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by Electriking
Thu Jun 16, 2016 5:17 pm
Forum: Projects
Topic: Super Mario World at War [Possibly last screenshot before demo]
Replies: 31
Views: 10895

Re: Super Mario World 3: The evil within

I have changed the game title to something that sounds better. Also, as of when I can finally release the first world for beta testing, I will go for a world per month, so depending on the amount of worlds the final game ends up with should give you an idea as to how long the wait for the full relea...
by Electriking
Wed Jun 15, 2016 12:17 pm
Forum: Video Games
Topic: Super Mario 63
Replies: 17
Views: 5780

Re: Super Mario 63

That game was cool. It is not just based on Super Mario 64. It is also based on Super Mario Sunshine (you collect shine sprites) Super Mario Galaxy (several elements ripped from that game) and also Super Mario World 2 (Alot of the graphics and even the cutscene before the Baby Bowser battle is rippe...
by Electriking
Tue Jun 14, 2016 4:45 pm
Forum: Projects
Topic: Airship Attack 2
Replies: 43
Views: 19970

Re: Airship Attack 2

I am looking forward to this. I am almost finished with the original airship attack, and it was great. I hope this one does just as well or better. The maps definitely look better, and the fact that you used the green star system from SM3DW is an interesting concept to bring into SMBX. I do think it...
by Electriking
Tue Jun 14, 2016 4:21 pm
Forum: General
Topic: Cannon Pipes Tutorials [No Lunalua]
Replies: 6
Views: 2039

Re: Cannon Pipes Tutorials [No Lunalua]

Why would we use a buggy and complicated legacy method when we can use an EASIER method that will always work regardless of the amount of time we enter the pipe? This is a useless tutorial since LunaLua is now a standart in SMBX community thanks to SMBX 2.0. I created this method of cannon pipe to ...
by Electriking
Sun Jun 12, 2016 11:34 am
Forum: Projects
Topic: Super Mario World at War [Possibly last screenshot before demo]
Replies: 31
Views: 10895

Super Mario World at War [Possibly last screenshot before demo]

SUPER MARIO WORLD AT WAR [/u][/b] This is my first project. All times are in UCT+0 BLOG 1st August 2016: 16:42 If you are wondering why I did not release the demo, there are 2 reasons as to why: 1) I don't want to release anything about the project that will require bumping it until #backtobasics d...
by Electriking
Fri Jun 10, 2016 5:40 pm
Forum: Help and Support
Topic: Beginning Level
Replies: 2
Views: 689

Re: Beginning Level

You can do as above or you can try to incorporate the hub into the map, if it makes any sense (you will need a map file anyway to get the episode to work, regardless if there is going to be map). I have not heard of a rainbow shell episode and using a concept that you never heard of is not really st...
by Electriking
Fri Jun 10, 2016 2:47 am
Forum: Events and Announcements
Topic: SMBX 1.3.0.1
Replies: 883
Views: 1704199

Re: SMBX 1.3.0.1

Also, when you use horizontal pipes, put the warp at the bottom of the pipe, not at the middle. http://i.imgur.com/H8p9HXO.png That is a good point. If you placed it in the middle, You would have to jump to get in. It would also look weird because the character would be floating and possibly cutoff...

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