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by yoshiegg
Sat Jun 27, 2020 4:12 pm
Forum: Graphics
Topic: NSMB World Editor GFX Pack Part 1
Replies: 26
Views: 6818

Re: NSMB World Editor GFX Pack Part 1

Hello guys As I've been informed that the download link works no longer and probably hasn't been working for quite some time, I've revisited my old files and thought they were a bit rough around the edges so I decided to make some improvements to them as well as adding some new paths. As a result, t...
by yoshiegg
Fri May 01, 2020 3:43 pm
Forum: LunaLua
Topic: Next Lua project
Replies: 21
Views: 1608

Re: Next Lua project

Thanks for the idea. Have added it in the poll. The P-Balloon on the other side is pretty unlikely to happen soon as I'm concentrating on bosses, SMB3 and powerup systems before. After that, I might consider working on new items.
by yoshiegg
Sat Apr 25, 2020 7:33 am
Forum: LunaLua Help
Topic: SaveData/GameData documentation?
Replies: 2
Views: 223

SaveData/GameData documentation?

Hello guys, as the PGEWiki states that the DataClass will be deprecated in favor of SaveDate and GameData upon B4`s release which has passed now but I'm unable to find documentation on SaveData and GameData myself, I wanted to ask if you could provide me a link to it if there's any or tell me if the...
by yoshiegg
Thu Apr 23, 2020 5:36 pm
Forum: LunaLua
Topic: Next Lua project
Replies: 21
Views: 1608

Re: Next Lua project

Yes it's exactly that one.
by yoshiegg
Tue Apr 21, 2020 2:03 pm
Forum: LunaLua
Topic: Next Lua project
Replies: 21
Views: 1608

Re: Next Lua project

Battle mode is generally interesting, problem being, you can't really play online/have a friend locally to play with them. Yes, the battle mode is ok as it is atm but not more, so I wan't to fix that if more people are interested in that and I get it to work properly so battling in SMBX is actually...
by yoshiegg
Mon Apr 20, 2020 1:11 pm
Forum: LunaLua Help
Topic: Boomerang Suit?
Replies: 5
Views: 606

Re: Boomerang Suit?

As we have a range of dummy npc since, I think, Beta 3, I imagine you could create a new NPC in that range having the same behavior and properties of a vanilla powerup and then make an onNPCKill event in lua setting a variable to true. Now you only need to set this variable back to false if the powe...
by yoshiegg
Mon Apr 20, 2020 11:53 am
Forum: LunaLua
Topic: Next Lua project
Replies: 21
Views: 1608

Re: Next Lua project

SPEEDIE wrote:
Mon Apr 20, 2020 11:35 am
I think it would be cool with a SMB3 Inventory.
Do you mean that the SMB3 Scripts would be your favourite option? And if so, do you like the whole block of ideas or just the inventory one in particular?
by yoshiegg
Mon Apr 20, 2020 11:08 am
Forum: LunaLua
Topic: Next Lua project
Replies: 21
Views: 1608

Re: Next Lua project

If you wanna do custom powerups, I encourage you to take a look at anotherpowerup to make the whole process of making one a lot less painful. Thanks for recommending me that script. Already had downloaded that and definitely planned to take inspiration from it. However, atm I just want to wait a bi...
by yoshiegg
Mon Apr 20, 2020 10:24 am
Forum: LunaLua
Topic: Next Lua project
Replies: 21
Views: 1608

Next Lua project

Hello guys, As the poll has ended now, here is how I will continue from here: First, I'll do the boss pack which was by far the winner of the poll. Afterwards I will do the 2nd and 3rd place of the poll being the SMB3 Mod and powerus and the powerups systems, starting with SMB3 due to slightly more ...
by yoshiegg
Sun Mar 17, 2019 8:52 am
Forum: LunaLua
Topic: Reserve Powerup for Toad, Peach, Link
Replies: 10
Views: 1963

Re: Reserve Powerup for Toad, Peach, Link

I feel like that's not a great choice for placement for the item box. It makes the HUD no longer have equal spacing on each side. I think it would be better to place it either underneath the hearts (and then drop functionality would make sense as would be expected with the itembox but I didn't see ...
by yoshiegg
Sat Mar 16, 2019 4:48 pm
Forum: LunaLua
Topic: [Lua] Tail swipe flag
Replies: 5
Views: 2724

