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by FanofSMBX
Thu Apr 30, 2020 12:41 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 171
Views: 15371

Re: New Super Mario Bros. X

Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good. Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engin...
by FanofSMBX
Wed Apr 29, 2020 2:31 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 171
Views: 15371

Re: New Super Mario Bros. X

Well let's not forget that NSMBX is open-source Just before this half-sentence gets buried: SMBX2 is open source, too, with lunalua and the launcher on the lunalua repository, the edtior on the PGE repository, and the source code for the lua side included with every release. I appreciate that, thou...
by FanofSMBX
Wed Apr 29, 2020 12:53 am
Forum: General
Topic: New Super Mario Bros. X
Replies: 171
Views: 15371

Re: New Super Mario Bros. X

I think this is cool but how big is your dev team? A project like this takes A lot of work and I'm sure enjl or hoeloe can tell you that burn out can happen easily. My dev team consists of four people. Specifically me, Wohlstand, Josh Oliver and SetaYoshi Hey core I was wondering why you never join...
by FanofSMBX
Fri Apr 24, 2020 2:56 pm
Forum: Sandbox
Topic: Things you don't get!
Replies: 580
Views: 46171

Re: Things you don't get!

Why is there more of a signature limit? It should be okay as long as everything's in spoilers.
by FanofSMBX
Tue Apr 21, 2020 11:32 pm
Forum: Graphic Request
Topic: Watermill graphics, plz?
Replies: 3
Views: 433

Re: Watermill graphics, plz?

Oops, turns out those are two animations. One for it moving up, and one for it moving down
by FanofSMBX
Tue Apr 21, 2020 2:31 pm
Forum: General
Topic: SMBX Legacy Source Code
Replies: 71
Views: 19940

Re: SMBX Legacy Source Code

Cedur wrote:
Sun Feb 02, 2020 2:17 pm
JustOneMGuy wrote:
Sun Feb 02, 2020 1:44 pm
Would this be useful for rewriting the source code in C++, BTW?

The devs clearly stated that it's not.
1 month later...
by FanofSMBX
Tue Apr 21, 2020 12:42 pm
Forum: Graphic Request
Topic: Watermill graphics, plz?
Replies: 3
Views: 433

Re: Watermill graphics, plz?

From Dance of Remembrance Tileset by Radien
Image
I'm not sure if he took it from a specific game or not.
by FanofSMBX
Mon Apr 20, 2020 1:23 pm
Forum: Projects
Topic: SMBX: The 2 dimensions (Smbx 2.0)
Replies: 20
Views: 1466

Re: SMBX: The 2 dimensions (Smbx 2.0)

This looks like good design! How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit...
by FanofSMBX
Sun Apr 19, 2020 8:24 pm
Forum: Episodes
Topic: THE SMBX CLASSICS COLLECTION (VOLUMES 16-17)
Replies: 220
Views: 103589

Re: THE SMBX CLASSICS COLLECTION (VOLUMES 16-17)

I'd recommend SMB: A New Beginning as the next episode to do. That's one of the first I recall really designing stuff around Link, even if it was only in like world 8 or so. It also pioneered levels really being themed, such as the game-themed levels (SMB2/Zelda 2/Yoshi's Island) and the zombie leve...
by FanofSMBX
Sun Apr 19, 2020 7:51 pm
Forum: Projects
Topic: SMBX: The 2 dimensions (Smbx 2.0)
Replies: 20
Views: 1466

Re: SMBX: The 2 dimensions (Smbx 2.0)

This looks like good design! How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit...
by FanofSMBX
Thu Apr 16, 2020 10:07 pm
Forum: Graphics
Topic: Squishy Rex's CGFX Pack v1.8
Replies: 405
Views: 145880

Re: Squishy Rex's CGFX Pack v1.8

I found giant Dig Dug/Pac Man sprites for Utopia/the graphics pack:
https://www.spriters-resource.com/arcade/paceightjpn/
by FanofSMBX
Thu Apr 16, 2020 8:42 pm
Forum: Help and Support
Topic: TheXtech Error
Replies: 4
Views: 495

