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by Wohlstand
Thu Jun 10, 2021 10:43 am
Forum: General
Topic: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)
Replies: 53
Views: 7845

Re: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)

Actually the TheXTech is Very Important because a big problem with SMBX2 which requires (VC 2015) You may don't worry about VC runtimes at all, for Windows versions of TheXTech I do use the MinGW toolkit that ships its own runtime DLLs that make the built application being fully portable without ad...
by Wohlstand
Thu Jun 10, 2021 8:10 am
Forum: General
Topic: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)
Replies: 53
Views: 7845

Re: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)

port of SMBX 1.3 to C++ and nothing else With the full compatibility to SMBX 1.3, there are new gameplay features still been added, and there is a short list that explains them. The only way to make use of them is to make a new episode using LVLX and WLDX file formats. There are many bug fixes done...
by Wohlstand
Wed Jun 02, 2021 6:15 pm
Forum: General
Topic: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)
Replies: 53
Views: 7845

Re: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)

Gabriel_Gamer wrote:
Wed Jun 02, 2021 6:03 pm
Every time I hear "c++", I remember notepad++, so I thought the most impossible thing, sbmx running on notepad++ :lol:
:lol:
Yeah, at the same time Notepad++ by itself is written in C++, you can see it's code on GitHub :)
by Wohlstand
Wed Jun 02, 2021 4:30 pm
Forum: General
Topic: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)
Replies: 53
Views: 7845

Re: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)

My friend has a hacked 3ds, maybe he can test this alpha version Nice! :) Also, we have a big discussion at my Discord server (Moondust Zone) where we all talking and experimenting with various magical stuff you would find interesting ;) (if you didn't join the server yet, here is the link https://...
by Wohlstand
Wed Jun 02, 2021 3:59 pm
Forum: General
Topic: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)
Replies: 53
Views: 7845

Re: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)

Any chance of porting this to consoles that support c++ ? (sorry for bad english) With homebrew SDKs and the compatible SDL2 build that is really possible. At least, I see the possibility to run this on PS Vita (once upon I gonna buy some device to try the game work here, at least the PS Vita port ...
by Wohlstand
Wed Jun 02, 2021 2:14 pm
Forum: General
Topic: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)
Replies: 53
Views: 7845

New 1.3.5.1 release!

This is the bugfix update that was made before starting the future big work. Changes for 1.3.5.1 Episodes and battle levels lists now loading in the separated thread with a progress showing Fixed the regression that caused world map music not to be switched properly Added an ability to control the i...
by Wohlstand
Tue Jun 01, 2021 4:59 am
Forum: Episodes
Topic: SUPER MARIO BROS. 3 REMAKE
Replies: 249
Views: 183362

Re: SUPER MARIO BROS. 3 REMAKE

lan vuhoang wrote:
Tue Jun 01, 2021 4:26 am
Was the repack out yet?
Not yet as I was busy with other things, but thanks for reminding me! At least, making such repacks is quick, I'll try today. Right now the repack is done for the 2013 version, the 2015 version is not repacked yet.
by Wohlstand
Tue May 25, 2021 6:24 am
Forum: Guides
Topic: Play SMBX2 on Mac!
Replies: 3
Views: 1781

Re: Play SMBX2 on Mac!

Yeah, as I explained there a different thing needed for macOS 10.15 and newer. or i guess just dont play smbx2 i guess that works too lol Anyway, as an unrelated alternative, for newer macOS (include modern ARM-based things) I do have the cross-platform version of SMBX called TheXTech , it works nat...
by Wohlstand
Sat May 15, 2021 4:19 pm
Forum: General
Topic: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)
Replies: 53
Views: 7845

Re: TheXTech: the modern port of SMBX engine [1.3.5] (SMBX for Android is here!)

