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by Wohlstand
Thu Nov 26, 2020 10:46 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 710
Views: 117890

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Don't actually follow this advice. Just save your levels as .lvlx If need single level - then yes, just re-save, then, change the link at world map and levels with warps that leads this level to keep level being reachable. This advice is for batch conversion. Especially because if you just save eac...
by Wohlstand
Thu Nov 26, 2020 9:06 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 710
Views: 117890

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

https://i.postimg.cc/S253V1Vb/image.png May I ask why I can't use the new settings in old levels such as "The Invasion 2" levels? You can convert entire "The Invasion 2" episode into PGE-X (all LVLX files and WLDX world map) by using of PGE Maintainer tool (find it at data/PGE/pge_maintainer.exe ),...
by Wohlstand
Sun Nov 22, 2020 3:15 pm
Forum: General
Topic: best verson of smbx and how to add episodes
Replies: 5
Views: 122

Re: best verson of smbx and how to add episodes

The note about TheXTech, it has two purposes, not only experimental proveground: - As experimental proveground: the source of knowledge and experience I gonna to use for PGE Engine development - As full-featured game: It's the full replica of original SMBX game (except of Editor) that can be used to...
by Wohlstand
Tue Nov 17, 2020 3:55 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 710
Views: 117890

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

So I just updated to the latest patch for SMBX2 and wanted to play, but when I click the play button on the launcher I get this error message: https://i.postimg.cc/Fd0X6bz7/Capture.png Clicking the ok button will open up the SMBX 1.3.0.1 launcher. Trying to test a level in the PGE editor will also ...
by Wohlstand
Mon Oct 26, 2020 2:09 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 835
Views: 206600

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Hello! Gonna to answer your questions: • Is this still compatible with an iMac? Yes! you can take the frest builds at the laboratory (very soon I'll make one another next stable release, so, I do working on documentation right now). Recently I had to upgrade Qt toolkit to improve the support with ne...
by Wohlstand
Sun Sep 13, 2020 8:16 am
Forum: General
Topic: SMBX Legacy Source Code
Replies: 71
Views: 22354

Re: SMBX Legacy Source Code

Okay, yesterday I got an Orange Pi PC board from my friend, and I did the test on it: It's a board itself: https://i.postimg.cc/B8PP7jzQ/20200913-133023.jpg And the detailed description for it is here: http://www.orangepi.org/orangepipc/ And how game works on it: https://www.youtube.com/watch?v=xeWe...
by Wohlstand
Tue Sep 08, 2020 7:22 am
Forum: General
Topic: SMBX Legacy Source Code
Replies: 71
Views: 22354

Re: SMBX Legacy Source Code

I think he was talking about the editor, not the engine, although I'd bet you'd only want to port the engine (who would try to create levels on such a small screen?) Yes, I talked about engine. What about Editor, here was an experiment in 2016 where I built PGE Editor for Android, and the result wa...
by Wohlstand
Tue Sep 08, 2020 4:19 am
Forum: General
Topic: SMBX Legacy Source Code
Replies: 71
Views: 22354

Re: SMBX Legacy Source Code

I really wonder how you'd want to fit such a wide complex interface on a small phone. Do you think that 800x600 is too big? Let's look: because this game is usually played with 2x pixelized sprites, then, treat like the actual resolution is 400x300. Do you still think that 400x300 resolution is big...
by Wohlstand
Mon Sep 07, 2020 8:20 am
Forum: General
Topic: SMBX Legacy Source Code
Replies: 71
Views: 22354

Re: SMBX Legacy Source Code

I personally would love to see it run on a Raspberry Pi 3 or 4 running RetroPie, but it would need to be complied for ARM for that to happen. The game is already can be compiled to ARM directly, at first, I can test it's work on Android (PGE Engine even is WIP, works on Android already!). About Ras...
by Wohlstand
Sun Aug 30, 2020 4:00 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 835
Views: 206600

Official Moondust Discord server is open!

Hi there!

I'm here to announce to you that since now we have the own Discord server!

Feel free to join out Server:
--> https://discord.gg/qPBsvMy <--

Welcome to us!

Please read chat rules before you can see everything on the server!