Re: [Lua] Tail swipe flag

What do u wanna do? If it's disabling TailSwipe thenthre's afaik no other way than to Always set the Player:mem Offsets for Altrun and Run Key to false on every Frame and Maybe higher the Player_walkspeed to compensate for the loss of running ability. From my experiece, changing TailSwipe flag also ...
by yoshiegg
Sat Mar 16, 2019 2:21 pm
Forum: LunaLua
Topic: Reserve Powerup for Toad, Peach, Link
Replies: 10
Views: 1963

Re: Reserve Powerup for Toad, Peach, Link

Added in 3 minutes 29 seconds: And also I don't know where this code for a propeller suit and cloud flower are. Can someone pls link them? Cloud Flower: https://www.supermariobrosx.org/forums/viewtopic.php?f=87&t=16490&p=238519&hilit=Cloud#p238519 Propeller Powerup: https://www.supermariobrosx.org/...
by yoshiegg
Tue Mar 12, 2019 5:05 pm
Forum: LunaLua
Topic: Reserve Powerup for Toad, Peach, Link
Replies: 10
Views: 1963

Re: Resrve Powerup for Toad, Peach, Link

I think a visual representation of the reserve box in action would be nice. As for making the characters keep the power-ups in-between levels, you need the data class. The only way to store data and use it in other levels, or the world map even. Thanks for mentioning I forgot the Video when reposti...
by yoshiegg
Tue Mar 12, 2019 8:16 am
Forum: LunaLua
Topic: Reserve Powerup for Toad, Peach, Link
Replies: 10
Views: 1963

Reserve Powerup for Toad, Peach, Link

Hello there, Here comes finally, after losing interest some years ago and starting to work on my idea again some days ago after an interesting conversation with an other coder which motivated me to continue coding a Code implementing Mario and Luigi's reserve sytem for Toad, Peach and Link. Version ...
by yoshiegg
Tue Mar 12, 2019 7:28 am
Forum: LunaLua
Topic: How do I make toad have mario's health system?
Replies: 2
Views: 2386

Re: How do I make toad have mario's health system?

Hello Cheesy,

I recommend you to check the topic in the link below I created yesterday after getting my code to function properly. That should be exactly what you're searching for: viewtopic.php?f=87&t=23612
by yoshiegg
Mon Aug 20, 2018 8:05 am
Forum: Episodes
Topic: Mario's Super Linear Adventure!
Replies: 59
Views: 16502

Re: Mario's Super Linear Adventure!

It says that the file got taken down on mediafire. Could you please post another download if you want this great ep. to stay available for download.
by yoshiegg
Sun Oct 29, 2017 1:57 pm
Forum: LunaLua
Topic: Extendable hearts?
Replies: 5
Views: 1007

Re: Extendable hearts?

Yes, you can. Yeah but I mean with lua. I’m bad at lua too. Like this but with lua: https://youtu.be/UjRym__aqOM I would suggest trying this: functionOnTick() local hp = player:mem(0x16, FIELD_WORD) end functionOnNPCKill(killObj, killedNPC, killReason) if killedNPC.id == 188 then hp = hp+1 end end
by yoshiegg
Thu Sep 28, 2017 2:29 pm
Forum: Graphics
Topic: SM3DW Graphics in 2D (New Stuff!)
Replies: 85
Views: 28941

Re: SM3DW Graphics in 2D

Yes, but SMBX is too limited, you can use that, or use a Mario Cat playable that fly. Imo,a cat mario replacing super mario would be weird to play as was a powerup not giving you any abillities other than giving you one more HP unless you use lunalua with which you can even remove the flight option...
by yoshiegg
Thu Sep 28, 2017 2:12 pm
Forum: LunaLua
Topic: SM64 coin stars and coin value mod(Help me a bit!)
Replies: 1
Views: 728

SM64 coin stars and coin value mod(Help me a bit!)

Hey guys, at the moment i'm trying to make a star spawn when you collect 100 coins like in SM64 and came up with this code: local coin_star = {} local coins = 0 local coin = Graphics.loadImage(Misc.resolveFile("coin_star/coin.png")) function coin_star.onInitAPI() registerEvent(coin_star, "onNPCKill"...
by yoshiegg
Mon Aug 14, 2017 8:55 am
Forum: LunaLua
Topic: Cat & Penguin Powerups (help needed)
Replies: 3
Views: 1120

Re: Cat & Penguin Powerups (help needed)

There was really no error notification but the codes don't work as they should though.I now increased the timer of the cat as a climbing of 10 ticks wouldve been hardly recognizable. So that's my cat code now: local cat = {} local climbTimer = 300 function cat.oninitAPI() registerEvent(cat, "onTickE...

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