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by thedarkcave215
Thu Jul 16, 2020 10:21 am
Forum: LunaLua Help
Topic: Path Noise
Replies: 1
Views: 318

Path Noise

Is there a way that I can change how quickly a path shows up? The newpath sound loops when the next path is generated, but the SMW new path sound is a bit shorter. Is there a way that I can change this with some lunalua code? (BTW, Audacity says that the looping point is at 0.35 seconds.) Here's the...
by thedarkcave215
Sun Jul 12, 2020 6:26 pm
Forum: Help and Support
Topic: SMBX2B4 lag
Replies: 7
Views: 456

Re: SMBX2B4 lag

Scroll wrote:
Sun Jul 12, 2020 2:55 pm
May I send a screenshot so you can help me?
Yeah.
by thedarkcave215
Sun Jul 12, 2020 1:24 pm
Forum: LunaLua Help
Topic: Auto-Walking
Replies: 17
Views: 782

Re: Auto-Walking

You'll need to set world.playerCurrentDirection to 3 when the player stops moving I think. https://wohlsoft.ru/pgewiki/World_%28class%29 world.playerCurrentDirection is a read-only variable... I tried this for myself and no matter what I did I couldn't get it to work. Ah... hm. In that case, that m...
by thedarkcave215
Sun Jul 12, 2020 12:47 pm
Forum: LunaLua Help
Topic: Auto-Walking
Replies: 17
Views: 782

Re: Auto-Walking

Enjl wrote:
Sun Jul 12, 2020 12:10 pm
You'll need to set world.playerCurrentDirection to 3 when the player stops moving I think.
https://wohlsoft.ru/pgewiki/World_%28class%29
world.playerCurrentDirection is a read-only variable... I tried this for myself and no matter what I did I couldn't get it to work.
by thedarkcave215
Sat Jul 11, 2020 7:54 pm
Forum: General
Topic: Old smbx.exe file
Replies: 5
Views: 392

Re: Old smbx.exe file

Ah, okay. I was just wondering if it's supposed to be able to run on its own,
by thedarkcave215
Sat Jul 11, 2020 5:53 pm
Forum: General
Topic: Old smbx.exe file
Replies: 5
Views: 392

Re: Old smbx.exe file

SMBX2 requires SMBX 1.3 to run. The way it works is by running that exe, and then adding stuff onto it via ASM hacks and the like. In fact, if you right click on X2 in the taskbar and click on this option, it'll open up 1.3. https://cdn.discordapp.com/attachments/473616657408065536/7316275797984543...
by thedarkcave215
Sat Jul 11, 2020 2:35 pm
Forum: Episodes
Topic: Quest for Cheeseburgers
Replies: 31
Views: 2231

Re: Quest for Cheeseburgers

This seems like a pretty big episode, the zip is huge compared to some other episodes I've downloaded. I'm definitely trying it, though!
by thedarkcave215
Sat Jul 11, 2020 2:29 pm
Forum: General
Topic: Old smbx.exe file
Replies: 5
Views: 392

Old smbx.exe file

I'm just wondering. Why is the smbx.exe file for 1.3.0.1 in the data folder of SMBX2? The editor's missing half the graphics and It's not detecting any episodes or music.
by thedarkcave215
Sat Jul 11, 2020 2:19 pm
Forum: Help and Support
Topic: SMBX2B4 lag
Replies: 7
Views: 456

Re: SMBX2B4 lag

Open task manager and check how much memory it's using. When running The Invasion 2 it should be about 158.4 MB. If it's higher than that, you've probably got a problem. Also in task manager click on the memory field at the top of the screen and see what's taking up the most memory on your computer.
by thedarkcave215
Sat Jul 11, 2020 2:03 pm
Forum: Help and Support
Topic: (SMBX2.0) Custom World Music
Replies: 0
Views: 222

(SMBX2.0) Custom World Music

How can I add custom world music? I'm trying to replace "smw-bowserscastle.spc" with a file of the same name in my episode folder, but it's not playing. I also tried changing it through music.ini but that also didn't do anything. What do I do to make this work?
by thedarkcave215
Fri Jul 10, 2020 5:54 pm
Forum: Help and Support
Topic: How do you center line guided platforms bigger than 96x32?
Replies: 3
Views: 233

Re: How do you center line guided platforms bigger than 96x32?