Re: TheXtech Error

I thought it was 1.3.1. Where did you get 1.3.2?
by FanofSMBX
Tue Apr 14, 2020 5:29 pm
Forum: Graphics
Topic: The SMBX2 Custom Assets Library
Replies: 646
Views: 220251

Re: The SMBX CGFX Pack (Up & Running)

It may be a OneDrive thing, everything that I originally uploaded via OneDrive's PC link on my end is still in the same place. I haven't tampered with it anyway, to be honest I don't even think I've even looked at any of since we started finding flaws with the OneDrive concept. I was thinking about...
by FanofSMBX
Mon Apr 13, 2020 10:59 pm
Forum: Graphics
Topic: Good Worldmap Graphics
Replies: 5
Views: 988

Re: Good Worldmap Graphics

Odd, I thought I asked what the epic RPG graphics are.
by FanofSMBX
Mon Apr 13, 2020 6:28 pm
Forum: Graphics
Topic: Good Worldmap Graphics
Replies: 5
Views: 988

Re: Good Worldmap Graphics

DrMekar wrote:
Mon Apr 13, 2020 5:18 pm
Hi,

I wanted to ask of there any Good Worldmap Tilesets, aside from the ones ones from the Community GFX Pack,
the Epic RPG One and the SMB1 Worldmap.
What is the epic RPG graphics
Thanks for any Suggestions in Advance
by FanofSMBX
Fri Apr 10, 2020 10:54 am
Forum: Graphics
Topic: The SMBX2 Custom Assets Library
Replies: 646
Views: 220251

Re: The SMBX2 Custom Assets Library

Here's some more graphics I remember that aren't in here. Mosaic's Graphics Pack Osi9's Graphics Pack (All I remember is SMW Styled SMB3 Toads, and some cool custom SMW Goombas/Switch Goombas) avoman123's Graphics Pack (Some of the graphics were buggy though) Graphics by SuperGameplays on this forum...
by FanofSMBX
Wed Apr 08, 2020 5:40 pm
Forum: Help and Support
Topic: Editing Yoshi Abilites
Replies: 6
Views: 492

Re: Editing Yoshi Abilites

Enjl wrote:
Wed Apr 08, 2020 12:39 am
It would certainly be much, much easier to simply use the Green Yoshi.
I think he means he wants there to be multiple colors of Yoshi but with the same abilities
by FanofSMBX
Thu Apr 02, 2020 5:45 am
Forum: Sandbox
Topic: The "What happened to that SMBX user?" thread
Replies: 1128
Views: 124480

Re: The "What happened to that SMBX user?" thread

Time to use my own thread to ask what happened to the Knuckles96 and NSMBX forums.
by FanofSMBX
Thu Apr 02, 2020 5:35 am
Forum: Help and Support
Topic: Attach to Layer - Larry Shell/SMB3 Bowser Issue
Replies: 2
Views: 300

Re: Attach to Layer - Larry Shell/SMB3 Bowser Issue

The coin never has speed. The goomba is the only thing that moves, so the shell needs to be moved by the goomba. The simplest solution I can think of is to not use events and layers and just call NPC.spawn(shell id, x coordinate, y coordinate, section) using the x and y coordinates of the goomba, a...
by FanofSMBX
Tue Mar 31, 2020 12:15 pm
Forum: Graphics
Topic: The SMBX2 Custom Assets Library
Replies: 646
Views: 220251

Re: The SMBX2 Custom Assets Library

Some more stuff I haven't been able to find (that doesn't mean it isn't in there, just I can't find it) Megaman Met over Snifit (32x32, pretty sure it was in Red Yoshi's Pack. I used it in Boss Rush 9.5 Megamario) SMW Recolored SMB3 Styled SMW - Valtteri and Dragonmaster146 SMB3 Recolored SMW Pack -...

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