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by MrDoubleA
Sun May 31, 2020 8:05 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13636

Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

That’s odd... have you changed "exclamationBlock_blink.frag" at all? This seems like an error in there.
by MrDoubleA
Sat May 30, 2020 4:53 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13636

Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

I'd love to see boss bass, porcupuffers and cheep chomps. You could call it The BIG Fish Update There is a "rough draft" of the Porcupuffer. It behaves more like a Bully or Flurry on water though. I found it on the forums here . I'd rather see an implementation of them that is chained to the screen...
by MrDoubleA
Wed May 27, 2020 3:49 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13636

Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

I am currently working on getting the slams working. I currently have the thwomp slams, but other NPC related ones are a bit more complicated. Basically, this uses semisolid slopes. The problem there is that they don't work properly, particularly with NPCs, which fall right through them if they don'...
by MrDoubleA
Tue May 26, 2020 9:36 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13636

Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

The weight takes size, speed and position into account, but there's a few extra things. For players, it takes into account being mega, being on a mount, holding an NPC, and having an NPC/player in yoshi's mouth. For NPCs, it takes into account the "isheavy" config property and having a player standi...
by MrDoubleA
Mon May 25, 2020 8:16 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13636

Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

While I will say that “big fish update” would be neat, I currently would like to finish up the SMM2 seesaw platforms and new piranha plants I’m currently working on. Thanks for the ideas, though!
by MrDoubleA
Thu May 21, 2020 12:38 pm
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 35
Views: 3592

Re: warpTransition.lua - Spruce up your warps!

For a future update, would it be possible to add a blacklist? Like if you want to use it for a level but there's just one warp that goes from one end of a section to the other that you just don't want to pan? Well, you can change the current warp types at any time. So an example script for somethin...
by MrDoubleA
Wed May 20, 2020 9:44 am
Forum: LunaLua Help
Topic: Kirby Playable Help
Replies: 3
Views: 367

Re: Kirby Playable Help

This is not valid lua code. I’d personally recommend watching Enjl’s lunalua tutorials before taking on the task of making a custom playable.
by MrDoubleA
Wed May 20, 2020 9:39 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 35
Views: 3592

Re: warpTransition.lua - Spruce up your warps!

This looks really good! But I'm having a bit of trouble using it, I'm confused. Should any options appear in the Warps and Doors tab? The level loads with Mario with a circle effect (The one which extends outwards, I don't know the name) but other than that Im not sure on how to use it. There aren'...
by MrDoubleA
Wed May 20, 2020 8:28 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 35
Views: 3592

Re: warpTransition.lua - Spruce up your warps!

That's probably possible... I'll look into that when I can.
by MrDoubleA
Wed May 20, 2020 6:54 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 35
Views: 3592

Re: warpTransition.lua - Spruce up your warps!

I'm getting this error when I start a level using it: https://i.imgur.com/jRJtzKZ.png There's no other lua code running in this level, or the episode folder, outside of loading the warpTransition lua. Is there anything else I should be doing, or some documentation I'm missing? Looks like you don't ...
by MrDoubleA
Tue May 19, 2020 6:59 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13636

Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

TheGameyFireBro105 wrote:
Tue May 19, 2020 6:12 pm
Looking at the stack traceback, this has nothing to do with my NPC pack.
What's the stack traceback?
It’s part of the error message.
by MrDoubleA
Tue May 19, 2020 6:06 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13636

Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

<r><QUOTE author="CJ_RLushi" post_id="371691" time="1589736591" user_id="19523"><s>[quote=CJ_RLushi post_id=371691 time=1589736591 user_id=19523]</s> Here<br/> <SPOILER><s>[spoiler]</s><IMG src="https://media.discordapp.net/attachments/529409333750923323/711631247520038962/2020-05-17_12_27_42.gif"><...
by MrDoubleA
Tue May 19, 2020 4:05 pm
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 35
Views: 3592

warpTransition.lua (v1.1.2) - Spruce up your warps!

This is just a small library to add transitions when using warps or entering the level. Additionally, it also offers music fading between sections.
See bottom of file for settings.

Showcase
Download
by MrDoubleA
Sun May 17, 2020 6:15 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13636

Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

So doing significative damage to boom boom while hes offscreen throws an attempt to perform arithmetic on nil (health), and then he dies Added in 36 seconds: *the error is not thrown while hes offscreen but when he gets onscreen for the first time after recieving that damage* Could you show the act...
by MrDoubleA
Sat May 16, 2020 2:28 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13636

Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

There was a minor bug with the stackable NPCs which would force them to be friendly if spawned after the level start. The download link has been updated to fix that, so if you've already downloaded, please do so again.
by MrDoubleA
Sat May 16, 2020 12:46 pm
Forum: Levels
Topic: LGLevel with me (Latest release: Spin Spin Woods)
Replies: 8
Views: 1139

Re: LGLevel with me (Latest release: Spin Spin Woods)

Well that was a great level! I just have a few things to say... This pipe is cut off a bit. https://media.discordapp.net/attachments/473616657408065536/711257781822423130/2020-05-16_17_37_26.png and a star coin which is just "play the level again, except do one thing differently" isn't particularly ...
by MrDoubleA
Sat May 16, 2020 11:51 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13636

Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

v1.2 is out! Adding stackable NPCs, the P-Balloon, a revampled Goal Tape, Mechakoopas, and more!
by MrDoubleA
Fri May 15, 2020 6:55 am
Forum: LunaLua
Topic: [NPC Pack] Custom Rexes (v2)
Replies: 13
Views: 2382

Re: [NPC Pack] Custom Rexes (v2)

People have already made custom graphics for that. Plus, I'm pretty much done with this pack, though I plan to redo it for my main NPC pack at some point.
by MrDoubleA
Wed May 13, 2020 4:04 pm
Forum: LunaLua
Topic: [NPC Pack] Custom Rexes (v2)
Replies: 13
Views: 2382

Re: [NPC Pack] Custom Rexes (v2)

I'd love an ice variant that freezes the player and friendly npcs not set as friendly on contact. I'd also love sad rexes from SPP. It'd also be cool if you did this: It's extremely similar to rexes, design-wise. https://i.postimg.cc/fts2SYcf/150px-Draglet-Artwork-Super-Mario-3-D-Land.png the mario...
by MrDoubleA
Tue May 05, 2020 4:47 pm
Forum: General
Topic: The Novaverse Main Hub - Partnership Program/News/Events/Workshops
Replies: 61
Views: 4976

Re: The Novaverse Main Hub - Partnership Program/News/Events

Well, it's good to see this finally here. I've been enjoying creating scripts for and offering help on novaverse projects, so here's hoping that this helps expand it!

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