1. Banzai Bill when in a projectile generator has two issues. The first is that the player's presence will not block it. The second is that it cannot be hit with a raccoon tail. Didn't pay attention, I need to check some on vanilla EDIT: I did a check, player presence at the generator literally blo...
by Wohlstand
Fri May 07, 2021 6:34 am
Forum: Help and Support
Topic: SMBX 1.3.0.1 Lunalua
Replies: 4
Views: 211

Re: SMBX 1.3.0.1 Lunalua

Cedur wrote:
Fri May 07, 2021 6:30 am
there's no benefit with that. 1.3.0.1 was made long before lunalua.
Also the fact, "1.3.0.1" is still the same as "1.3" with no actual changes, except for minor tweaks at resources.
by Wohlstand
Fri May 07, 2021 3:37 am
Forum: Help and Support
Topic: SMBX 1.3.0.1 - Lag in certain rooms when effects spawn
Replies: 1
Views: 353

Re: SMBX 1.3.0.1 - Lag in certain rooms when effects spawn

Hello! The lag of that has an explanation: vines. Vanilla Editor has a painful bug that puts hundreds of vines while you draw a short line of them only. You can use the standalone PGE Editor (download here, simplest way by Online Installer, please use "SMBX 1.3 Compat" config pack): - Open your bugg...
by Wohlstand
Fri May 07, 2021 3:22 am
Forum: Help and Support
Topic: SMBX 1.3.0.1 Lunalua
Replies: 4
Views: 211

Re: SMBX 1.3.0.1 Lunalua

LunaLua 0.7.3.1 is the last version released as a standalone for Vanilla SMBX packages, you may see something here on the archived page here:
http://wohlsoft.ru/LunaLua/
by Wohlstand
Fri May 07, 2021 2:59 am
Forum: Help and Support
Topic: PGE on mac missing graphics
Replies: 1
Views: 623

Re: PGE on mac missing graphics

You should open terminal and run the install script from the SMBX2's "Linux and macOS" that will install and tune the config pack. This is an integrational config pack that contains no resources, and it should alias to actual SMBX2' location which is doing by the script. So, if you do update of SMBX...
by Wohlstand
Fri May 07, 2021 2:55 am
Forum: Help and Support
Topic: About the "friend" and "foe" lists.
Replies: 6
Views: 475

Re: About the "friend" and "foe" lists.

I usually didn't used both lists. However, the friends list is a sort of a "favorites" to get these people quickly from the list, for example, to PM them, etc. So, I do have some friends in the list.
by Wohlstand
Thu May 06, 2021 2:03 pm
Forum: General
Topic: If SMBX is for Android :)
Replies: 19
Views: 12167

Re: If SMBX is for Android :)

Forgot to say here, but yesterday I finally released the Android version of the game into the public, details here:
viewtopic.php?p=385355#p385355
by Wohlstand
Thu May 06, 2021 1:57 pm
Forum: General
Topic: What was the golden age of SMBX, in your opinion?
Replies: 15
Views: 738

Re: What was the golden age of SMBX, in your opinion?

2012-2014 back then we had contests almost every 3 months and a amount of nice episodes. But I prefer the SMBX now, it offers much more options for our creativy, but I miss how the community was previously By the fact, I found the article at Habr that explains "We need limitations" and it had to sh...
by Wohlstand
Wed May 05, 2021 10:40 am
Forum: General
Topic: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)
Replies: 53
Views: 7845

Re: TheXTech: the modern port of SMBX engine [1.3.5] (SMBX for Android is here!)

Anyway, I gonna add the plain runtime links at the downloads page to let users be noticed about the quick update ability. ;)
by Wohlstand
Wed May 05, 2021 9:38 am
Forum: Help and Support
Topic: Will SMBX be ported to mobile devices?
Replies: 11
Views: 1889

Re: Will SMBX be ported to mobile devices?

Okay, I finally released the mobile version of the SMBX game (based on TheXTech) to the public, details here: https://www.supermariobrosx.org/forums/viewtopic.php?p=385355#p385355 Keep the note, Moondust Engine (PGE Engine) is still being a WIP engine, and it can't be called "SMBX". So, the only The...
by Wohlstand
Wed May 05, 2021 9:36 am
Forum: General
Topic: SMBX Mobile?
Replies: 26
Views: 9202

Re: SMBX Mobile?

Okay, I finally released the mobile version of the game to the public, details here:
viewtopic.php?p=385355#p385355
by Wohlstand
Wed May 05, 2021 9:24 am
Forum: General
Topic: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)
Replies: 53
Views: 7845

Re: TheXTech: the modern port of SMBX engine [1.3.5] (SMBX for Android is here!)

Nice, an update. Thanks! :) Now I have to groan and transfer over my custom music.ini again. You can download the engine-only update without replacing any game resources, which will simplify your life ;) (find the "plain runtime" section on this page: https://github.com/Wohlstand/TheXTech/wiki/Fres...

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