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by MegaDood
Tue May 26, 2020 1:59 am
Forum: Help and Support
Topic: An error, which I recieved after hitting an invisible 1-up block.
Replies: 7
Views: 414

Re: An error, which I recieved after hitting an invisible 1-up block.

I was going to download it, but it's apparently in your bin and thus cannot be downloaded. I checked some invisible blocks with smb3 mushrooms in other levels in the meantime, and those all seem to work fine. Oops, my apologies, I accidentally binned it after I uploaded it. It should work better no...
by MegaDood
Mon May 25, 2020 9:45 pm
Forum: Help and Support
Topic: An error, which I recieved after hitting an invisible 1-up block.
Replies: 7
Views: 414

Re: An error, which I recieved after hitting an invisible 1-up block.

https://drive.google.com/file/d/1EyPt5-tWLZkOagvUdmr2-nsPoUjYGOHU/view?usp=sharing After some testing, I found it seems to happen with SMB3 1-up mushrooms, invisible or not. It would be easier to simply re-sprite another mushroom, but I want to see why this error is happening and how to sort it out....
by MegaDood
Mon May 25, 2020 9:37 am
Forum: Help and Support
Topic: An error, which I recieved after hitting an invisible 1-up block.
Replies: 7
Views: 414

An error, which I recieved after hitting an invisible 1-up block.

== Crash Summary == LunaLua Version: LUNALUA 9ea2886 Exception Code: 0xc000008f (VB Error) VB6 Error Code: 9 (Subscript out of range) == Stack Trace == 0: 660CE246 (MSVBVM60): rtcDoEvents 1: 008CA385 (smbx): levelLoop 2: 008C224A (smbx): Sub_Main 3: 6600A048 (MSVBVM60): EbLoadRunTime 4: 66007B3E (M...
by MegaDood
Wed May 20, 2020 9:21 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 34
Views: 2859

Re: warpTransition.lua - Spruce up your warps!

This looks really good! But I'm having a bit of trouble using it, I'm confused. Should any options appear in the Warps and Doors tab? The level loads with Mario with a circle effect (The one which extends outwards, I don't know the name) but other than that Im not sure on how to use it. There aren't...
by MegaDood
Sun May 10, 2020 10:00 pm
Forum: Graphics
Topic: (Playable) Megaman X4-X6 Styled Zero in SMBX 2.0!
Replies: 10
Views: 2396

Re: (Playable) Megaman X4-X6 Styled Zero in SMBX 2.0!

This is so cool! As a Mega Man fan I really like how you've done this, it looks accurate and as if Zero was in SMBX. Only thing I find strange is his size compared to the rest of everything else. Great job nonetheless.
by MegaDood
Thu May 07, 2020 8:56 am
Forum: General
Topic: The Novaverse Main Hub - Partnership Program/News/Events/Workshops
Replies: 61
Views: 4275

Re: The Novaverse Main Hub - Partnership Program/News/Events

I really like this, it's organised and looks quite entertaining to be a part of, I'm sure that there will be a lot of good progress with this in the future. Keep up the great work guys! :D
by MegaDood
Sat Apr 18, 2020 10:22 pm
Forum: LunaLua
Topic: Message Evaluation (Execute Lua code in SMBX Messages!)
Replies: 6
Views: 723

Re: Message Evaluation (Execute Lua code in SMBX Messages!)

Well done Core, I think you did a really good job with it. Makes accessing lua stuff a lot easier with messages.
by MegaDood
Sat Apr 18, 2020 1:11 am
Forum: General
Topic: Level of the Month Off My Chest
Replies: 6
Views: 524

Re: Level of the Month Off My Chest

That's great that you are so honest about it, thank you for being up front and addressing it.
by MegaDood
Thu Apr 02, 2020 8:49 pm
Forum: Episodes
Topic: Cabbage - Episode 7
Replies: 6
Views: 774

Re: Cabbage - Episode 7

Truly the pinnacle of human evolution.
by MegaDood
Mon Mar 30, 2020 3:15 am
Forum: LunaLua
Topic: RedStone NPC Pack
Replies: 1
Views: 740

Re: RedStone NPC Pack

Amazing. I'm so glad I was able to help test this when was in its earlier developments, this pack is incredible with its interactions.
by MegaDood
Mon Mar 23, 2020 8:42 pm
Forum: Levels
Topic: computerfan0's Super Level Thread X!
Replies: 6
Views: 1462

Re: computerfan0's Super Level Thread X!

