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by Wohlstand
Sun Sep 13, 2020 8:16 am
Forum: General
Topic: SMBX Legacy Source Code
Replies: 71
Views: 19572

Re: SMBX Legacy Source Code

Okay, yesterday I got an Orange Pi PC board from my friend, and I did the test on it: It's a board itself: https://i.postimg.cc/B8PP7jzQ/20200913-133023.jpg And the detailed description for it is here: http://www.orangepi.org/orangepipc/ And how game works on it: https://www.youtube.com/watch?v=xeWe...
by Wohlstand
Tue Sep 08, 2020 7:22 am
Forum: General
Topic: SMBX Legacy Source Code
Replies: 71
Views: 19572

Re: SMBX Legacy Source Code

I think he was talking about the editor, not the engine, although I'd bet you'd only want to port the engine (who would try to create levels on such a small screen?) Yes, I talked about engine. What about Editor, here was an experiment in 2016 where I built PGE Editor for Android, and the result wa...
by Wohlstand
Tue Sep 08, 2020 4:19 am
Forum: General
Topic: SMBX Legacy Source Code
Replies: 71
Views: 19572

Re: SMBX Legacy Source Code

I really wonder how you'd want to fit such a wide complex interface on a small phone. Do you think that 800x600 is too big? Let's look: because this game is usually played with 2x pixelized sprites, then, treat like the actual resolution is 400x300. Do you still think that 400x300 resolution is big...
by Wohlstand
Mon Sep 07, 2020 8:20 am
Forum: General
Topic: SMBX Legacy Source Code
Replies: 71
Views: 19572

Re: SMBX Legacy Source Code

I personally would love to see it run on a Raspberry Pi 3 or 4 running RetroPie, but it would need to be complied for ARM for that to happen. The game is already can be compiled to ARM directly, at first, I can test it's work on Android (PGE Engine even is WIP, works on Android already!). About Ras...
by Wohlstand
Sun Aug 30, 2020 4:00 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 832
Views: 197578

Official Moondust Discord server is open!

Hi there!

I'm here to announce to you that since now we have the own Discord server!

Feel free to join out Server:
--> https://discord.gg/qPBsvMy <--

Welcome to us!

Please read chat rules before you can see everything on the server!

Join us! ;-)
by Wohlstand
Mon Aug 03, 2020 2:33 am
Forum: General
Topic: Legacy vs PGE
Replies: 27
Views: 1612

Re: Legacy vs PGE

Hoeloe wrote:
Sun Aug 02, 2020 8:37 pm
This is disingenuous at best.
I guess, I had to explain incorrectly: yeah, they are works, however, as you explained, newer (over than SMBX64) features won't work properly (with no glitches) in two-player or battle modes.
by Wohlstand
Sun Aug 02, 2020 12:16 pm
Forum: General
Topic: Legacy vs PGE
Replies: 27
Views: 1612

Re: Legacy vs PGE

Okay, while I reading this, I have something to tell from me: > 3. More playable characters. > 4. Mario Challenge. > 5. LunaLua support. > 1. New characters control like ass ... > 3. Some of the new objects feel a little unecessary or lackluster, like the butterfly wiggler thing from Yoshi's Island....
by Wohlstand
Sat Aug 01, 2020 6:30 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 617
Views: 92877

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

MarioLover64 wrote:
Fri Jul 31, 2020 11:16 pm
Suggestion:
scene-n.txt, level-n.txt, tile-n.txt, and path-n.txt
because animations for them are too limited
There are exist scene-n.ini, level-n.ini, tile-n.ini, and path-n.ini, but idk does them work on SMBX2 side or not.
by Wohlstand
Fri Jul 24, 2020 10:23 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 617
Views: 92877

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

SebM wrote:
Thu Jul 23, 2020 7:04 am
Out of interest, whose job would it be to sort out that 32-bit workaround? Wine? Apple? Someone else?
Wine, mainly it's need to make the wrapping of 64-bit calls for 32-bit applications which is tricky. Something similar was done to support 16-bit applications for Windows 3.x.
by Wohlstand
Thu Jul 23, 2020 6:08 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 617
Views: 92877

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Has anyone had any success with getting SMBX2 running on MacOS? SMBX2 can work on Wine on macOS up to 10.14 (Mojave). Since 10.15 (Catalina) the 32-bit support has been dropped, and Wine can't work now. Until a magic will happen and they will develop a workarond to allow 32-bit apps work again. So,...
by Wohlstand
Sat Jul 18, 2020 2:31 pm
Forum: General
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 21
Views: 2737

New 1.3.2.2 release!