Try standing on the platform. Is there collision the whole length of the plaftorm? If not, you'll need to do some NPC configurations.
by thedarkcave215
Thu Jul 09, 2020 10:07 pm
Forum: Graphics
Topic: SMB2 Styled SMB3 Mario
Replies: 1
Views: 456

Re: SMB2 Styled SMB3 Mario

Seems pretty cool, I might download it later.
by thedarkcave215
Thu Jul 09, 2020 1:49 pm
Forum: Help and Support
Topic: (SMBX2.0) Starman Music
Replies: 2
Views: 158

Re: (SMBX2.0) Starman Music

CJ_RLushi wrote:
Thu Jul 09, 2020 12:46 pm
starman.ogg

If you put it in a episode or level folder it will be replaced automatically
Thanks, I'll do that.
by thedarkcave215
Thu Jul 09, 2020 12:33 pm
Forum: Help and Support
Topic: (SMBX2.0) Starman Music
Replies: 2
Views: 158

(SMBX2.0) Starman Music

Is there a way that I can replace the traditional SMW invincibility music with the SMB2 music? If so, what do I need to name the file?
by thedarkcave215
Thu Jul 09, 2020 12:27 pm
Forum: Help and Support
Topic: How do you center line guided platforms bigger than 96x32?
Replies: 3
Views: 233

Re: How do you center line guided platforms bigger than 96x32?

If you click on settings and select "16x16 alignment grid" or something along those lines, (It's been a while since I've used that editor) you should have a bit more control over where you can put objects.
by thedarkcave215
Thu Jul 09, 2020 12:22 pm
Forum: LunaLua Help
Topic: Auto-Walking
Replies: 17
Views: 782

Re: Auto-Walking

Welp. I figured it out. It functions properly when adding require("tweaks/travL") to the VERY BEGINNING of map.lua . For anyone else who had the same issue, DO NOT add it into the -- Run code on first frame of the world map function onStart() --Your code here end section. This will break it. Add it...
by thedarkcave215
Thu Jul 09, 2020 12:13 pm
Forum: LunaLua Help
Topic: Auto-Walking
Replies: 17
Views: 782

Re: Auto-Walking

<r>Can you post your world map/pastebin your map.lua file? You can use this website: <URL url="https://pastebin.com/"><s>[url]</s>https://pastebin.com/<e>[/url]</e></URL><br/> <br/> <SIZE size="85"><s>[size=85]</s><COLOR color="green"><s>[color=green]</s>Added in 1 minute 49 seconds:<e>[/color]</e><...
by thedarkcave215
Thu Jul 09, 2020 11:22 am
Forum: LunaLua Help
Topic: Auto-Walking
Replies: 17
Views: 782

Re: Auto-Walking

Okay, what gives? I cannot seem to have the player stop when reaching a level on the map. The player will just keep waking in that direction. I have a start point, some paths going right to the first level and the level object. The player just keeps going over and past the level forever despite the...
by thedarkcave215
Thu Jul 09, 2020 9:05 am
Forum: Projects
Topic: Another SMB3 Remake - It was already time
Replies: 36
Views: 3136

Re: Another SMB3 Remake - It was already time

CJ_RLushi wrote:
Wed Jul 08, 2020 10:13 pm
it was in the trash bin for some reason.
How could it have gotten in the trash bin?
by thedarkcave215
Wed Jul 08, 2020 6:49 pm
Forum: General
Topic: SMB2 Death Sound
Replies: 5
Views: 588

Re: SMB2 Death Sound

ben wrote:
Wed Jul 08, 2020 5:47 pm
lighthouse64 wrote:
Sun Jun 28, 2020 2:09 pm
Here's the all-stars version: https://downloads.khinsider.com/game-so ... 20Down.mp3
Off - topic:

I really like the possibilities that this link offers. :)
...and why's that?

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