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by Wohlstand
Thu Jun 25, 2020 6:20 am
Forum: Episodes
Topic: [2.4] Luigi's Fight For The Mushroom Kingdom
Replies: 583
Views: 176696

Re: [2.4] Luigi's Fight For The Mushroom Kingdom

(the downside being that those versions are used by nobody) (lol, if you will look at Chinese chats and outside of SMBX Forum, you'll find that it's used a lot. Also, users were reporting me bugs that they finding while play various vanilla episodes. Mac users since Catalina have no choice, SMBX2 a...
by Wohlstand
Sat Jun 20, 2020 12:07 pm
Forum: Guides
Topic: How you can make Graphics in 38A
Replies: 8
Views: 863

Re: How you can make Graphics in 38A

lol! 38A is a Chinese guy 5438A38A who developed the whole SMBX-38A game. I only had to help SMBX-38A to come into SMBX community by my research together with Kevsoft of his build that didn't worked at first. Before that moment, it was known as one another "SMBX 1.4" fake. SnoopyTour was tried to te...
by Wohlstand
Sat Jun 20, 2020 11:50 am
Forum: Help and Support
Topic: New user wondering where to start?
Replies: 7
Views: 420

Re: New user wondering where to start?

that's basically covered by NSMBX, isn't it? While TheXtech is used by NSMBX as a base, TheXTech lives by own live and it's separated product. The goal of TheXTech is giving an accurate replica of SMBX 1.3 to keep an ability to play old levels and episodes on modern hardware and on non-Windows oper...
by Wohlstand
Sat Jun 20, 2020 7:31 am
Forum: General
Topic: NSMBX/SMB:Remastered (Original SMBX Successor Beta)
Replies: 4
Views: 750

Re: NSMBX/SMB:Remastered (Original SMBX Successor Beta)

hacheipe399 wrote:
Thu Jan 30, 2020 1:04 pm
If you want even more nostalgia, I will leave this folder for you. That contains all the nsmbx alphas and attempts.
Oh, nice!
I had to collected them into my archive (archive.wohlsoft.ru) to keep them be always available for everyone ;)
by Wohlstand
Fri Jun 19, 2020 5:56 am
Forum: General
Topic: SMBX Legacy Source Code
Replies: 62
Views: 15790

Re: SMBX Legacy Source Code

ALSO: - It works much faster: the loading of game is almost instant and no hang waiting - It uses much smaller RAM (80~150 MB instead of 600~800 MB like usually), and it's free from memory leaks given by MCI interface used by VB6 SMBX originally. - it doesn't overloads CPU (the reason was a bad way ...
by Wohlstand
Fri Jun 19, 2020 5:21 am
Forum: General
Topic: SMBX Legacy Source Code
Replies: 62
Views: 15790

Re: SMBX Legacy Source Code

Okay, but what we can do with that and what's the difference in SMBX 1.3 wrote by VB and SMBX 1.3 wrote by C++? Here is yor answer: https://github.com/Wohlstand/TheXTech#what-is-different-with-this-thing-in-comparison-to-the-original-vb6-build ## What is different with this thing in comparison to t...
by Wohlstand
Tue Jun 16, 2020 3:28 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 160
Views: 10317

Re: New Super Mario Bros. X

To reduce confusion, think about it Since both are lua, this causes some people to think that NSMBX's lua and LunaLua are the same thing And so, we get people asking why MDAs NPC pack isn't working in NSMBX At the same time, current PGE Engine also has working own lua scripting system with customiz...
by Wohlstand
Fri Jun 12, 2020 3:36 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 160
Views: 10317

Re: New Super Mario Bros. X

I think NSMBX's scripting system isn't even going to be lua anymore, and even if NSMBX had lua, no, there's no way to make X2's lua scripts compatible, its simply not possible due to the amount of memory offsets use, the scripts using things that are basegame in X2 but not in NSMBX, etc. As the fac...
by Wohlstand
Mon May 18, 2020 4:19 am
Forum: General
Topic: New Super Mario Bros. X
Replies: 160
Views: 10317

