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by MrDoubleA
Sun Feb 02, 2020 4:59 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13637

Re: [NPC Pack] MrDoubleA's NPC Pack v1.0 (Spikes and Chain Chomps!)

Coming soon, plus beta 4 compatibility:
Image: show
Image
by MrDoubleA
Sun Feb 02, 2020 9:08 am
Forum: Episodes
Topic: SMBX Level Player
Replies: 16
Views: 3278

Re: SMBX Level Player

This a very neat and very handy tool. However I've noticed two bugs:

- Parallax backgrounds don't work
- Episode achievements don't work

Great work, though!
by MrDoubleA
Sat Feb 01, 2020 11:12 am
Forum: Levels
Topic: MrDoubleA's Tiny Bucket of Levels - Mushroom Peaks
Replies: 12
Views: 1477

MrDoubleA's Tiny Bucket of Levels - Mushroom Peaks

Hey. I'll be putting what little levels I make here. For SMBX2 Beta 4: https://media.discordapp.net/attachments/434090911748718612/673189055512707083/unknown.png My first level I'm releasing on the forums. It's heavily inspired by Celeste, but hopefully not too hard. Download here! https://media.dis...
by MrDoubleA
Wed Jan 29, 2020 8:46 am
Forum: LunaLua
Topic: sectTrans.lua: Screen wide fade effects when section-switch
Replies: 11
Views: 1652

Re: sectTrans.lua: Screen wide fade effects when section-switch

A good and simple use of the capture buffer. Only thing I will say is that API.load, lunadll.lua and lunaworld.lua shouldn't really be used now. Keep it up! Why "lunaworld.lua" file isn't needed? You should just have a luna.lua file in your episode folder now, it doesn't need to be called lunaworld...
by MrDoubleA
Tue Jan 28, 2020 5:49 pm
Forum: LunaLua
Topic: sectTrans.lua: Screen wide fade effects when section-switch
Replies: 11
Views: 1652

Re: sectTrans.lua: Screen wide fade effects when section-switch

A good and simple use of the capture buffer. Only thing I will say is that API.load, lunadll.lua and lunaworld.lua shouldn't really be used now. Keep it up!
by MrDoubleA
Thu Jan 23, 2020 1:37 pm
Forum: LunaLua
Topic: [NPC Pack] Celeste Red Orb
Replies: 7
Views: 1643

Re: [NPC Pack] Celeste Red Orb

This is really neat! There's a lot of uses for this, and could probably entertain a lot of levels. Well done!
by MrDoubleA
Thu Jan 16, 2020 6:49 pm
Forum: LunaLua
Topic: [NPC] Goomba Tower
Replies: 9
Views: 1765

Re: [NPC] Goomba Tower

TheGameyFireBro105 wrote:
Thu Jan 16, 2020 2:57 pm
in my game after testing for a bit, the goombas stop working. whats up?!?!
Could you please provide more information or screenshots/gifs?
by MrDoubleA
Fri Dec 27, 2019 6:13 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13637

Re: [NPC Pack] MrDoubleA's NPC Pack v1.0 (Spikes and Chain Chomps!)

The one gripe I have with the Chain Chomps right now is that you can't set a solid block as their spawn point like in the official 2D Mario games, as they will only patrol one side of it if that's the case. Maybe just making the chomp ignore THIS post block with a script where it would be the only ...
by MrDoubleA
Thu Dec 26, 2019 3:50 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13637

MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Hey, I'm putting all the NPCs I've made here now. New in v1.2.1, there's seesaws, custom piranha plants, and one-way walls. A full change log is also included in the download. Progress spreadsheet v1.2.1 Additions https://cdn.discordapp.com/attachments/215662773894381568/715334260701134969/2020-05-2...
by MrDoubleA
Thu Dec 05, 2019 9:31 am
Forum: LunaLua
Topic: [NPC Pack] Custom Rexes (v2)
Replies: 13
Views: 2382

Re: [NPC Pack] Custom Rexes (v2)

They arent working for me. I placed the npc installation code in the rex.lua file and nothing happened. The rexes still act buggy when I start up a level. Im still new to this luna stuff so what am I doing wrong? You don’t put that line in the rex.lua file, you have to load rex.lua in like an API/l...
by MrDoubleA
Sun Nov 03, 2019 8:50 am
Forum: LunaLua
Topic: [NPC Pack] Custom Rexes (v2)
Replies: 13
Views: 2382

Re: [NPC Pack] Custom Rexes

3 hits to defeat certainly adds a challenge. This would be fun to play with. Now if it was based off an SMW Central Rex sprite (was the SMW sprite a Rex?), it sounds like that's also where the common Paratroopa wings came from. Regardless of originality, the different color between those wings and ...
by MrDoubleA
Fri Nov 01, 2019 7:36 pm
Forum: LunaLua
Topic: [NPC Pack] Custom Rexes (v2)
Replies: 13
Views: 2382

[NPC Pack] Custom Rexes (v2)

Seems I'm making a lot of NPCs recently! This is just a pack of 7 custom rex NPCs: - Pararex : Jumps around and turns into the vanilla Rex when stomped. - Chasing Squashed Rex : Chases the nearest player. - Chasing Rex : Chases the nearest player and turns into Chasing Squashed Rex when stomped. - C...
by MrDoubleA
Thu Oct 31, 2019 3:33 pm
Forum: LunaLua
Topic: [NPC] Goomba Tower
Replies: 9
Views: 1765

Re: [NPC] Goomba Tower

TheTrueMarioMaster wrote:
Thu Oct 31, 2019 3:17 pm
Kind of curious how the grrrol AI fits into this. Also are their versions of this for the other goombas in the game or just SMB3 brown goombas?
The grrrol code is just to draw the stack. And I may add more options to this in the future.
by MrDoubleA
Thu Oct 31, 2019 10:51 am
Forum: LunaLua
Topic: [NPC] Goomba Tower
Replies: 9
Views: 1765

[NPC] Goomba Tower

Hello! I've made a small NPC that acts like a goomba stack, with a height option. Please give credit! Parts of code from grrrol.lua by Saturnyoshi and Enjl were used. GIFs: https://media.discordapp.net/attachments/473616657408065536/639470077846224917/2019-10-31_14_24_09.gif?width=631&height=474 htt...
by MrDoubleA
Tue Aug 28, 2018 11:02 am
Forum: Graphics
Topic: New Super Potato World Tileset
Replies: 4
Views: 1424

Re: New Super Potato World Tileset

Nice job!

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