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by TheBossCDA
Tue Nov 21, 2017 1:46 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1384
Views: 142851

Re: WIP Graphics Showcase III

yeah, I would shade those beams somewhere along these lines (I added the texture you included in your old one although normally the middle would be blank): https://i.imgur.com/BlLYsrP.png?1 I made some changes and did away with the texture entirely. I don't think I want the backgrounds being too di...
by TheBossCDA
Tue Nov 21, 2017 1:42 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1384
Views: 142851

Re: WIP Graphics Showcase III

Anyway, it's a decent start, but I do see a lot of banding and pillow shading in your tileset. These are things you generally want to avoid when making graphics. For more information, you can check out this thread. It's very informative: https://forums.terraria.org/index.php?threads/tutorial-colori...
by TheBossCDA
Mon Nov 20, 2017 7:27 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1384
Views: 142851

Re: WIP Graphics Showcase III

ok finished the paths. https://i.imgur.com/3ESRkgg.png?1 Nice, are those blue paths supposed to be locked paths or themed paths? Anyways, I've got a few industrial sets designed for a factory level I'm making. I'm in no ways a graphics designer, but I'd appreciate criticism nonetheless. https://i.g...
by TheBossCDA
Mon Nov 13, 2017 10:01 am
Forum: Levels
Topic: Snessy's Pipeline
Replies: 90
Views: 15705

Re: firelord's Pipeline (new templets coming soon)

Snessy the duck wrote:here is screen shot
Image
This is grand
by TheBossCDA
Mon Nov 13, 2017 12:24 am
Forum: Episodes
Topic: Super Pal Bros X (Some issues fixed)
Replies: 27
Views: 7285

Re: Super Pal Bros X (Some issues fixed)

I agree with Snessy. The levels go from one set piece to another without much flow. Not a lot of objects felt like they had purpose because of this. It wasn't bad at all though, you clearly know how to stick and build onto central ideas in your levels which I appreciated. I'd suggest playtesting ind...
by TheBossCDA
Sun Nov 12, 2017 8:55 pm
Forum: General
Topic: SMBX 1.3 vs SMBX 1.4+ Vs SMBX 2.0
Replies: 4
Views: 1317

Re: SMBX 1.3 vs SMBX 1.4+ Vs SMBX 2.0

I'd recommend SMBX2. SMBX 1.3.0.1 has a relatively poor editor (no undo button, unintuitive layout, etc.) and as becoming rather old. SMBX 1.4 (also referred to as 38A) is preferred by some but is incompatible with previous versions and has a pretty messed up physics engines. It's run by a single d...
by TheBossCDA
Sun Nov 12, 2017 6:51 pm
Forum: General
Topic: SMBX 1.3 vs SMBX 1.4+ Vs SMBX 2.0
Replies: 4
Views: 1317

SMBX 1.3 vs SMBX 1.4+ Vs SMBX 2.0

Which is the best version to invest in for big projects in regards to community preference, popularity, and futureproofing?

(If this topic is already being discussed then locking this thread and linking the original would be appreciated)

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