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by Ninji2701
Sun Oct 04, 2020 6:50 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 703
Views: 116488

Re: PNG Transparency Issues

Nobody else experiences anything like this, which hints at something being off on your side. I can't really say more on the topic without more information about the context. I use FileOptimizer to reduce the filesize of images, and this seems to break with this game. The default background-11.png w...
by Ninji2701
Sun Oct 04, 2020 4:35 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 703
Views: 116488

PNG Transparency Issues

Some PNGs don't display correctly when rendered by the game. Instead, white regions appear where transparency should be. Here is an example of a problematic background-11.png https://i.postimg.cc/7qDb0cjS/background-11.png When the game attempts to render this image, it produces this result. https:/...
by Ninji2701
Sun Oct 04, 2020 12:42 pm
Forum: Help and Support
Topic: Need help finding a music pack
Replies: 2
Views: 143

Re: Need help finding a music pack

That actually was the pack I had before! Thanks for helping me find it!
by Ninji2701
Sat Oct 03, 2020 5:51 pm
Forum: Help and Support
Topic: Need help finding a music pack
Replies: 2
Views: 143

Need help finding a music pack

A while ago I found a music pack with some SNES music, and now I can't find it. I do have this file though, if that helps you find it.

Edit: Removed file as I found the pack and it was taking up unnecessary space in my Google Drive
by Ninji2701
Fri Oct 02, 2020 1:58 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 291
Views: 44172

Re: Need help with lua? - LunaLua General Help

Enjl wrote:
Fri Oct 02, 2020 1:07 am
getCondition is also a method, meaning it needs a colon.
Thanks for the help! I had a few other fixes, but I needed this to find those issues.
by Ninji2701
Thu Oct 01, 2020 10:29 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 291
Views: 44172

Help with Achievements

I'm trying to script an achievement, but whenever I run the script, I get an error message. Here is my code: function onEvent(FindCave) local cave = Achievements(2) if not cave.getCondition(1).value then cave:progressCondition(0) cave:progressCondition(1) end Misc.dialog(cave:getCondition(0).value) ...
by Ninji2701
Fri Apr 17, 2020 1:07 pm
Forum: Help and Support
Topic: General Help and Quick Questions
Replies: 32
Views: 3692

Re: Auto-Clear Levels

Enjl wrote:
Fri Apr 17, 2020 1:06 pm
Ninji2701 wrote:
Fri Apr 17, 2020 1:04 pm
Ninji2701 wrote:
Fri Apr 17, 2020 12:55 pm
Is there any way that I can automatically trigger a level's exit as soon as it is visible?
Should clarify that I want it to be cleared as soon as it is visible on the world map.
Put a path tile behind the level tile.
I need certain directions to be unlocked while keeping other directions locked.
by Ninji2701
Fri Apr 17, 2020 1:04 pm
Forum: Help and Support
Topic: General Help and Quick Questions
Replies: 32
Views: 3692

Re: Auto-Clear Levels

Ninji2701 wrote:
Fri Apr 17, 2020 12:55 pm
Is there any way that I can automatically trigger a level's exit as soon as it is visible?
Should clarify that I want it to be cleared as soon as it is visible on the world map.
by Ninji2701
Fri Apr 17, 2020 12:55 pm
Forum: Help and Support
Topic: General Help and Quick Questions
Replies: 32
Views: 3692

Auto-Clear Levels

Is there any way that I can automatically trigger a level's exit as soon as it is visible? Lua is okay, I've worked with it before.
by Ninji2701
Fri Apr 17, 2020 12:26 pm
Forum: LunaLua
Topic: worldPlayerDisable.lua
Replies: 6
Views: 734

Re: worldPlayerDisable.lua

Fixing the one-frame thing is incredibly trivial: Just use onTickEnd. Actually no, because the game doesn't run ticks while paused. Then, onDraw Causes issues where attempting moving right past characters will simply raise the preview of your current character instead of switching to the next valid...
by Ninji2701
Fri Apr 17, 2020 12:20 pm
Forum: LunaLua
Topic: worldPlayerDisable.lua
Replies: 6
Views: 734

