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by MrDoubleA
Tue Aug 18, 2020 8:55 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13564

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

TheGameyFireBro105 wrote:
Tue Aug 18, 2020 6:24 pm
Image

WUT?
What NPC's from this pack do you have installed? Does it still occur when you remove the NPC''s? Please report some basic information.
by MrDoubleA
Tue Aug 18, 2020 10:45 am
Forum: LunaLua Help
Topic: (2.4) Level Timer starting from Event
Replies: 13
Views: 559

Re: (2.4) Level Timer starting from Event

Timer.activate sets timer_paused to false and timer_visible to true. Timer.isActive() returns the opposite of timer_paused. Timer.isVisible() returns timer_visible. So, if you call activate, isActive and isVisible will always be true. So they cannot be what stands in the way of the timer showing. M...
by MrDoubleA
Tue Aug 18, 2020 8:59 am
Forum: LunaLua Help
Topic: (2.4) Level Timer starting from Event
Replies: 13
Views: 559

Re: (2.4) Level Timer starting from Event

If I remember correctly, hudoverride.visible.timer starts off as true, even if the timer isn't active. The reason the timer isn't always visible is just because it also checks for Timer.isActive(). Timer.activate sets timer_paused to false and timer_visible to true. Timer.isActive() returns the opp...
by MrDoubleA
Mon Aug 17, 2020 6:53 am
Forum: LunaLua Help
Topic: (2.4) Level Timer starting from Event
Replies: 13
Views: 559

Re: (2.4) Level Timer starting from Event

You are already calling the function. NO NECESSARY CHANGE THERE. Just load hudoverride and set the timer visibility variable to true. local hudoverride = require("hudoverride") hudoverride.visible.timer = true The level settings timer is identical to timer.lua's timer. If I remember correctly, hudo...
by MrDoubleA
Fri Aug 14, 2020 2:01 pm
Forum: LunaLua Help
Topic: (Request) New Super Mario Bros Enemy dancing in lua code form
Replies: 6
Views: 625

Re: (Request) New Super Mario Bros Enemy dancing in lua code form

Did you... actually read any of that?
by MrDoubleA
Fri Aug 14, 2020 1:49 pm
Forum: LunaLua
Topic: [NPC Pack] Celeste Red Orb
Replies: 7
Views: 1634

Re: [NPC Pack] Celeste Red Orb

I've seen those before, with the sound files in the folder, but it just seems that it just... can't load the sound files? Opening and reexporting them in audacity seemed to fix the issue.
by MrDoubleA
Thu Aug 13, 2020 5:20 pm
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 45
Views: 5724

Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)

georgespezi12 wrote:
Thu Aug 13, 2020 8:33 am
Image
This is a phenomenon I like to call screen wobble, which happens when a player enters disjointed rooms.
Yes? That's exactly how it's supposed to act?
by MrDoubleA
Mon Aug 10, 2020 5:27 am
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 45
Views: 5724

Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)

georgespezi12 wrote:
Sat Aug 08, 2020 1:02 pm
Image

Held npcs disappear when you transition rooms.
I'm aware. You can disable the reset when transitioning between rooms by using one of the settings, though I may include an option to make held NPC's not get reset in the next version.
by MrDoubleA
Mon Aug 10, 2020 5:20 am
Forum: LunaLua Help
Topic: multi hit npcs
Replies: 5
Views: 447

Re: multi hit npcs

My bad! The type in it should be fixed now.
by MrDoubleA
Sun Aug 09, 2020 3:54 pm
Forum: LunaLua Help
Topic: I need a bit of help with coins
Replies: 2
Views: 256

Re: I need a bit of help with coins

If it helps, the current coin count can be accessed using the following:

Code: Select all

mem(0x00B2C5A8,FIELD_WORD)
by MrDoubleA
Sun Aug 09, 2020 3:52 pm
Forum: LunaLua Help
Topic: multi hit npcs
Replies: 5
Views: 447

Re: multi hit npcs

It's not all too hard to do! Put this into your luna.lua file: local multiHitNPCs = { [1] = 2, [2] = 3, } function onNPCHarm(eventObj,npc,reason,culprit) if not multiHitNPCs[npc.id] or (reason == HARM_TYPE_LAVA or reason == HARM_TYPE_OFFSCREEN) then return end local data = npc.data if npc:mem(0x156,...
by MrDoubleA
Mon Aug 03, 2020 5:36 pm
Forum: Graphics
Topic: Default player graphics with uniform offsets
Replies: 8
Views: 1069

