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by Paper
Tue Jul 22, 2014 11:26 am
Forum: Pretty Good
Topic: Applewood Forest Pass
Replies: 13
Views: 2737

Re: Applewood Forest Pass

Alright, so here is my review: Gameplay: The level played very well, but a bit boring and lacking. The axe had no reason to be in this level, especially when it's sprite for facing left is broken, and it had no animation, plus the hitbox was too large. The level was pretty easy as well. 3 out of 5. ...
by Paper
Tue Jul 22, 2014 11:03 am
Forum: Pretty Good
Topic: Story of the Door
Replies: 3
Views: 1513

Re: Story of the Door

It's been long enough to the point where I think I need to request a review for this level. Please?
by Paper
Sun Jul 20, 2014 4:38 pm
Forum: General
Topic: Let's Play "Your" Levels (With World Map)
Replies: 135
Views: 25414

Re: Let's Play "Your" Levels (With World Map)

-Level Name: Impossible Dungeon -Creator Name: PaperPlayerX -Level Theme: Dungeon (Hard) -How Many Exits?: 1 -Which Exits are Used?: SMB3 Goal -Is there a Boss?: Yes -Are there Collectible (SMW) Stars?: No -A Direct Download Link: Click here! Extra Info: This level is NOT a kaizo level. Repeat, NOT ...
by Paper
Sun Jul 20, 2014 4:34 pm
Forum: General
Topic: An NPC Code Question
Replies: 12
Views: 1764

Re: An NPC Code Question

FanofSMBX wrote:What happens to their shells?
They flky away as soon as Ludwig/Larry jump. Never to return, never to react.
by Paper
Sun Jul 20, 2014 12:20 pm
Forum: General
Topic: An NPC Code Question
Replies: 12
Views: 1764

Re: An NPC Code Question

Alrighty, good to know. I needed to know these because I was thinking of making a fish-like boss replacing Ludwig that actually floated in the water.
by Paper
Sun Jul 20, 2014 12:08 pm
Forum: General
Topic: An NPC Code Question
Replies: 12
Views: 1764

Re: An NPC Code Question

GLuigiX wrote:It depends on the Npc. Parakoopas aren't affected at all by nogravity=1, Hammerbros don't jump at all and Bits fly off in the direction they jump.
Hmm...okay, but what happens when you apply it to Larry or Ludwig Von Koopa?
by Paper
Sun Jul 20, 2014 11:11 am
Forum: General
Topic: An NPC Code Question
Replies: 12
Views: 1764

Re: An NPC Code Question

GLuigiX wrote:It flies off.
Elaborate, please. How does it fly off? Does it just continuously go up after it jumps or something?
by Paper
Sun Jul 20, 2014 11:07 am
Forum: General
Topic: An NPC Code Question
Replies: 12
Views: 1764

An NPC Code Question

When you apply the NPC code that allows NPCs to defy gravity to an NPC that jumps, what happens?
by Paper
Sun Jul 20, 2014 10:33 am
Forum: General
Topic: SmashMaster the Old SMBX User
Replies: 5
Views: 887

Re: SmashMaster the Old SMBX User

CaptainSyrup wrote:No the Wayback thing doesn't work for Youtube Videos once they deleted by the uploader they gone forever.
It can't be true!
by Paper
Sun Jul 20, 2014 9:55 am
Forum: General
Topic: SmashMaster the Old SMBX User
Replies: 5
Views: 887

Re: SmashMaster the Old SMBX User

Well, I found his channel but he had already deleted all of the SMBX related videos. Yeah that's right. SmashMaster deleted all the "older" Videos even related with SMBX. It is a shame that they are pretty much gone because those videos gaved me Memories of the History on SMBX. You think it might b...
by Paper
Sat Jul 19, 2014 8:22 pm
Forum: General
Topic: SmashMaster the Old SMBX User
Replies: 5
Views: 887

