
by GOD_SAMA
Mon Aug 05, 2019 10:59 pm
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 2254

Re: apparently these were suppose to be in smbx

<r><QUOTE author="Ace" post_id="356850" time="1565038297" user_id="617"><s>[quote=Ace post_id=356850 time=1565038297 user_id=617]</s> This topic isn't really related to Lua, aside from the fact that someone somewhere could create this with Lua if they really wanted to. I'm moving this to general, bu...
by GOD_SAMA
Sun Aug 04, 2019 11:58 am
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 2254

Re: apparently these were suppose to be in smbx

<r><QUOTE author="Electriking" post_id="356768" time="1564908606" user_id="10240"><s>[quote=Electriking post_id=356768 time=1564908606 user_id=10240]</s> <QUOTE author="GOD_SAMA" post_id="356764" time="1564903220" user_id="18304"><s>[quote=GOD_SAMA post_id=356764 time=1564903220 user_id=18304]</s> <...
by GOD_SAMA
Sun Aug 04, 2019 3:20 am
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 2254

Re: apparently these were suppose to be in smbx

They were not "supposed" to be in SMBX. The uploader just asked Redigit and got turned down, like they describe. If they asked us (the SMBX2 developers), we'd turn them down again, because of backwards compatibility and not wanting to make a character's scope explode. I'm also not convinced that mo...
by GOD_SAMA
Sun Aug 04, 2019 12:59 am
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 2254

Re: apparently these were suppose to be in smbx

1. where did you get the information about these supposedly be in smbx 2. they seem possible, but would change link's playstyle heavily from the 1.3 version if it's in the basegame from where i found it on deviant art https://www.deviantart.com/legend-tony980/art/SMBX-Link-s-sprites-Sixth-Update-67...
by GOD_SAMA
Sun Aug 04, 2019 12:04 am
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 2254

apparently these were suppose to be in smbx

Image
is it possible to have link do all these in smbx
by GOD_SAMA
Fri Jul 26, 2019 11:59 am
Forum: LunaLua
Topic: slopes.lua: SMBX's collision, rewritten!
Replies: 3
Views: 2075

Re: slopes.lua: SMBX's collision, rewritten!

nukethe smbx from orbit and start over with this m8
i agree dude
cant wait for mario maker x :D
by GOD_SAMA
Thu Jul 25, 2019 2:12 pm
Forum: Graphic Request
Topic: Graphics needed for episode
Replies: 8
Views: 2300

Re: Graphics needed for episode

and spriters resource
by GOD_SAMA
Tue Jul 23, 2019 4:21 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 832
Views: 198755

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Electriking wrote:
Tue Jul 23, 2019 3:26 pm
GOD_SAMA wrote:
Tue Jul 23, 2019 3:12 pm
is this engine suitable to be used to create a super metroid type game
?
Yes
holy sh2t
thats amazing then
by GOD_SAMA
Tue Jul 23, 2019 3:12 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 832
Views: 198755

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

is this engine suitable to be used to create a super metroid type game
?
i ask cause im looking around for suitable game engines that wouldnt take a lot to run and use
and wouldnt be that difficult to learn and use as well
by GOD_SAMA
Thu Jul 18, 2019 1:51 pm
Forum: Graphics
Topic: [4.0 SMW Update] Pigeon's Playables Pack [SMBX 2.0 Required]
Replies: 42
Views: 11097

Re: [4.0 SMW Update] Pigeon's Playables Pack 4.0 [SMBX 2.0 Required]

<r><QUOTE author="BackwardsPigeon1985" post_id="355706" time="1563456945" user_id="17684"><s>[quote=BackwardsPigeon1985 post_id=355706 time=1563456945 user_id=17684]</s> <QUOTE author="GOD_SAMA" post_id="355681" time="1563431284" user_id="18304"><s>[quote=GOD_SAMA post_id=355681 time=1563431284 user...
by GOD_SAMA
Thu Jul 18, 2019 7:26 am
Forum: Graphics
Topic: [4.0 SMW Update] Pigeon's Playables Pack [SMBX 2.0 Required]
Replies: 42
Views: 11097

Re: [4.0 SMW Update] Pigeon's Playables Pack 4.0 [SMBX 2.0 Required]

sammerbro wrote:
Thu Jul 18, 2019 6:05 am
Will you ever add playables that are not Mario and Luigi?
aint that possible only in the next release of smbx cause of animations being limited or whatever
or is it just customs and such
by GOD_SAMA
Thu Jul 18, 2019 2:28 am
Forum: Graphics
Topic: [4.0 SMW Update] Pigeon's Playables Pack [SMBX 2.0 Required]
Replies: 42
Views: 11097

Re: [4.0 SMW Update] Pigeon's Playables Pack 4.0 [SMBX 2.0 Required]

oh and will you add smb1 from smb all stars snes mario and luigi as well?
by GOD_SAMA
Wed Jul 17, 2019 5:55 pm
Forum: Graphics
Topic: [4.0 SMW Update] Pigeon's Playables Pack [SMBX 2.0 Required]
Replies: 42
Views: 11097

Re: [4.0 SMW Update] Pigeon's Playables Pack 4.0 [SMBX 2.0 Required for some of them]

Excuse me but I guess that the links are broken or something. I can't download it and I really want to do it ;-; For some reason the underscore at the end of the links wasn't considered part of the link, it should work now, i'm very sorry. https://i.postimg.cc/PNPj8mzW/GB-Link.png https://i.postimg...

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