Re: New Super Mario Bros. X

./thextech: error whe loading shared libraries: libSDL2_mixer_ext.so.2: cannot open shared object file: No such file or directory Odd... looks like a mistake in the script, why MixerX was linked as a shared library when in a script was written to build libs in a place? Okay, a quick fix for you jus...
by Wohlstand
Sun May 17, 2020 10:01 am
Forum: General
Topic: New Super Mario Bros. X
Replies: 160
Views: 10317

Re: New Super Mario Bros. X

Okay, I downloaded ninja-build and reinstalled the program, which made an executable file in "game" called thextech. I tried to run the file then...nothing. Is there another step? https://i.postimg.cc/LJkRskqQ/Screenshot-from-2020-05-14-09-26-13.png If nothing happens on attempt to start a game, pl...
by Wohlstand
Wed May 13, 2020 7:23 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 160
Views: 10317

Re: New Super Mario Bros. X

Oh, damn, I forgot to specify the "ninja-build" dependency!
Please install it and try to run script again.
by Wohlstand
Wed May 13, 2020 7:22 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 530
Views: 63895

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Zephvan wrote:
Wed May 13, 2020 7:10 pm
Princess Cliche uses custom World Map music.
That was done out of Editor by using of `music.ini` file at episode root, please check that ;)

It will "return back" in only a condition WLDX support will be implemented at LunaLua side.
by Wohlstand
Wed May 13, 2020 6:38 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 530
Views: 63895

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Would this code work best under "Function OnStart" or "Function OnTick"? They are for different purpose: - onStart works once when level starts, use it to initialize stuff and things - onTick spams always every ~1/65 of second, use it to iterate the logic, counters, mechanics, etc. Hmmmm... It appe...
by Wohlstand
Wed May 13, 2020 6:32 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 160
Views: 10317

Re: New Super Mario Bros. X

Is a Linux version still being worked on for NSMBX? To get a Linux version, you need to build it from sources right now: Install dependencies: sudo apt install git mercurial cmake gcc g++ build-essential libsdl2-dev then, download this archive: http://nsmbx.wohlsoft.ru/downloads/nsmbx-1.0p2-build-s...
by Wohlstand
Fri May 08, 2020 10:04 am
Forum: General
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 19
Views: 1813

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Wohlstand I have a question, what if we were to design levels in the mobile version of Xtech/Pge, will they then be compatible with the PC version? Because that would seriously be awesome and very convenient to use. Right now all episodes and levels in a desktop build were supported the same on mob...
by Wohlstand
Fri May 08, 2020 9:50 am
Forum: General
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 19
Views: 1813

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Good to know! This means PGE will be supported in mobile, right? PGE Engine even being WIP already supports mobile, you can find the working version of it: here is a manual how to install and run it: https://wohlsoft.ru/pgewiki/PGE_Engine:_Installing_preview_Android_version_(2019) In a past, PGE Ed...
by Wohlstand
Fri May 08, 2020 9:25 am
Forum: General
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 19
Views: 1813

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Will it support mobile platforms in the future? Yes, I want to eventually make an Android assembly of a game. I need to backport my touchpad controller to make game being useful if you has no OTG/Bluetooth keyboard or gamepad, or device doesn't support that. iOS is no way without of a yearly paymen...
by Wohlstand
Tue Apr 28, 2020 1:46 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 160
Views: 10317

Re: New Super Mario Bros. X

Does it have controller support built-in the actual game? Just now I made an update to improve support for controllers: https://github.com/Wohlstand/TheXTech/commit/93abda538392ab5d2ddc4b14052409508e7a8791 Vanillish one was clunky and didn't supported controllers fully, so, thank you very much for ...
by Wohlstand
Tue Apr 28, 2020 11:41 am
Forum: General
Topic: New Super Mario Bros. X
Replies: 160
Views: 10317

Re: New Super Mario Bros. X

Does it have controller support built-in the actual game? Since the thing uses SDL2, yes. However, you just now reminded me one thing I must to fix: I must to provide an ability to configure arrow keys like that possible on PGE Engine! Here one guy had to report me that arrow keys won't work in The...
by Wohlstand
Mon Apr 27, 2020 5:53 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 160
Views: 10317

Re: New Super Mario Bros. X

Would I be able to copy the PGE config into my personal PGE installation without breaking anything? It just seems a bit unnecessary to have two copies of PGE on the same computer. Yes, you can, however, it's integrational config pack, and to make it work, you should edit it's "main.ini": you need t...

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