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by Hoeloe
Wed Oct 28, 2020 6:04 pm
Forum: LunaLua Help
Topic: (Request) Start as Wario
Replies: 1
Views: 46

Re: (Request) Start as Wario

You can do this very easily. If you have a world map, just make a file named "map.lua" in your episode folder, and insert this code: local playerManager = require("playermanager") playerManager.overworldCharacters = {CHARACTER_WARIO} function onStart() player:transform(CHARACTER_WARIO) end If you do...
by Hoeloe
Sat Oct 24, 2020 2:28 am
Forum: Help and Support
Topic: I can't test levels in SMBX2 Beta 4
Replies: 30
Views: 691

Re: I can't test levels in SMBX2 Beta 4

I've already answered: no.

But the fact you're asking that question suggests you managed to install it at least once without receiving the error message. Is that the case?
by Hoeloe
Fri Oct 23, 2020 6:23 pm
Forum: Help and Support
Topic: I can't test levels in SMBX2 Beta 4
Replies: 30
Views: 691

Re: I can't test levels in SMBX2 Beta 4

fnafan88888888 wrote:
Fri Oct 23, 2020 3:25 pm
I click "Yes" then everything went fine.
You keep contradicting yourself. Did everything go fine, or did you get an error message???
by Hoeloe
Fri Oct 23, 2020 3:18 pm
Forum: Help and Support
Topic: I can't test levels in SMBX2 Beta 4
Replies: 30
Views: 691

Re: I can't test levels in SMBX2 Beta 4

No.

This error can occur if you have multiple setups running at the same time, or if you simply don't have enough space on your hard drive.
by Hoeloe
Fri Oct 23, 2020 2:39 pm
Forum: Help and Support
Topic: I can't test levels in SMBX2 Beta 4
Replies: 30
Views: 691

Re: I can't test levels in SMBX2 Beta 4

You have to make sure you hit "Yes" to that.
by Hoeloe
Fri Oct 23, 2020 1:19 pm
Forum: Help and Support
Topic: I can't test levels in SMBX2 Beta 4
Replies: 30
Views: 691

Re: I can't test levels in SMBX2 Beta 4

Have you made sure to try installing with admin privileges?
by Hoeloe
Fri Oct 23, 2020 2:51 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 672
Views: 108255

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

That sounds like you may have installed an episode designed for 38A, which won't load correctly. Please make sure episodes you install are designed for SMBX2.
by Hoeloe
Thu Oct 22, 2020 7:21 pm
Forum: Help and Support
Topic: I can't test levels in SMBX2 Beta 4
Replies: 30
Views: 691

Re: I can't test levels in SMBX2 Beta 4

A clean install means you install the engine fresh, to a new location, with no modifications at all (not even adding episodes). Does it work if you do that, or do you have the same issue?
by Hoeloe
Wed Oct 21, 2020 10:48 pm
Forum: Help and Support
Topic: I can't test levels in SMBX2 Beta 4
Replies: 30
Views: 691

Re: I can't test levels in SMBX2 Beta 4

I just asked if it works on a clean install and you said yes???

Does it work or doesn't it?

Also I am a developer, so I'm not sure what you mean by "contact the developers".
by Hoeloe
Wed Oct 21, 2020 12:06 pm
Forum: Help and Support
Topic: I can't test levels in SMBX2 Beta 4
Replies: 30
Views: 691

Re: I can't test levels in SMBX2 Beta 4

I'm not sure what happened, but it sounds like either something broke during the install, or you accidentally moved or deleted a key file. If it's working now then that's good.
by Hoeloe
Tue Oct 20, 2020 3:05 pm
Forum: General
Topic: SMBX2 button contrast
Replies: 3
Views: 217

Re: SMBX2 button contrast

I'm honestly a little confused. It's not like the launcher is constantly in motion or you have to react fast - of course there's going to be important elements everywhere on the window, otherwise there would be no point in the window being that large. And on that point, the window shouldn't be filli...
by Hoeloe
Tue Oct 20, 2020 2:55 pm
Forum: Help and Support
Topic: I can't test levels in SMBX2 Beta 4
Replies: 30
Views: 691

Re: I can't test levels in SMBX2 Beta 4

Okay. That looks about right. Does a clean install work for you?
by Hoeloe
Mon Oct 19, 2020 3:07 pm
Forum: General
Topic: SMBX2 button contrast
Replies: 3
Views: 217

Re: SMBX2 button contrast

While they may be blue against a paler blue background, I'm having trouble working out why you couldn't see them. They were tested with different forms of colour blindness to ensure they were always visible, since the brightness of their respective blues is significantly different. If you are aware ...
by Hoeloe
Sun Oct 18, 2020 9:27 pm
Forum: Help and Support
Topic: I can't test levels in SMBX2 Beta 4
Replies: 30
Views: 691

Re: I can't test levels in SMBX2 Beta 4

How did you get "level" from "where the .exe is installed"? A screenshot of the inside of your installs "data" folder would help.
by Hoeloe
Thu Oct 15, 2020 2:29 pm
Forum: Help and Support
Topic: Strange Error Pop-Up When Testing Levels and Regularly Playing Them
Replies: 2
Views: 106

Re: Strange Error Pop-Up When Testing Levels and Regularly Playing Them

This error pops up when you have a corrupt save data file. Delete your save-0-ext.dat file in your episode.
by Hoeloe
Sat Oct 10, 2020 5:07 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 672
Views: 108255

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

hudoftime is extremely outdated and a modern version doesn't exist as a standalone package. There are better systems that exist for making custom huds now.
by Hoeloe
Fri Oct 09, 2020 8:46 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 672
Views: 108255

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

No. "SMBX 1.4", as you call it, is not actually a version of SMBX, it's a completely different engine (actually named SMBX38A), and has no relation to SMBX2 whatsoever.
by Hoeloe
Thu Oct 08, 2020 9:46 pm
Forum: Help and Support
Topic: Background Objects Disappearing when Level Starts
Replies: 2
Views: 98

Re: Background Objects Disappearing when Level Starts

It sounds like you're hitting the BGO limit. Is there an error message when you load the level?
by Hoeloe
Thu Oct 08, 2020 9:44 pm
Forum: LunaLua Help
Topic: [SOLVED] Sava data variables persist after closing, but is reset after Terminating Running Process/Closing SMBX
Replies: 6
Views: 230

Re: Sava data variables persist after closing, but is reset after Terminating Running Process/Closing SMBX

The console is not inside your lua file, so variable defined in your lua file won't exist. You'll have to access SaveData directly.

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