Re: worldPlayerDisable.lua

Enjl wrote:
Fri Apr 17, 2020 12:15 pm
Fixing the one-frame thing is incredibly trivial: Just use onTickEnd.
Actually no, because the game doesn't run ticks while paused.
by Ninji2701
Fri Apr 17, 2020 12:09 pm
Forum: LunaLua
Topic: worldPlayerDisable.lua
Replies: 6
Views: 734

worldPlayerDisable.lua

worldPlayerDisable.lua is a script(?) that (mostly) fixes a bug in SMBX2 BETA 4 Patch 1 where the player can select a character that is not allowed within the episode in episodes where more than one character is allowed. Do NOT use this script for episodes with only one character allowed, because it...
by Ninji2701
Fri Apr 17, 2020 11:16 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 291
Views: 44172

Re: Need help with lua? - LunaLua General Help

<r><QUOTE author="Hoeloe" post_id="369408" time="1587121694" user_id="7197"><s>[quote=Hoeloe post_id=369408 time=1587121694 user_id=7197]</s><QUOTE author="Ninji2701" post_id="369395" time="1587088578" user_id="19722"><s>[quote=Ninji2701 post_id=369395 time=1587088578 user_id=19722]</s>(BTW I couldn...
by Ninji2701
Fri Apr 17, 2020 10:47 am
Forum: Projects
Topic: Mario's Quest
Replies: 18
Views: 1614

Re: Mario's Quest

Cedur wrote:
Fri Apr 17, 2020 10:42 am
Ninji2701 wrote:
Fri Apr 17, 2020 10:24 am
Cedur wrote:
Fri Apr 17, 2020 9:34 am
since this seems to be quite a trivial error cause, you can bring back the download link, right?
I'm unclear as to what you mean by this.
It's still removed from the first post. Are there any other reasons to this?
The download link was never in the first post. I should probably do that, though.
by Ninji2701
Fri Apr 17, 2020 10:24 am
Forum: Projects
Topic: Mario's Quest
Replies: 18
Views: 1614

Re: Mario's Quest

Cedur wrote:
Fri Apr 17, 2020 9:34 am
since this seems to be quite a trivial error cause, you can bring back the download link, right?
I'm unclear as to what you mean by this.
by Ninji2701
Thu Apr 16, 2020 11:15 pm
Forum: Projects
Topic: Mario's Quest
Replies: 18
Views: 1614

Re: Mario's Quest

What version of SMBX are you using? Added in 3 minutes 39 seconds: I should mention that this is 2.0 only. I'm currently developing this on 2.0β4 Patch 1, although I will move to the full release of 2.0 once that is released. It looks like you need a VERY big Patch to fix this Or I could just, you ...
by Ninji2701
Thu Apr 16, 2020 9:56 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 291
Views: 44172

Re: Need help with lua? - LunaLua General Help

Actually, I've decided to cancel this project for now, as the bug is planned to eventually be fixed, and I have a specialized solution for what I'm doing right now. Thanks for the help though!
(BTW I couldn't get it to work)
by Ninji2701
Thu Apr 16, 2020 6:46 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 291
Views: 44172

Re: Need help with lua? - LunaLua General Help

local worldPlayerDisable={} --config local allowedPlayers={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}--List of characters allowed in the episode. Should usually match the flags set in the 'Disable characters' field of the your world map. --/config local playerMask={} for i=1,#allowedPlayers do playerM...
by Ninji2701
Thu Apr 16, 2020 4:15 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 703
Views: 116488

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

<r><QUOTE author="Enjl" post_id="369372" time="1587065021" user_id="284"><s>[quote=Enjl post_id=369372 time=1587065021 user_id=284]</s><QUOTE author="Ninji2701" post_id="369368" time="1587064515" user_id="19722"><s>[quote=Ninji2701 post_id=369368 time=1587064515 user_id=19722]</s><QUOTE author="Enjl...
by Ninji2701
Thu Apr 16, 2020 3:15 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 703
Views: 116488

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Why is it that characters that are disabled in the world map settings can be selected by pushing left or right while paused in the overworld? This isn't an issue in the world map tester portion of the editor, so why does this happen in-game? Was this a deliberate decision within the game, or a bug ...

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