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by Taycamgame
Sat Jun 24, 2017 8:27 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

Btw do i need to put paths on the level markers? I haven't done this already but idk if i need to or not.
by Taycamgame
Sat Jun 24, 2017 8:21 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

That's the world organisation i have. So your saying is that the start and 1-1 would always be linked, but 1-1 would have to be finished to get to 1-2... BTW im not sure if it has anything to do with the N/W/E/S exit types. Let's say I want 1-1 to go east to 1-2. Is there any exceptions here, or wou...
by Taycamgame
Sat Jun 24, 2017 8:05 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

Basically i save the world into my folder dedicated for my episode. My levels are also stored there. However it won't let me reopen the map in the editor. Also, when i try the launcher it isn't in the list of available episodes. Also i still have the problem with levels. I checked the Return to Dino...
by Taycamgame
Sat Jun 24, 2017 4:19 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

ok, gr8. However, what i mean is that when i use the actual SMBX 2.0 Launcher, these problems occur: Pathways are always visible and can be used, which isnt intended Normal levels (Yellow / Red dots) are always visible I have tried a few things like making sure the Always Visible box is unchecked et...
by Taycamgame
Fri Jun 23, 2017 2:08 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

Also my level markers seem to be always visible even if the "always visible" box is unchecked.
by Taycamgame
Fri Jun 23, 2017 2:01 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

Guys, im not sure if its a bug or what. But when i test my world from the launcher (not PGE) my pathways are always visible, so players could skip levels. How do i make the paths only appear once a level is beaten, regardless of the exit type?
by Taycamgame
Thu Jun 22, 2017 12:26 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

Ok thx. Sorry if im asking too many questions, it's just im new to the SMBX thing and i want to make the best possible levels.
Until i have completed atleast one episode, i'm not going to be distributing any of my levels. I want them to be top quality, so yh.
by Taycamgame
Thu Jun 22, 2017 12:16 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

Also i have never heard of a Maverick Thwomp. In what way are they different to normal Thwomps?
by Taycamgame
Thu Jun 22, 2017 12:09 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

oh right. I didn't think they were background objects. Is it possible to put the Goal tape on the small Checkpoint pole?
Or the checkpoint on the Goal Gate pole?
by Taycamgame
Thu Jun 22, 2017 12:05 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

Question: Where can i find the SMW checkpoints or goal tapes? As in, the actual pole that hold them up? Coz i don't think a floating checkpoint or goal tape is suitable for my levels.
by Taycamgame
Wed Jun 21, 2017 11:07 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

To make an episode should i create a new folder for it?
by Taycamgame
Wed Jun 21, 2017 11:06 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

ok, how do i save the levels i create? Or how do i save progress i make in an episode?
by Taycamgame
Wed Jun 21, 2017 3:53 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

Actually, it's finished extracting. But the launcher seems a bit confusing, are there any useful guides anywhere that I can begin with?
by Taycamgame
Wed Jun 21, 2017 3:49 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

Ok. Why does it seem that extracting to the main computer is faster than extracting a file on USB to a folder in USB? And in the extraction, am I waiting for the Processing Bar to reach 100 %? The Extracting bar keeps hitting 100% and resets to 0.
by Taycamgame
Wed Jun 21, 2017 3:36 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

I just tried extracting, took a half hour. But my USB didnt have enough space, so about halfway through the extraction it just cut off. BTW, do i need the original SMBX 1.3 to use SMBX 2.0? Looks like this will have to go to my hard drive...
by Taycamgame
Tue Jun 20, 2017 6:23 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

Great. How long should the extraction portion take? Should i leave it as a .7Z or change to .Zip? If i want this on a USB, is it best to extract then copy over or vice versa?
by Taycamgame
Tue Jun 20, 2017 6:19 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

BTW, when i press the download on this forum, it takes me to MEGAsync. The download is SMBX2-Beta3.7Z , and has 315.6MB of data. Is this the correct file?
by Taycamgame
Tue Jun 20, 2017 6:11 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

So i tried to extract the files with winrar, which it allowed me to do (i changed the .7Z to a .zip) BUT it said the extraction would take around 02:00:00. Im assuming this is 2 hours, idk. Is the file supposed to take a long time to extract? Also, where do i find the Launcher where i can enter the ...
by Taycamgame
Tue Jun 20, 2017 2:09 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

I will get 7-Zip then. Hopefully it will fit on my USB with 1GB of memory. SMBX took up 1/3 of the memory in the chip. My parents complain about gaming on PC's due to viruses. They don't know i have SMBX 2.0.
by Taycamgame
Tue Jun 20, 2017 12:36 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 707757

Re: SMBX2 (2.0 Beta 3)

If it don't work I will try 7-Zip. Is 7-Zip free and does it have viruses?

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