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- by Hoeloe
- Thu Jan 21, 2021 1:31 pm
- Forum: Help and Support
- Topic: decoder error?
- Replies: 7
- Views: 141
Yep, a corrupt file in the launcher folder can produce a very similar (but not quite identical) error, which is why I brought it up as it's easy to make that mistake. Glad it's sorted out now, though!
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- by Hoeloe
- Mon Jan 18, 2021 9:33 pm
- Forum: Help and Support
- Topic: decoder error?
- Replies: 7
- Views: 141
No, simply because this error literally only occurs because of a corrupt progress.json file. That "parse error" it mentions is loading the progress.json file. From within progress.lua, all it's doing is loading that file and then trying to decode it. Now, the real question is more "how did the file ...
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- by Hoeloe
- Sat Jan 16, 2021 4:43 pm
- Forum: LunaLua
- Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
- Replies: 779
- Views: 138554
Come to think of it, what actually is the point of game overs in smbx? When the game is saved after beating every level, game overs are just a longer, more annoying, death animation. The only thing they've ever done is trash checkpoint progress in a level. Honestly, I tend to prefer disabling lives...
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- by Hoeloe
- Wed Jan 13, 2021 7:13 pm
- Forum: LunaLua
- Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
- Replies: 779
- Views: 138554
what about for Mario Challenge? Or, is that going bye-bye too? Mario Challenge never used SMBX credits anyway, it just has two results screens. Terry Pratchett? Hmmm...have to say, not familiar. Name sounds familiar, vaguely. I highly recommend reading some of his work. It's absolutely excellent co...
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- by Hoeloe
- Wed Jan 13, 2021 3:31 am
- Forum: Help and Support
- Topic: decoder error?
- Replies: 7
- Views: 141
Go to your episode folder and find a file named "progress.json". Delete that file, it's been corrupted somehow.
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- by Hoeloe
- Tue Jan 12, 2021 10:52 pm
- Forum: LunaLua
- Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
- Replies: 779
- Views: 138554
I also think that the end quote in the credits should be replaced with Ezekiel 23:20 You ARE aware that a lot of the users of SMBX are minors right? That's not going to happen. Personally, I wanted it replaced with a Terry Pratchett quote, at least for default episodes, but as Enjl said, we're addi...
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- by Hoeloe
- Tue Jan 12, 2021 12:52 am
- Forum: Help and Support
- Topic: Using custom tilesets without replacing existing tilesets
- Replies: 53
- Views: 984
The events system is very limited, and hasn't really been changed since SMBX 1.3. That's not the editor's fault, it's just how Redigit made events work. Generally if you want to do anything complex, you're looking at some basic scripting. That said, you CAN do a lot with layers and events. For examp...
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- by Hoeloe
- Mon Jan 11, 2021 4:55 am
- Forum: Help and Support
- Topic: What Happened?!?
- Replies: 2
- Views: 121
This looks like a broken install of SMBX. Have you modified anything within your SMBX "data" folder?
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- by Hoeloe
- Wed Jan 06, 2021 2:38 pm
- Forum: Help and Support
- Topic: How to reset Star Coins Collected during level testing
- Replies: 11
- Views: 260
Then your data isn't saved. Simple as that. In the editor, Test > LunaTester > Terminate Running Process, will close the current testing session and clear any unsaved data. If it still doesn't work after that then you didn't look hard enough because that file must exist if starcoins are loading data...
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- by Hoeloe
- Tue Jan 05, 2021 1:53 am
- Forum: Help and Support
- Topic: How to reset Star Coins Collected during level testing
- Replies: 11
- Views: 260
I mistyped. It's save0-ext.dat . Only one dash. That's probably thrown off your search. In future, you can just start typing directly into the file explorer to navigate to the first file that matches what you just typed - if you know which particular folder something is in, there's no reason to do a...
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- by Hoeloe
- Fri Jan 01, 2021 11:55 pm
- Forum: Help and Support
- Topic: Using custom tilesets without replacing existing tilesets
- Replies: 53
- Views: 984
It's functionally the same - you'd just have a special window for it instead of a text editor, but clicking a box isn't really any easier. And if you're making your own blocks, you're going to have to be programming anyway, so it's not really much of an issue.
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- by Hoeloe
- Fri Jan 01, 2021 11:32 am
- Forum: LunaLua Help
- Topic: Corrupted LunaLua Files (?)
- Replies: 4
- Views: 228
The 0th save file is the one used by the editor. I don't know what else to tell you - this error is caused by that file not being formatted correctly.
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