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by rednaxela
Mon Sep 07, 2020 5:08 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 712
Views: 118740

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

A hotfix to patch 3 is up, fixes a number of little bugs that'd been noted:
Download location is over here (same as normal).
For changes see here.
by rednaxela
Tue Sep 01, 2020 3:08 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 712
Views: 118740

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Patch 3 is now released.
Download location is the usual.
For changes see here.
by rednaxela
Thu May 28, 2020 10:08 pm
Forum: General
Topic: Disable "Pause on Loss of Focus"
Replies: 7
Views: 686

Re: Disable "Pause on Loss of Focus"

is there a document somewhere where these are listed? Not really at present. There's just the code . Note that some of the options there are residual outdated things that are no longer relevant or may not work anymore. I suppose a short summary of currently usable/relevant/non-deprecated/suited-for...
by rednaxela
Thu May 28, 2020 5:18 pm
Forum: General
Topic: Disable "Pause on Loss of Focus"
Replies: 7
Views: 686

Re: Disable "Pause on Loss of Focus"

Thanks so much for your reply! I'm sorry to say I'm having trouble following those simple instructions... Let me know what I'm doing wrong: I open PowerShell in the SMBX data folder and punch in "start LunaLoader --runWhenUnfocused," but that doesn't seem to be working. No difference in the focus i...
by rednaxela
Thu May 14, 2020 3:48 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 712
Views: 118740

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

A hotfix to patch 2 has now been released to sort out some some early reported issues. Download location is the same. For changes see here.
by rednaxela
Thu May 14, 2020 12:28 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 712
Views: 118740

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

A word of warning: P-switches don't sort the block array anymore. Instead, they use the same method as horizontally-moving layers and snake blocks, causing collision detection and the like to check every block in the level. This may cause performance issues in very large levels. P-switch block sort...
by rednaxela
Wed May 13, 2020 3:03 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 712
Views: 118740

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Patch 2 is out now. Fixes and improvements made in patch 2 can be seen at the top of the changelog.
by rednaxela
Tue Apr 21, 2020 12:45 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 712
Views: 118740

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Quantumenace wrote:
Tue Apr 21, 2020 12:37 pm
Synced switches + SMB2 Bobomb causes an event error.
This is a known bug fixed in the upcoming patch 2 release (one of the earliest things fixed)
by rednaxela
Tue Apr 14, 2020 2:21 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 712
Views: 118740

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

I've encountered a bug where if I enter a pipe on the overworld, it immediately warps me back, like so: https://i.postimg.cc/KKFN9HJ9/2020-04-14-14-06-16.gif Is this a known glitch? I haven't seen anyone talk about this. It's happened in multiple episodes and to my friend on a different download of...
by rednaxela
Sun Mar 29, 2020 7:31 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 712
Views: 118740

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

I like the new changes from SMBX2β4, although I would like to suggest one slight improvement for the full release of SMBX2. Would it be possible to make it so that .nsf files would play the track specified in the header, instead of always playing track 1 no matter what? Even better would be if sele...
by rednaxela
Sun Dec 24, 2017 9:01 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 737476

Re: SMBX2 (2.0 Beta 3)

Would it work to change the instructions to access a safer address then? In the case of SMBX2 I recommend against patching instuctions outside of LunaLua Core, as there's a risk it may conflict with future code patching by LunaLua Core. Hmm... I'm thinking soon I'll make some adjustments to allow t...
by rednaxela
Sun Dec 24, 2017 4:13 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 737476

Re: SMBX2 (2.0 Beta 3)

Could you add the acceleration factor of slippery blocks to Defines? The relevant memory addresses are 0x402518,FIELD_DFLOAT (the default is 4, don't make it 0 or a divide by zero error is likely) 0x4026B0,FIELD_DFLOAT (the default is 3, it should always be 1 less than the first value or you'll get...
by rednaxela
Tue Mar 28, 2017 3:39 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 737476

Re: SMBX 2.0 Beta 3

The good news is that I think I found a way to stop it from freezing. local c = Audio.SfxPlayCh(-1,sndchunk,0) if c ~= -1 then Audio.SfxStop(c) Audio.SfxPlayObj(sndchunk, 0) end No matter how much I spam that, it won't freeze. It's like SfxPlayObj doesn't correctly check the sound channels, but Aud...

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