Hello!

A hotfix for the previous release:
Changes for 1.3.2.2: show
  • Fixed an incorrect computation of effect sizes, caused by a missing part of code
All download links at the WohlSoft page.
by Wohlstand
Sat Jul 11, 2020 5:46 pm
Forum: General
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 21
Views: 2737

New 1.3.2.1 release!

Hello! This is a small bugfix release: Reworked joysticks support Added a workaround for case-sensitive file systems The 1up sound now playing multiple times if the player has got more than 1 life (for example, a 3-up moon) Fixed a broken work of magic potion warp packed inside of a grass container ...
by Wohlstand
Thu Jun 25, 2020 6:20 am
Forum: Episodes
Topic: [2.4] Luigi's Fight For The Mushroom Kingdom
Replies: 583
Views: 182149

Re: [2.4] Luigi's Fight For The Mushroom Kingdom

(the downside being that those versions are used by nobody) (lol, if you will look at Chinese chats and outside of SMBX Forum, you'll find that it's used a lot. Also, users were reporting me bugs that they finding while play various vanilla episodes. Mac users since Catalina have no choice, SMBX2 a...
by Wohlstand
Sat Jun 20, 2020 12:07 pm
Forum: Guides
Topic: How you can make Graphics in 38A
Replies: 8
Views: 1164

Re: How you can make Graphics in 38A

lol! 38A is a Chinese guy 5438A38A who developed the whole SMBX-38A game. I only had to help SMBX-38A to come into SMBX community by my research together with Kevsoft of his build that didn't worked at first. Before that moment, it was known as one another "SMBX 1.4" fake. SnoopyTour was tried to te...
by Wohlstand
Sat Jun 20, 2020 11:50 am
Forum: Help and Support
Topic: New user wondering where to start?
Replies: 7
Views: 574

Re: New user wondering where to start?

that's basically covered by NSMBX, isn't it? While TheXtech is used by NSMBX as a base, TheXTech lives by own live and it's separated product. The goal of TheXTech is giving an accurate replica of SMBX 1.3 to keep an ability to play old levels and episodes on modern hardware and on non-Windows oper...
by Wohlstand
Sat Jun 20, 2020 7:31 am
Forum: General
Topic: NSMBX/SMB:Remastered (Original SMBX Successor Beta)
Replies: 4
Views: 978

Re: NSMBX/SMB:Remastered (Original SMBX Successor Beta)

hacheipe399 wrote:
Thu Jan 30, 2020 1:04 pm
If you want even more nostalgia, I will leave this folder for you. That contains all the nsmbx alphas and attempts.
Oh, nice!
I had to collected them into my archive (archive.wohlsoft.ru) to keep them be always available for everyone ;)
by Wohlstand
Fri Jun 19, 2020 5:56 am
Forum: General
Topic: SMBX Legacy Source Code
Replies: 71
Views: 19572

Re: SMBX Legacy Source Code

ALSO: - It works much faster: the loading of game is almost instant and no hang waiting - It uses much smaller RAM (80~150 MB instead of 600~800 MB like usually), and it's free from memory leaks given by MCI interface used by VB6 SMBX originally. - it doesn't overloads CPU (the reason was a bad way ...
by Wohlstand
Fri Jun 19, 2020 5:21 am
Forum: General
Topic: SMBX Legacy Source Code
Replies: 71
Views: 19572

Re: SMBX Legacy Source Code

Okay, but what we can do with that and what's the difference in SMBX 1.3 wrote by VB and SMBX 1.3 wrote by C++? Here is yor answer: https://github.com/Wohlstand/TheXTech#what-is-different-with-this-thing-in-comparison-to-the-original-vb6-build ## What is different with this thing in comparison to t...
by Wohlstand
Tue Jun 16, 2020 3:28 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 171
Views: 14862

Re: New Super Mario Bros. X

To reduce confusion, think about it Since both are lua, this causes some people to think that NSMBX's lua and LunaLua are the same thing And so, we get people asking why MDAs NPC pack isn't working in NSMBX At the same time, current PGE Engine also has working own lua scripting system with customiz...
by Wohlstand
Fri Jun 12, 2020 3:36 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 171
Views: 14862

Re: New Super Mario Bros. X

I think NSMBX's scripting system isn't even going to be lua anymore, and even if NSMBX had lua, no, there's no way to make X2's lua scripts compatible, its simply not possible due to the amount of memory offsets use, the scripts using things that are basegame in X2 but not in NSMBX, etc. As the fac...

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