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by Super Mario Player
Sat Aug 27, 2016 8:21 am
Forum: SuperMarioBrosX.org
Topic: Question about private messages
Replies: 9
Views: 1899

Re: Question about private messages

Enjl wrote:They'll see that they've received a message that was deleted.
PixelPest wrote:It'll be deleted from both
PixelPest wrote:But they won't be able to see the actual content of the message or its real name
Thank you!
by Super Mario Player
Fri Aug 19, 2016 6:45 am
Forum: SuperMarioBrosX.org
Topic: Question about private messages
Replies: 9
Views: 1899

Question about private messages

If I send a PM to another user, then delete the message before they have read it, will they still see my message in their inbox, or will the message be deleted from both their inbox and my outbox?
by Super Mario Player
Mon Jun 27, 2016 8:08 am
Forum: Pretty Good
Topic: Bowser's Castle (Difficulty Toned Down)
Replies: 16
Views: 8951

Re: Bowser's Castle (Difficulty Toned Down)

OK thanks
by Super Mario Player
Mon Jun 27, 2016 7:50 am
Forum: Pretty Good
Topic: Bowser's Castle (Difficulty Toned Down)
Replies: 16
Views: 8951

Re: Bowser's Castle (Difficulty Toned Down)

Disclaimer: Most of the Custom Graphics used were not made by me Original Bowser's Throne: Murphmario Original Bowser Laser Statue, Bone Piranha plants, and climbable fence: Valtteri Original Giant Bowser Sprite: Shocker SPP Thwomp: Tulip SPP Dry Bones: D15C0RD Red Bowser Banners and Koopalings in ...
by Super Mario Player
Mon Jun 27, 2016 6:51 am
Forum: Pretty Good
Topic: Bowser's Castle (Difficulty Toned Down)
Replies: 16
Views: 8951

Re: Bowser's Castle (Difficulty Toned Down)

Do you have any idea of who has made the castle BGOs? Because they look very nice and I wondered if I could use them, but I have to give credit to the ones who've made it to do so.
by Super Mario Player
Mon Jun 20, 2016 4:40 pm
Forum: Episodes
Topic: M&L's Delightful Adventure
Replies: 156
Views: 78861

Re: M & L's Delightful Adventure (ACTUALLY RELEASED)

Thank you a lot! :D
by Super Mario Player
Sun Jun 19, 2016 7:52 am
Forum: Episodes
Topic: M&L's Delightful Adventure
Replies: 156
Views: 78861

Re: M & L's Delightful Adventure (ACTUALLY RELEASED)

Every graphics used in the game look wonderful; may I use them?
I will of course give credit to the graphic designers!
by Super Mario Player
Sat Dec 19, 2015 10:07 am
Forum: Help and Support
Topic: Change locked gate text
Replies: 2
Views: 646

Re: Change locked gate text

OK I'll try to do this. Thanks :)
by Super Mario Player
Sat Dec 19, 2015 9:57 am
Forum: Help and Support
Topic: Change locked gate text
Replies: 2
Views: 646

Change locked gate text

Hi people of SMBX.org, I am creating a Zelda game and I wonder if there's a way I can change the text displayed when I try to open a gate when I don't have enough stars; the text displayed is usually «You need -number of stars required- stars to enter», but I'd like to change it because I'll use som...
by Super Mario Player
Tue Jun 30, 2015 5:23 am
Forum: Help and Support
Topic: Saving in a level
Replies: 11
Views: 1711

Re: Saving in a level

Thanks again for the information. :D
by Super Mario Player
Wed Jun 24, 2015 8:59 am
Forum: Help and Support
Topic: Saving in a level
Replies: 11
Views: 1711

Re: Saving in a level

It works! I can now save manually. Thanks a lot! :D
by Super Mario Player
Wed Jun 24, 2015 8:20 am
Forum: Help and Support
Topic: Saving in a level
Replies: 11
Views: 1711

Re: Saving in a level

... I tried to run the game without putting the .lvl extension, but it still doesn't work.
by Super Mario Player
Wed Jun 24, 2015 4:17 am
Forum: Help and Support
Topic: Saving in a level
Replies: 11
Views: 1711

Re: Saving in a level

I think yes. Is that the reason?
by Super Mario Player
Tue Jun 23, 2015 5:55 pm
Forum: Help and Support
Topic: Saving in a level
Replies: 11
Views: 1711

Re: Saving in a level

I tried to save in the main hub, but there were two options, "Continue" or "Quit". There was no way to save manually (but the game was saved automatically, as you said).
NB: I didn't use cheat codes. I know that cheat codes disable saving...
by Super Mario Player
Tue Jun 23, 2015 4:54 pm
Forum: Help and Support
Topic: Saving in a level
Replies: 11
Views: 1711

Re: Saving in a level

I have already done this. I checked both "No worldmap" and "Restart last level on death" options, and set the level in which the player will begin the adventure. But when I test the game, I can't save in any level.
by Super Mario Player
Tue Jun 23, 2015 4:37 pm
Forum: Help and Support
Topic: Saving in a level
Replies: 11
Views: 1711

Saving in a level

Hello.
I am making a Zelda episode on SMBX 1.3.0.1 and I don't wanna use a worldmap. And I know I can make a level in which the player will be able to save his progress. But I don't know how to do!
May someone help me?
NB: Sorry for bad English.
by Super Mario Player
Wed Jan 21, 2015 3:40 pm
Forum: Help and Support
Topic: Music and sound issues
Replies: 1
Views: 550

Music and sound issues

Houston, we have a problem. A rather big problem.
Let me explain. When I run SMBX, no sound or music plays, except the custom music I load. What shall I do ? Please help me !

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