Search found 1301 matches

Go to advanced search

by Hoeloe
Fri Jan 22, 2021 10:52 pm
Forum: LunaLua Help
Topic: Need a list of ALL custom block settings
Replies: 7
Views: 185

Re: Need a list of ALL custom block settings

Blocks from 1.3 currently cannot have their animation settings changed via configs.
by Hoeloe
Thu Jan 21, 2021 1:31 pm
Forum: Help and Support
Topic: decoder error?
Replies: 7
Views: 141

Re: decoder error?

Yep, a corrupt file in the launcher folder can produce a very similar (but not quite identical) error, which is why I brought it up as it's easy to make that mistake. Glad it's sorted out now, though!
by Hoeloe
Mon Jan 18, 2021 9:33 pm
Forum: Help and Support
Topic: decoder error?
Replies: 7
Views: 141

Re: decoder error?

No, simply because this error literally only occurs because of a corrupt progress.json file. That "parse error" it mentions is loading the progress.json file. From within progress.lua, all it's doing is loading that file and then trying to decode it. Now, the real question is more "how did the file ...
by Hoeloe
Sat Jan 16, 2021 4:43 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 779
Views: 138554

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Come to think of it, what actually is the point of game overs in smbx? When the game is saved after beating every level, game overs are just a longer, more annoying, death animation. The only thing they've ever done is trash checkpoint progress in a level. Honestly, I tend to prefer disabling lives...
by Hoeloe
Wed Jan 13, 2021 7:13 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 779
Views: 138554

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

what about for Mario Challenge? Or, is that going bye-bye too? Mario Challenge never used SMBX credits anyway, it just has two results screens. Terry Pratchett? Hmmm...have to say, not familiar. Name sounds familiar, vaguely. I highly recommend reading some of his work. It's absolutely excellent co...
by Hoeloe
Wed Jan 13, 2021 4:43 pm
Forum: Help and Support
Topic: decoder error?
Replies: 7
Views: 141

Re: decoder error?

There might also be one in your "data" folder. Delete that too, if there is.
by Hoeloe
Wed Jan 13, 2021 3:31 am
Forum: Help and Support
Topic: decoder error?
Replies: 7
Views: 141

Re: decoder error?

Go to your episode folder and find a file named "progress.json". Delete that file, it's been corrupted somehow.
by Hoeloe
Tue Jan 12, 2021 10:52 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 779
Views: 138554

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

I also think that the end quote in the credits should be replaced with Ezekiel 23:20 You ARE aware that a lot of the users of SMBX are minors right? That's not going to happen. Personally, I wanted it replaced with a Terry Pratchett quote, at least for default episodes, but as Enjl said, we're addi...
by Hoeloe
Tue Jan 12, 2021 5:58 am
Forum: Help and Support
Topic: Using custom tilesets without replacing existing tilesets
Replies: 53
Views: 984

Re: Using custom tilesets without replacing existing tilesets

That doesn't take any scripting, just a config file named "npc-#.txt". The tutorial you linked even explains how to do it.
by Hoeloe
Tue Jan 12, 2021 3:15 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 779
Views: 138554

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

The title screen will be gone entirely. It's effectively totally obsolete as it is.
by Hoeloe
Tue Jan 12, 2021 12:52 am
Forum: Help and Support
Topic: Using custom tilesets without replacing existing tilesets
Replies: 53
Views: 984

Re: Using custom tilesets without replacing existing tilesets

The events system is very limited, and hasn't really been changed since SMBX 1.3. That's not the editor's fault, it's just how Redigit made events work. Generally if you want to do anything complex, you're looking at some basic scripting. That said, you CAN do a lot with layers and events. For examp...
by Hoeloe
Mon Jan 11, 2021 4:55 am
Forum: Help and Support
Topic: What Happened?!?
Replies: 2
Views: 121

Re: What Happened?!?

This looks like a broken install of SMBX. Have you modified anything within your SMBX "data" folder?
by Hoeloe
Wed Jan 06, 2021 10:30 pm
Forum: Help and Support
Topic: How to reset Star Coins Collected during level testing
Replies: 11
Views: 260

Re: How to reset Star Coins Collected during level testing

If it helps, another shortcut you can use for the same thing is to hit Tab during a play session to open the console, and type:

Code: Select all

SaveData.clear()
GameData.clear()
Those two commands will wipe the local saved data.
by Hoeloe
Wed Jan 06, 2021 2:38 pm
Forum: Help and Support
Topic: How to reset Star Coins Collected during level testing
Replies: 11
Views: 260

Re: How to reset Star Coins Collected during level testing

Then your data isn't saved. Simple as that. In the editor, Test > LunaTester > Terminate Running Process, will close the current testing session and clear any unsaved data. If it still doesn't work after that then you didn't look hard enough because that file must exist if starcoins are loading data...
by Hoeloe
Tue Jan 05, 2021 1:53 am
Forum: Help and Support
Topic: How to reset Star Coins Collected during level testing
Replies: 11
Views: 260

Re: How to reset Star Coins Collected during level testing

I mistyped. It's save0-ext.dat . Only one dash. That's probably thrown off your search. In future, you can just start typing directly into the file explorer to navigate to the first file that matches what you just typed - if you know which particular folder something is in, there's no reason to do a...
by Hoeloe
Sun Jan 03, 2021 12:05 pm
Forum: Help and Support
Topic: How to reset Star Coins Collected during level testing
Replies: 11
Views: 260

Re: How to reset Star Coins Collected during level testing

Animebryan wrote:
Sun Jan 03, 2021 4:09 am
Where would that file be located? I just did a folder search for that name in the entire SMBX2 Beta 4 Patch 3 folder & nothing came up.
It'll be in your episode folder.
by Hoeloe
Sat Jan 02, 2021 12:30 pm
Forum: Help and Support
Topic: Using custom tilesets without replacing existing tilesets
Replies: 53
Views: 984

Re: Using custom tilesets without replacing existing tilesets

I do also want to note that you don't need .ini files for custom background objects - you're better off using .png and .txt files, rather than .gif and .ini. And you only need the .txt file if there's a specific configuration you want to change.
by Hoeloe
Fri Jan 01, 2021 11:55 pm
Forum: Help and Support
Topic: Using custom tilesets without replacing existing tilesets
Replies: 53
Views: 984

Re: Using custom tilesets without replacing existing tilesets

It's functionally the same - you'd just have a special window for it instead of a text editor, but clicking a box isn't really any easier. And if you're making your own blocks, you're going to have to be programming anyway, so it's not really much of an issue.
by Hoeloe
Fri Jan 01, 2021 11:32 am
Forum: LunaLua Help
Topic: Corrupted LunaLua Files (?)
Replies: 4
Views: 228

Re: Corrupted LunaLua Files (?)

The 0th save file is the one used by the editor. I don't know what else to tell you - this error is caused by that file not being formatted correctly.

Go to advanced search