Default player graphics with uniform offsets

This is a set of player graphics, where the offset for each frame is the same, making it easier to edit and work with. In-case you don't know what all that means: basically, they're no longer smushed into the top left corner. In addition, the inconsistent colouring of Mario & Luigi has been fixed. O...
by MrDoubleA
Tue Jul 28, 2020 5:10 am
Forum: LunaLua
Topic: [NPC Pack] helmets.lua - Protect your head!
Replies: 16
Views: 2208

Re: [NPC Pack] helmets.lua - Protect your head!

GOD_SAMA wrote:
Mon Jul 27, 2020 10:07 pm
What about this?
Image
That looks to just be an early version of the cape.
by MrDoubleA
Mon Jul 27, 2020 4:38 pm
Forum: LunaLua
Topic: [NPC Pack] helmets.lua - Protect your head!
Replies: 16
Views: 2208

Re: [NPC Pack] helmets.lua - Protect your head!

This is awesome, but how would one go about adjusting the GFX offset for the helmets when worn. I have SMW style skins for the players and the helmets are just a little to low on the head. It's not the sprites themselves cause everything else works fine. Just wondering what to adjust in which lua f...
by MrDoubleA
Mon Jul 27, 2020 9:40 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 35
Views: 3565

Re: warpTransition.lua (v1.1.1) - Spruce up your warps!

This still throws an error when using an SMB2 subcon door on any area that doesn't have a warp attached to it. If you throw a magic potion and then attempt to go through the resulting subcon door placed anywhere a warp doesn't exist exactly , this error occurs: ==> !Warp:entranceSection:9: Invalid ...
by MrDoubleA
Sun Jul 26, 2020 5:09 pm
Forum: LunaLua
Topic: [NPC Pack] helmets.lua - Protect your head!
Replies: 16
Views: 2208

[NPC Pack] helmets.lua - Protect your head!

This is an NPC pack (and library too, I guess?) that allows you to create Mario Maker-like helmets. https://cdn.discordapp.com/attachments/473616657408065536/731977634866659349/2020-07-12_21_56_51.gif https://cdn.discordapp.com/attachments/473616657408065536/731978459253047306/2020-07-12_22_00_20.gi...
by MrDoubleA
Thu Jul 23, 2020 10:45 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 35
Views: 3565

Re: warpTransition.lua (v1.1.1) - Spruce up your warps!

Do not copy and paste the code into a luna.lua file. Instead, copy all the files into your folder and put this into the luna.lua:

local warpTransition = require("warpTransition")
by MrDoubleA
Wed Jul 15, 2020 6:10 pm
Forum: LunaLua
Topic: anotherpowerup.lua - and another one
Replies: 15
Views: 2481

Re: anotherpowerup.lua - and another one

Thanks for the update! There's just 3 new bugs I've found recently. (Sorry for all the hassle...) - The reserve powerup is much more functional now, though it still doesn't seem to work 100% properly. you're a mouse? - If you collect a custom powerup with nothing in 0x46, you'll get the custom power...
by MrDoubleA
Mon Jul 13, 2020 1:21 pm
Forum: LunaLua
Topic: anotherpowerup.lua - and another one
Replies: 15
Views: 2481

Re: anotherpowerup.lua - and another one

I've been using this library for a bit, and I have a couple bugs/annoyances to share. - If you pick up a custom powerup but you already have that powerup, it'll still play the animation. - When picking up a custom powerup, often times the wrong powerup will appear in the item box. This could maybe b...
by MrDoubleA
Sat Jul 11, 2020 5:47 pm
Forum: General
Topic: Old smbx.exe file
Replies: 5
Views: 464

Re: Old smbx.exe file

SMBX2 requires SMBX 1.3 to run. The way it works is by running that exe, and then adding stuff onto it via ASM hacks and the like. In fact, if you right click on X2 in the taskbar and click on this option, it'll open up 1.3. https://cdn.discordapp.com/attachments/473616657408065536/73162757979845436...

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