Join us! ;-)
by Wohlstand
Mon Aug 03, 2020 2:33 am
Forum: General
Topic: Legacy vs PGE
Replies: 27
Views: 1904

Re: Legacy vs PGE

Hoeloe wrote:
Sun Aug 02, 2020 8:37 pm
This is disingenuous at best.
I guess, I had to explain incorrectly: yeah, they are works, however, as you explained, newer (over than SMBX64) features won't work properly (with no glitches) in two-player or battle modes.
by Wohlstand
Sun Aug 02, 2020 12:16 pm
Forum: General
Topic: Legacy vs PGE
Replies: 27
Views: 1904

Re: Legacy vs PGE

Okay, while I reading this, I have something to tell from me: > 3. More playable characters. > 4. Mario Challenge. > 5. LunaLua support. > 1. New characters control like ass ... > 3. Some of the new objects feel a little unecessary or lackluster, like the butterfly wiggler thing from Yoshi's Island....
by Wohlstand
Sat Aug 01, 2020 6:30 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 710
Views: 117890

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

MarioLover64 wrote:
Fri Jul 31, 2020 11:16 pm
Suggestion:
scene-n.txt, level-n.txt, tile-n.txt, and path-n.txt
because animations for them are too limited
There are exist scene-n.ini, level-n.ini, tile-n.ini, and path-n.ini, but idk does them work on SMBX2 side or not.
by Wohlstand
Fri Jul 24, 2020 10:23 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 710
Views: 117890

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

SebM wrote:
Thu Jul 23, 2020 7:04 am
Out of interest, whose job would it be to sort out that 32-bit workaround? Wine? Apple? Someone else?
Wine, mainly it's need to make the wrapping of 64-bit calls for 32-bit applications which is tricky. Something similar was done to support 16-bit applications for Windows 3.x.
by Wohlstand
Thu Jul 23, 2020 6:08 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 710
Views: 117890

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Has anyone had any success with getting SMBX2 running on MacOS? SMBX2 can work on Wine on macOS up to 10.14 (Mojave). Since 10.15 (Catalina) the 32-bit support has been dropped, and Wine can't work now. Until a magic will happen and they will develop a workarond to allow 32-bit apps work again. So,...
by Wohlstand
Sat Jul 18, 2020 2:31 pm
Forum: General
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 21
Views: 3064

New 1.3.2.2 release!

Hello!

A hotfix for the previous release:
Changes for 1.3.2.2: show
  • Fixed an incorrect computation of effect sizes, caused by a missing part of code
All download links at the WohlSoft page.
by Wohlstand
Sat Jul 11, 2020 5:46 pm
Forum: General
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2.3]
Replies: 21
Views: 3064

New 1.3.2.1 release!

Hello! This is a small bugfix release: Reworked joysticks support Added a workaround for case-sensitive file systems The 1up sound now playing multiple times if the player has got more than 1 life (for example, a 3-up moon) Fixed a broken work of magic potion warp packed inside of a grass container ...
by Wohlstand
Thu Jun 25, 2020 6:20 am
Forum: Episodes
Topic: [2.4] Luigi's Fight For The Mushroom Kingdom
Replies: 583
Views: 186455

Re: [2.4] Luigi's Fight For The Mushroom Kingdom

(the downside being that those versions are used by nobody) (lol, if you will look at Chinese chats and outside of SMBX Forum, you'll find that it's used a lot. Also, users were reporting me bugs that they finding while play various vanilla episodes. Mac users since Catalina have no choice, SMBX2 a...
by Wohlstand
Sat Jun 20, 2020 12:07 pm
Forum: Guides
Topic: How you can make Graphics in 38A
Replies: 8
Views: 1346

Re: How you can make Graphics in 38A

lol! 38A is a Chinese guy 5438A38A who developed the whole SMBX-38A game. I only had to help SMBX-38A to come into SMBX community by my research together with Kevsoft of his build that didn't worked at first. Before that moment, it was known as one another "SMBX 1.4" fake. SnoopyTour was tried to te...
by Wohlstand
Sat Jun 20, 2020 11:50 am
Forum: Help and Support
Topic: New user wondering where to start?
Replies: 7
Views: 666

Re: New user wondering where to start?

that's basically covered by NSMBX, isn't it? While TheXtech is used by NSMBX as a base, TheXTech lives by own live and it's separated product. The goal of TheXTech is giving an accurate replica of SMBX 1.3 to keep an ability to play old levels and episodes on modern hardware and on non-Windows oper...

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