SmashMaster the Old SMBX User

I know I've already bugged the crap out of ya'll about him on the IRC, making spies and everything, but I really want to know where to find this guy on youtube again. He did SMBX Custom Level showcases in the really old versions of SMBX, the times before spin jumping, custom GFX, ice flowers, and pr...
by Paper
Sat Jul 19, 2014 4:16 pm
Forum: Average
Topic: Impossible Dungeon
Replies: 6
Views: 2063

Re: Impossible Dungeon

I'd recommend changing the colors of some of these graphics to a grayer color, those pillars stick out like a sore thumb. I will give you props for making a Kaizo-esque level that doesn't look butt-ugly though. I actually wasn't aiming for Kaizo. I was aiming for hard. But thanks for the info! I'll...
by Paper
Sat Jul 19, 2014 4:05 pm
Forum: Average
Topic: Impossible Dungeon
Replies: 6
Views: 2063

Re: Impossible Dungeon

I'd recommend changing the colors of some of these graphics to a grayer color, those pillars stick out like a sore thumb. I will give you props for making a Kaizo-esque level that doesn't look butt-ugly though. I actually wasn't aiming for Kaizo. I was aiming for hard. But thanks for the info! I'll...
by Paper
Sat Jul 19, 2014 1:46 pm
Forum: Average
Topic: Impossible Dungeon
Replies: 6
Views: 2063

Impossible Dungeon

A new level made by me, and probably the hardest one I've made yet. If I found it difficult in it's current, finished(ish) state, then you guys will find it to be over ten times harder. This level REQUIRES timing, patience, memorization, and pixel-perfectness. If you really find it too difficult, th...
by Paper
Wed Jul 16, 2014 5:47 pm
Forum: Battle Levels
Topic: Donkey Kong Stage
Replies: 5
Views: 3741

Donkey Kong Stage

First battle level posted from me. It's structure doesn't look very appealing, I know, but I was going for a look that would remind you of the original Donkey Kong arcade game, stage 25m. Same goes for the background, or lack of one. It has a few differences (actually, a LOT of differences), and a s...
by Paper
Sat Jul 05, 2014 11:06 am
Forum: General
Topic: Future Episode Plans
Replies: 49
Views: 8130

Re: Future Episode Plans

I was thinking if making an episode where other people send in concepts for levels, then I make levels based of those concepts, and put them in a simple world map. The whole game will take place inside of an alternate dimension where there is no princess to save or true enemy to defeat. The project ...
by Paper
Wed Jul 02, 2014 9:51 am
Forum: Sandbox
Topic: This needs to stop.
Replies: 30
Views: 3537

Re: This needs to stop.

This whole thread may just be a stupid whiny rant over a useless argument, I don't really know. I stopped there. Because this is all that matters. Glad you agree too. This is a useless argument, and I really don't see how it helps anything. You rephrased it and I understood what you said a little b...
by Paper
Tue Jul 01, 2014 10:46 pm
Forum: Sandbox
Topic: This needs to stop.
Replies: 30
Views: 3537

Re: This needs to stop.

Based on what you guys are saying, I'm assuming you didn't quite understand how I worded my post, and I can't blame you. Most of the time, when I try to write a simple sentence, it comes out as something that someone who's first language isn't English would say (I think Gibberish might be my REAL fi...
by Paper
Tue Jul 01, 2014 6:53 pm
Forum: Sandbox
Topic: This needs to stop.
Replies: 30
Views: 3537

This needs to stop.

I'm speaking to you. All of you. All of you high-up people who feel that it's right to enforce stricter and stricter by the day rules (or, as I like to call them, "laws") on the forum as a whole just because the same old turds did something that offended the same old other turd. IT'S NOT FAIR TO EVE...
by Paper
Mon Jun 30, 2014 4:05 pm
Forum: General
Topic: Let's Play "Your" Levels (With World Map)
Replies: 135
Views: 25414

Re: Let's Play "Your" Levels (With World Map)

Oh okay then. I will say though that even SEEING another one of my levels appear on the world map made my day. :D

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