The levels look alright, but it looks a little bare with a lack of background elements and coins. I might give them a go.
by MegaDood
Mon Mar 16, 2020 11:37 pm
Forum: Levels
Topic: The Beginning of the Subway Lava Cave
Replies: 8
Views: 1124

Re: The Beginning of the Subway Lava Cave

I really liked this level, though some of the enemy choice was a bit questionable, I thought it was very well made. However, I felt a few things like the Geometry Dash section or the train part could have either been expanded upon or been their own levels entirely. Anyway, it was a really solid leve...
by MegaDood
Sat Mar 14, 2020 8:03 pm
Forum: General
Topic: Nova Level Contest 2 (Preview / Planning Phase / WIP)
Replies: 38
Views: 2641

Re: Nova Level Contest 2 (Preview / Planning Phase / WIP)

I'm really liking 1a and 1b.
I reckon the most creative levels could come of those.

Are these gimmicks simply ideas, or are they options to base our level around?
by MegaDood
Tue Feb 25, 2020 9:54 pm
Forum: LunaLua
Topic: Custom Powerups System (CPS) + Powerup Claims
Replies: 40
Views: 4924

Re: Custom Powerups System (CPS) + Powerup Claims

My only suggestion would be the Ninja Suit from Hello's Mario Engine.
It appears in various Hello games like Mario Editor
It lets you shoot shurikens horizontally and climb walls.
Here's an image for reference.
Image
by MegaDood
Sun Feb 23, 2020 5:27 am
Forum: Levels
Topic: Turn-based Boss Battle! VS Dark Bowser
Replies: 8
Views: 790

Re: Turn-based Boss Battle! VS Dark Bowser

Extremely well made and clever, the fight system is not like anything else I've seen before within an SMBX level that uses events and layers. Well done.
by MegaDood
Sun Feb 23, 2020 4:51 am
Forum: General
Topic: [2k1x Subzero Heroes Speedrun Schedule, Sun-Wed 4PM EST, Thurs-Sat 9PM EST]
Replies: 213
Views: 28326

Re: Beating Every SMBX Episode: [Updates: 38A Episodes]

Dude you should stop playing 38A episodes in general its bad for your health. You shouldn't tell him to go that far, you know yourself which 38A projects exist that Eclipsed will find great ¯\_(ツ)_/¯ It was just a joke, I wasn't being serious, so don't worry man. Besides Eclipsed 100% knows I'm kid...
by MegaDood
Sat Feb 22, 2020 6:11 am
Forum: General
Topic: [2k1x Subzero Heroes Speedrun Schedule, Sun-Wed 4PM EST, Thurs-Sat 9PM EST]
Replies: 213
Views: 28326

Re: Beating Every SMBX Episode: [Updates: 38A Episodes]

Dude you should stop playing 38A episodes in general its bad for your health.
by MegaDood
Sun Feb 16, 2020 9:12 pm
Forum: LunaLua
Topic: [NPC Pack] NSMB2 Gold Flower for SMBX2
Replies: 15
Views: 1774

Re: [NPC Pack] NSMB2 Gold Flower for SMBX2

It's nice, but for some reason when I use it the explosion of the fireball hurts players including the one who threw it. Also it doesn't display an icon for me in the editor. I know I did something wrong when moving it to my level folder, but I really don't know what it is or how to fix it, as I'm u...
by MegaDood
Mon Feb 10, 2020 9:23 pm
Forum: SLAM
Topic: [Desert/Temple] Sticky Snakes
Replies: 11
Views: 3536

Re: [Desert/Temple] Sticky Snakes

Which version of SMBX is this level for?
by MegaDood
Fri Jan 17, 2020 5:22 am
Forum: Sandbox
Topic: Things you don't get!
Replies: 580
Views: 46435

Re: Things you don't get!

Maybe it's a learning curve for you.... Funny you should say that, traditional fighting games require a big learning curve, and its interesting that Terry, Ryu and Ken all have a learning curve to follow in Smash, just as they would in their original games. Terry Main here, Terry is just easier to ...

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